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Ninja reconnaissance

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Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
You should add some major buffs to the god emissaries. Right now this is some weak content that should be a much bigger part of the game.

The goal is to make them strong enough that people use them, and want to switch sides for buffs. IDK if there is a time limit to how often you can switch, but that would be needed.

Also, you could add some bits where opposing faction NPC's come to bother you, so the player might feel inclined to go hunt them down.
agreed i only used them for banner boost now i dont use them at all would be nice for them to have a purpose again
200m defence 08-10-2021


comp cape 12-19-2021

09-Apr-2022 17:15:05

Kearparker
Jun Member 2008

Kearparker

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
I didn't go through all suggestions, so don't know if this has been suggested. I would recommend that you can collect more than two of the golden rocks and strange rocks. you would only be able to use two at each statue until complete, but it is annoying to work on a skill to a high level (99, 120, 200) and then still need to do that skill again, just to get more rocks for the next statue piece.
Thanks,

12-Apr-2022 19:30:15

Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
Add some mention of the point cap for Herby Werby to the activity confirmation message so that players will know if they may be wasting some of their rewards. Something like showing their current points relative to the cap. Possibly an option to disable the message too.


The ability to cremate all vyres/shades continuously without interruption and either picking up the columbarium keys automatically while doing so or having them drop directly into inventory to avoid despawning.

Some QoL improvements to Shades of Mort'ton such as stackable oil and bricks, improving building resource storage and combining the two stores to make restocking trips faster and less frequent when trying to make large batches. People aren't around there as consistently as they used to be and the shades undo progress pretty quickly, so every second counts.

Improving player experience with making sacred oil and cremation would make pyre logs more appealing both to make and use.


After revisiting Temple Trekking, I've found that there's too much RNG involved in obtaining the lumberjack outfit. You have to not only get the right event but also the version that spawns the undead lumberjack and then hope they actually drop a piece. Some players may miss out on some chances at getting the outfit if they don't know ahead of time and don't wait for all 3 to spawn. They'd definitely be better off in a shop like most of the other outfits.
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13-Apr-2022 08:34:21

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Archaeology

Show which the latest five artefacts that were excavated.

This can be shown in the journal. This will allow us to manage the use of the Fixate ability, particularly when going back to the skill after some time away. For example, I only use Fixate on Da Boss Man Sculptures, and I only use it after gaining a Da Boss Man Sculpture naturally. However, I need to go elsewhere after using Fixate to collect 5 other artefacts to reset the odds of Da Boss Man Sculptures. Since I use perks such as Imp Souled, I can't always keep count of how many artefacts I've collected as they may auto-bank. Having a record of the past 5 artefacts excavated will not only allow me to keep track of this, but also whether I need to do this before heading to the Warforge forge.

Brooch of the Gods

> Change how urns work to be in line with Rings of Forging. The charge is associated to the player, not the item. Each item adds X amount of charge. When loaded into BotG, it's simply a charge, not a stored item that will come out. After all, Grace of the Elves does not spit out half used signs of the porter every time we auto bank an item;

> Apply the same change as above to effigies;

> Right click urns to charge BotG, even when BotG is equipped. Charge-X and Charge-All necessary.

Why are these changes needed? Currently, I'm still having to bank partially used urns, which takes up bank space I don't have, therefore I still don't use urns!

Allowing us to charge the brooch directly from the urns will also make the process much easier. Why should we have to unequip the brooch, use the urns on the brooch, type in how many urns we want to use on the brooch, then re-equip the brooch?


~A~

16-Apr-2022 17:46:38

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Mel 624 said :

After revisiting Temple Trekking, I've found that there's too much RNG involved in obtaining the lumberjack outfit. You have to not only get the right event but also the version that spawns the undead lumberjack and then hope they actually drop a piece. Some players may miss out on some chances at getting the outfit if they don't know ahead of time and don't wait for all 3 to spawn. They'd definitely be better off in a shop like most of the other outfits.


Uhh, how is rng involved for an outfit any different than anything else in the game?

You do know the game runs off rng right?

So just because you think theres "too much rng" doesnt mean it needs to be changed.
Draco Burnz
Anime Fanatic
Defender of the logical

16-Apr-2022 18:30:24

Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
Draco Burnz said :
Mel 624 said :

After revisiting Temple Trekking, I've found that there's too much RNG involved in obtaining the lumberjack outfit. You have to not only get the right event but also the version that spawns the undead lumberjack and then hope they actually drop a piece. Some players may miss out on some chances at getting the outfit if they don't know ahead of time and don't wait for all 3 to spawn. They'd definitely be better off in a shop like most of the other outfits.


Uhh, how is rng involved for an outfit any different than anything else in the game?

You do know the game runs off rng right?

So just because you think theres "too much rng" doesnt mean it needs to be changed.


That logic doesn't really make sense in relation to what I said. The use of RNG in an MMO doesn't mean that everything in it is or should be random chance. In this case, the issue is that there are too many variables involved in even getting an opportunity at maybe receiving a piece of the outfit when the norm for skilling outfit pieces is to either buy them from a shop or get them as a guaranteed reward from an activity, possibly once a certain threshold has been met like with the divination one.

With the lumberjack outfit there's nothing the player can really do to affect their odds and how long it takes to get it is pure chance. I've maxed out all the companions and I still haven't gotten all the pieces. Now I either have to keep doing temple trekking solely for that or try and save enough bonus xp to buy it from vic. At this point the nature sentinel outfit is easier to get despite being a lategame unlock. The xp skill outfits are meant to be easier to get since you're supposed to get them while still within a level range that would actually benefit from using them.
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16-Apr-2022 20:43:53

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Mel 624 said :


With the lumberjack outfit there's nothing the player can really do to affect their odds and how long it takes to get it is pure chance. I've maxed out all the companions and I still haven't gotten all the pieces. Now I either have to keep doing temple trekking solely for that or try and save enough bonus xp to buy it from vic. At this point the nature sentinel outfit is easier to get despite being a lategame unlock. The xp skill outfits are meant to be easier to get since you're supposed to get them while still within a level range that would actually benefit from using them.


Uhh, theres nothing you can do to get certain boss drops either yet ppl seem to be ok with that.

So how is this any different?

Plus where has it been said these are supposed to be "easy" to get?

I mean look at the fletching outfit, you have to play a "dead" minigame to get that so IMO thats "harder" than this. I mean at least with wcing outfit you dont have to rely on others being there to start it.

Also whats this "level range" you speak of? 99, 120 or close to 200m?

Id say 99-120 is the "best" use of them IMO.
Draco Burnz
Anime Fanatic
Defender of the logical

16-Apr-2022 21:22:05 - Last edited on 16-Apr-2022 21:26:10 by Draco Burnz

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