It seems that with the rejection of the prestige system most suggestions are to go to level 120. Now while I have from time to time thought I would like a system like that, there is another possibility that I could get behind. I'm talking about a system of XP multiplying similar to the prestige system, but with key differences.
1) The player doesn't reset any skill, but instead works in the direction of first double level 99 XP in each skill, and then triple, and so on. This would allow a skilled player to continue using a skill while going for the bragging rights of the multiplied skill XP.
2) As s proof of any multiplied XP count include a series of markings to be added to the design of the level 99 (120 in the case of dung) cape to show the "ranking" of a player above single level 99 XP.
3) The max cape would have rank markings similar to the skill capes. This would encourage players to go for multiple 99 XP in all skills. Just think of the difference in bragging rights between the player who has 200m XP with the extra XP all stuffed in a couple of skills that he or she likes vs the player who has gotten double (or higher multipliers) max XP in all skills. To me anyone who grinds through a second, or third 13m in skills that he or she doesn't like is ether crazy, or worthy of higher respect than someone who just works on a few favorite skills beyond the 13m amount.
Unlike the 200m system, this system would be open ended. The top dog would always be at risk of being out done by some up and coming player, so competition would never have to end. Example: "I see you have 10X max in all skills, but I'm going for 11X max!"
23-Oct-2013 17:50:04