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Seasons Past

Seasons Past

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Anroy said :
Add a bank deposit box to Crandor after completing Dragon Slayer. It would be a great place to mine runite, adamantite, and to kill Moss giants once completing the quest as the island is now dead content. Maybe also include a mechanic where it has to be constructed using materials or have a daily cap/commission on all items deposited on the island. I know it doesn't make the most sense lore wise atm, but maybe a miniquest could be added to preclude this update.

I like this idea. I still remember training on moss giants with a one-handed rune sword back when they were weak to slash.

I think adding a deposit box would be useful, especially if Crandor is made more easily accessible after Dragon Slayer. As it’s a relatively low-level area, I don’t feel that a deposit box would be overpowered, so I wouldn’t feel the need to have some sort of commission or other restriction. Ore boxes have dramatically extended the amount of time you can stay at mining sites, so the deposit box would mostly be used for drops from moss giants and lesser demons.

In terms of narrative justification, I think the case could be made if the right post-quest content is added. It could be as simple as having the player repair a deposit box that partially survived the destruction of the island, similar to what you suggested. This could also be presented as an optional step during Dragon Slayer.

I would also propose adding Crandor as a new teleport destination for the traveller’s necklace. This destination could be unlocked as a reward from Dragon Slayer, or during the quest after the player has sailed to Crandor. The traveller’s necklace can be both crafted and used by F2P, who can only use it to go to the Wizards’ Tower at the moment, so I think it would be well suited for such an update.

Edit: According to the wiki, the traveller’s necklace is a members-only item, as is the case for all other pieces of silver jewellery.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

14-Jul-2022 17:23:27 - Last edited on 14-Jul-2022 19:05:52 by Seasons Past

Oukar

Oukar

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I liked the idea of a seed bag. After making it, the only thing I feel it's any good as is a bank space saver.

I would LOVE an update to the seed bag to make it feel like it was worth my time invested into gathering everything to make it.

- The ability to interact with the improved seedicide and automatically deposit seeds into it.
- Storage space to hold ALL seeds, since stack sizes are so large anyway. Make it like a portable Metal Bank for seeds.
- The ability to use seeds FROM it when farming, instead of having to manually withdraw them to use them. Either a new interface to select what you plant, or chatbox options to auto select which seeds you want to use.
- The ability to sort the seeds in the bag (which would be irrelevant if you just had an interface to hold all of them instead, but options?)
- Make it wearable like a pouch?



As a separate idea, what about a Stone Spirit drop cleaner/collector? I end up using a bunch of them after slayer tasks and such, but it's a tad annoying running around to collect them all the time. The stone spirits could also "be thankful and teach you a bit about mining" when you release them with a cleaner. I'm sure there wouldn't be too many complaints about being able to clean THOSE drops as well.

Also, on the subject of stone spirits, what about a pouch to hold them in? Something you can wear in the pocket slot to save space? As well as to save bank space, if you don't limit the stack size? Could be like the Metal Bank again, letting everyone drop them all in.

I haven't checked all 28 pages, but I'm sure these might have been mentioned before and I'm sorry if they were, but I want to push the point of interest in them again anyway.

15-Jul-2022 17:45:44

JaronKitsune

JaronKitsune

Posts: 79 Iron Posts by user Forum Profile RuneMetrics Profile
One of these I've asked before years ago, the other only just came to mind.

1) I would love to see the process of grinding flour streamlined. Either by adding all wheat to the hopper at once or even just making your character automatically pull the levers after adding wheat to the hopper. Just... Less clicks please.

2) Pretty PLEASE make the Agile Top and Legs work with the Nimble set like the Silverhawk boots do? For the amount of work it takes to get the Nimble set, the Silverhawk Boots, and the Agile items, it's kinda disappointing to find that they don't all work together. : (

23-Jul-2022 21:22:10 - Last edited on 24-Jul-2022 19:52:40 by JaronKitsune

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
JaronKitsune said :


2) Pretty PLEASE make the Agile Top and Legs work with the Nimble set like the Silverhawk boots do? For the amount of work it takes to get the Nimble set, the Silverhawk Boots, and the Agile items, it's kinda disappointing to find that they don't all work together. : (


Why should this happen though?

IIRC, they dont give any benefits for agil training itself so what would be the point?

The reason behind the SHB inclusion was for the xp.
Draco Burnz
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Defender of the logical

24-Jul-2022 01:25:51

Rikornak
Oct Member 2013

Rikornak

Posts: 9,237 Rune Posts by user Forum Profile RuneMetrics Profile
JaronKitsune said :
One of these I've asked before years ago, the other only just came to mind.

1) I would love to see the process of grinding flower streamlined. Either by adding all wheat to the hopper at once or even just making your character automatically pull the levers after adding wheat to the hopper. Just... Less clicks please.

