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Prestige Poll Results

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Slow Light
Nov Member 2023

Slow Light

Posts: 821 Gold Posts by user Forum Profile RuneMetrics Profile
Spytre said :
Ferenc2017 said :
Spytre said :
Nonks said :
120 skills would be even worse. Some 99s take months to get playing an average # of hours per day. If you reached 200m exp, congratulations, you wasted hours upon hours for a spot in the highscores.

Not everybody has the time nor the patience to even grind a single 99. Now you're asking someone to get 8x the exp to access the highest level content. No thanks, some of us have become a little too busy to do that ****.


You do know with 21 new levels you will have better ressources and items that will make it faster to get to 120 compared to right now where you use lv 95 or 99 ressources to get to 200m.


13M xp for 120 skills and you got my support


Is getting 120 dungeoneering is that hard ? Does it stay at the same exp rate than 90 to 99 ?

No


Dungeoneering is one skill and is known for fast exp rates U cant compare every skill to dungeoneering because every skill has different exp rates 1-99 slayer isnt as fast as 1-99 dungeoneering

EDIT: messed up quote

23-Oct-2013 17:49:21 - Last edited on 23-Oct-2013 17:51:12 by Slow Light

Spytre
Sep Member 2007

Spytre

Posts: 1,215 Mithril Posts by user Forum Profile RuneMetrics Profile
Ferenc2017 said :
^ i don't want that 25 times more!...


The 120 skills should not be released all at the same time, they could go with like 1 120 each 3 months, letting them time to work on the new content and the exp rate. Because releasing everything at 120 in one update will have more problems related to it and it will give them less time to work on the new stuff.
Runelabs Skilling/Combat Bosses idea

23-Oct-2013 17:49:42

Dawgin It

Dawgin It

Posts: 1,350 Mithril Posts by user Forum Profile RuneMetrics Profile
It seems that with the rejection of the prestige system most suggestions are to go to level 120. Now while I have from time to time thought I would like a system like that, there is another possibility that I could get behind. I'm talking about a system of XP multiplying similar to the prestige system, but with key differences.

1) The player doesn't reset any skill, but instead works in the direction of first double level 99 XP in each skill, and then triple, and so on. This would allow a skilled player to continue using a skill while going for the bragging rights of the multiplied skill XP.

2) As s proof of any multiplied XP count include a series of markings to be added to the design of the level 99 (120 in the case of dung) cape to show the "ranking" of a player above single level 99 XP.

3) The max cape would have rank markings similar to the skill capes. This would encourage players to go for multiple 99 XP in all skills. Just think of the difference in bragging rights between the player who has 200m XP with the extra XP all stuffed in a couple of skills that he or she likes vs the player who has gotten double (or higher multipliers) max XP in all skills. To me anyone who grinds through a second, or third 13m in skills that he or she doesn't like is ether crazy, or worthy of higher respect than someone who just works on a few favorite skills beyond the 13m amount.

Unlike the 200m system, this system would be open ended. The top dog would always be at risk of being out done by some up and coming player, so competition would never have to end. Example: "I see you have 10X max in all skills, but I'm going for 11X max!"

23-Oct-2013 17:50:04

Snowtank2000

Snowtank2000

Posts: 966 Gold Posts by user Forum Profile RuneMetrics Profile
I voted yes to prestige. I thought it was a good idea.

It could just use some tweaking.
The biggest issue I see is that there is a value in reaching 200 million XP. So, make anyone who has reached 200 million ranked first, then go by prestige. So, the people with 200 million can now compete equally against one another by getting a prestige. People striving toward 200 million can continue to strive for it. They can reset their prestige right now and continue to count their lifetime XP towards 200 million, they can wait until they get 200 million and then reset, or reset sometime in between.

I don't think there should be an added reward for 200 million. There hasn't been a reward for it except for high score so far. Why add one in now?

I don't think this idea should be completely scrapped. I was looking forward to it. I only have 5 99's right now but I liked the idea or gaining more levels down the road. As a high level player we don't get to gain levels that often and it is cool when it happens.

I don't like that people are arguing this idea by throwing out a completely different idea like upping all skills to 120. What does that have to do with resetting our levels to 1?

23-Oct-2013 17:50:54

Spytre
Sep Member 2007

Spytre

Posts: 1,215 Mithril Posts by user Forum Profile RuneMetrics Profile
Slow Light said :
Spytre said :
Ferenc2017 said :
Spytre said :
Nonks said :
120 skills would be even worse. Some 99s take months to get playing an average # of hours per day. If you reached 200m exp, congratulations, you wasted hours upon hours for a spot in the highscores.

