Thank goodness someone finally made a thread for this.
I've been a RS Member for several years over various accounts, and questing is the one thing I genuinely enjoy about the game. The fact that the number of quests released per year has dropped to 6 is just saddening.
Whilst I enjoy things like voice acting and super cool cut-scenes and whatnot, I would be willing to sacrifice or at least minimise their use if it meant that I could have more quests per year.
Another thing - player choice. I think Jagex have gone too far over the top in regards to player choice. Whilst I enjoy being able to have some say in what quests or content Jagex is working on, I feel as if this hampers their ability to scope out their year properly and release more quests. Perhaps if we just had two choices a year in the biggest quests/content, like we did with Elf City vs. Invention that would be sufficient, and Jagex could just choose to develop the other smaller quests without player input, in order to better schedule their release.
In regards to the Sixth Age, I feel as if we are neglecting a lot of other non-god related quest storylines by moving ahead with the Sixth Age so quickly. I still want to see the Gnome quest finale, and the Pirate quest finale, and the Myreque quest finale(s) (plz be more than 1 still left to go Ana). These are all amazing, deep pieces of quest content that deserve to be worked on. I will acknowledge however that many of the quests we now seem to be getting are finales, or at least well in to an established series, which does demand a slightly longer quest, with possibly more new areas and characters, which does eat up development time.
Basically, cut down on the voice acting and over the top graphics and player choices and bring back good storylines that are engrossing and regular, without having to offer big post-quest rewards as an incentive to get players to play the quests.
The original Wise Old Man
30-Jun-2014 11:07:05