2) Pretty PLEASE make the Agile Top and Legs work with the Nimble set like the Silverhawk boots do? For the amount of work it takes to get the Nimble set, the Silverhawk Boots, and the Agile items, it's kinda disappointing to find that they don't all work together. : (


1) You're talking about creating flour, right? I guess that won't hurt.

2) I mean... is there a scenario for which the weight reduction of the agile pieces would help during agility training ? Run energy usually isn't an issue even in the broken system OS uses.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Jul-2022 05:53:06

JaronKitsune

JaronKitsune

Posts: 79 Iron Posts by user Forum Profile RuneMetrics Profile
Draco Burnz said :
JaronKitsune said :


2) Pretty PLEASE make the Agile Top and Legs work with the Nimble set like the Silverhawk boots do? For the amount of work it takes to get the Nimble set, the Silverhawk Boots, and the Agile items, it's kinda disappointing to find that they don't all work together. : (


Why should this happen though?

IIRC, they dont give any benefits for agil training itself so what would be the point?

The reason behind the SHB inclusion was for the xp.


Am I mistaken in understanding that lowering your weight causes you to fail obstacles less often? I feel like the Agile set working with the Nimble outfit would be great for the Wilderness course since I don't think there's a level at which you can stop failing obstacles and the added armor would be marginally useful what with the aggressive skeletons and such. Also, maybe you manage to survive that 'one' extra attack from a PKer, giving you that opportunity to get to safety/teleport distance.

24-Jul-2022 19:40:29 - Last edited on 24-Jul-2022 19:44:29 by JaronKitsune

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
JaronKitsune said :


Am I mistaken in understanding that lowering your weight causes you to fail obstacles less often? I feel like the Agile set working with the Nimble outfit would be great for the Wilderness course since I don't think there's a level at which you can stop failing obstacles and the added armor would be marginally useful what with the aggressive skeletons and such. Also, maybe you manage to survive that 'one' extra attack from a PKer, giving you that opportunity to get to safety/teleport distance.


Yes you are mistaken as ive never once heard of that being a thing.

IIRC, its based off your agility lvl not weight.

Plus i can say this with most certainty as i remember failing the obstacles less in the Underground Pass after raising my agility lvl a bit.
Draco Burnz
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Defender of the logical

24-Jul-2022 19:42:21 - Last edited on 24-Jul-2022 19:44:16 by Draco Burnz

JaronKitsune

JaronKitsune

Posts: 79 Iron Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
JaronKitsune said :
One of these I've asked before years ago, the other only just came to mind.

1) I would love to see the process of grinding flower streamlined. Either by adding all wheat to the hopper at once or even just making your character automatically pull the levers after adding wheat to the hopper. Just... Less clicks please.

2) Pretty PLEASE make the Agile Top and Legs work with the Nimble set like the Silverhawk boots do? For the amount of work it takes to get the Nimble set, the Silverhawk Boots, and the Agile items, it's kinda disappointing to find that they don't all work together. : (


1) You're talking about creating flour, right? I guess that won't hurt.

2) I mean... is there a scenario for which the weight reduction of the agile pieces would help during agility training ? Run energy usually isn't an issue even in the broken system OS uses.

Yeah, talking about flour. Creating flour is a very bothersome, time consuming process. Really takes me out of the game by my third inventory full...
(Also, only just now realized my mistake and yes I am very embarrassed...)

24-Jul-2022 19:45:15 - Last edited on 24-Jul-2022 19:53:22 by JaronKitsune

Rikornak
Oct Member 2013

Rikornak

Posts: 9,237 Rune Posts by user Forum Profile RuneMetrics Profile
JaronKitsune said :

Yeah, talking about flour. Creating flour is a very bothersome, time consuming process. Really takes me out of the game by my third inventory full...
(Also, only just now realized my mistake and yes I am very embarrassed...)


As said not against streamlining this process, but you can get huge amounts of flour easily by buying it from various stores like the general store in port khazard - or even looting the larder in the kitchen in your POH, which also is a bit clunky to use.

Maybe this helps you.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Jul-2022 21:15:36

JaronKitsune

JaronKitsune

Posts: 79 Iron Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
JaronKitsune said :

Yeah, talking about flour. Creating flour is a very bothersome, time consuming process. Really takes me out of the game by my third inventory full...
(Also, only just now realized my mistake and yes I am very embarrassed...)


As said not against streamlining this process, but you can get huge amounts of flour easily by buying it from various stores like the general store in port khazard - or even looting the larder in the kitchen in your POH, which also is a bit clunky to use.

Maybe this helps you.

What about people without access to that content though? I've disliked the way flour is made since I started playing the game just over 15 years ago. I'm sure the new player experience could be made all the better were the flour making process streamlined.

24-Jul-2022 22:07:25

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