Not everybody has the time nor the patience to even grind a single 99. Now you're asking someone to get 8x the exp to access the highest level content. No thanks, some of us have become a little too busy to do that ****.


You do know with 21 new levels you will have better ressources and items that will make it faster to get to 120 compared to right now where you use lv 95 or 99 ressources to get to 200m.


13M xp for 120 skills and you got my support


Is getting 120 dungeoneering is that hard ? Does it stay at the same exp rate than 90 to 99 ?

No


Dungeoneering is one skill and is known for fast exp rates U cant compare every skill to dungeoneering because every skill has different exp rates 1-99 slayer isnt as fast as 1-99 dungeoneering

EDIT: messed up quote


Who say they wouldn't revamp the exp rate of some of these skills ? We don't know. Also we got lot of double exp events and we can now stack bonus exp that will give double exp on the skills. The exp rate is already doubled.
Runelabs Skilling/Combat Bosses idea

23-Oct-2013 17:54:04

dxthelb
Sep Member 2006

dxthelb

Posts: 2,632 Adamant Posts by user Forum Profile RuneMetrics Profile
Based on the results of the poll, maybe Jagex should implement a Guaranteed Poll like the way they have with Old School RuneScape.

I'll put up a video to explain what i mean in better details and how it would look in game. ..for the departments at Jagex, remember ..nothing is impossible!

..here is some example on what i mean.

in game Interface Skins Switch Options for RuneScape 3 -options
Old School RuneScape
RuneScape 2
RuneScape 3

in game Graphics Switch Options for RuneScape 3 -options
Old School RuneScape
RuneScape 2-HD
RuneScape 3
RuneScape 3-HTML5

23-Oct-2013 17:55:25

Mr RobinHood

Mr RobinHood

Posts: 2,615 Adamant Posts by user Forum Profile RuneMetrics Profile
Snowtank2000 said :


I don't like that people are arguing this idea by throwing out a completely different idea like upping all skills to 120. What does that have to do with resetting our levels to 1?


It doesn't bring life or value to old content, it doesn't fix the high scores issues, it keeps the game where it is top level heavy. Prestige allowing us to reset levels would have had us back at other content with newer players possibly making these new players are friends and showing them the ropes thus extending the life of the game we love. Prestige was an awesome idea.

120 would not do any of this -- it fixes nothing, it creates more problems, the only ones who stand to benefit from this currently have the XP or the Money---

I'm baffled as to how they will come up with a better system then they did...
\\ \\ \\_________|`›¸ ............Sir.RôbiñHôôd ......... ¸‹´|_______// // //
// // //¯¯¯¯¯¯¯¯¯¯¯|¸‹´ ......200 Mîll Räñgé XP ....... `›¸|¯¯¯¯¯¯¯¯\\ \\ \\

23-Oct-2013 17:56:20

Slow Light
Nov Member 2023

Slow Light

Posts: 821 Gold Posts by user Forum Profile RuneMetrics Profile
Spytre said :
Slow Light said :
Spytre said :
Ferenc2017 said :
Spytre said :
Nonks said :
120 skills would be even worse. Some 99s take months to get playing an average # of hours per day. If you reached 200m exp, congratulations, you wasted hours upon hours for a spot in the highscores.

Not everybody has the time nor the patience to even grind a single 99. Now you're asking someone to get 8x the exp to access the highest level content. No thanks, some of us have become a little too busy to do that ****.


You do know with 21 new levels you will have better ressources and items that will make it faster to get to 120 compared to right now where you use lv 95 or 99 ressources to get to 200m.


13M xp for 120 skills and you got my support


Is getting 120 dungeoneering is that hard ? Does it stay at the same exp rate than 90 to 99 ?

No


Dungeoneering is one skill and is known for fast exp rates U cant compare every skill to dungeoneering because every skill has different exp rates 1-99 slayer isnt as fast as 1-99 dungeoneering

EDIT: messed up quote


Who say they wouldn't revamp the exp rate of some of these skills ? We don't know. Also we got lot of double exp events and we can now stack bonus exp that will give double exp on the skills. The exp rate is already doubled.


Yes so it will benefit the Pay2Win players... very nice

23-Oct-2013 17:57:54

Mud
Aug Member 2020

Mud

Posts: 11,459 Opal Posts by user Forum Profile RuneMetrics Profile
Mod Jack said :


Personally, I’m pleased with this outcome. I’d much rather start from scratch than release something that doesn’t work for the players it’s supposed to please.

Lol what? Eoc cough cough

23-Oct-2013 17:59:10 - Last edited on 23-Oct-2013 17:59:29 by Mud

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