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Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
Skilling outfits are not boss drops and shouldn't be treated as such. I've seen plenty enough people complaining about bossing to know that statement is untrue. There's a lot to be said about some issues or potential improvements in that regard best left for other threads.

I actually made a suggestion about the fletching and crafting outfits to address their obtainability issues as well. Page 6, post 9. I can't fault you for not remembering since I actually forgot I mentioned the lumberjack outfit there too if only briefly.

The thing about Stealing Creation's crafting and fletching outfits is that minigames were once popular content whose rewards could be obtained with reasonable ease. They're only difficult now because the content's been left to stagnate and it's difficult to find enough players to play games to earn more. This can be addressed either through a minigames rework making it more feasible to obtain those rewards without being dependent on other players or by moving them to a more skill specific shop such as in a guild rework. I think the playerbase would greatly benefit from both.

I'd also like to clarify that 'easier' is a relative term and I was pointing out that it should be feasible to obtain it before the outfits you need lvl 80 in a skill to get materials for and lvl 20 invention to make. I think the xp outfits are usually intended to be obtained at lvl 40 of their respective skills and you do generally have to put some work into getting them even when the means of doing so is consistent and clearly defined. XP boosts are a lot less helpful when close to 99 than they are at lvl 50.
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Death And Taxes: An Analysis

16-Apr-2022 22:13:55

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Mel 624 said :
Skilling outfits are not boss drops and shouldn't be treated as such.


Yes they are as at least for wcing outfit, you gain both via rng means.

Thus the same.

Mel 624 said :
XP boosts are a lot less helpful when close to 99 than they are at lvl 50.


Said by who exactly?

If this were the case, then ppl wouldnt be suggesting them in guides post 99. Yet they do.

Plus if you were only supposed to get them after a certain lvl, youd think theyd have some sort of lvl requirement for them. Yet AFAIK, most dont.

The only one i can think of that does is Black Ibis and id support removing it.
Draco Burnz
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16-Apr-2022 22:30:07 - Last edited on 16-Apr-2022 22:34:32 by Draco Burnz

Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
Elite outfit fragments are earned at a set rate every 5 minutes of skilling, which increases at specific levels. In some cases, you can also buy fragments to save on time. The only RNG component is that you have a small chance of receiving an entire outfit piece's worth of fragments instead of the usual amount, which only reduces a known quantity of time necessary to complete the outfit. Even at the lowest rate, you're guaranteed to get all your fragments within 50 hours of skilling.

Post 99 guides are for people who're aiming for virtual 120 or the XP cap. Of course the xp outfit would help do that faster but it's a purely cosmetic achievement with no practical benefit. It's also not the primary purpose of those outfits, which is for earning a means of increasing xp rates before 99. I don't think most of them have a specific level requirement but they're set up to be obtainable before elite outfits, so they're definitely not supposed to be endgame content.

The temple trekking events are random and you specifically need the version of the event that spawns the undead lumberjack rather than the one that doesn't just for a chance that they'll drop a piece of the outfit. I must've gotten the no lumberjack version at least a dozen times and at least one with them but no drop. It's not even a full 5 piece outfit. Getting all the pieces should be more certain than this with more player control. You get the construction outfit from Temple Trekking too but it doesn't have that problem since it's a set reward from lvling your companions instead of random chance.
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Death And Taxes: An Analysis

17-Apr-2022 00:14:19

Deltaslug

Deltaslug

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Golden Mining Outfit for Mining is locked behind a quest and has an element of RNG to get the Golden Nymph to appear.

I do agree with Mel.

Something to be said for revisiting how some of the skilling outfits are awarded.

- Dungeoneering Tokens for a piece of a set?
- Moving Lumberjack as a chance from Evil Trees?

17-Apr-2022 01:29:17

Rikornak
Oct Member 2013

Rikornak

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I am generally for fixing obtaining skilling outfits wherever it is needed (generally as soon as we hit a situation for which it is unfeasible to obtain it for reaching level 99 in a level 99 skill - so it shouldn't take longer than a couple of hours if it's not a major activity for that skill) - but a quest lock alone or some RNG component doesn't make unreasonable to obtain - having to spend extremely long times in poor activities would be though - that doesn't apply to lumberjack, since you literally can obtain it within an hour or so - I basically did that in OS a while ago, which has a temple trekking significantly worse than the one we have.

Golden Mining Outfit is no longer restricted by RNG, since the nymph always spawns upon finishing the mining bar ever since the m&s rework, which was a fix desperately needed. Of course downside is, that you no longer can receive multiple nymphs within a couple of minutes, if you're ultra lucky - but yeah I personally would prefer predictability.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

17-Apr-2022 07:01:18 - Last edited on 17-Apr-2022 07:05:14 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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I do know that you can simply buy those sets at vic, but vic shouldn't be a bypass to poor game design.

The sets probably most in need of adjustment are ibis (artificial level requirement of 78, despite the activity already available at 21 (which can even be bypassed when buying it from vic...) + extremely RNG reliant in some extremely mediocre activity), first age (doesn't take too long, but it stems from a sorta broken activity due to its inability to work with any source of BXP - including the set you're granted from it) and hunter (lock behind 90+ skills). Historically master runecrafter also was some extreme offender, but that one basically was "fixed" by gifting it for basically free at the runespan. But the remainder either stems from at least decent activities or can be obtained in some reasonable amount of time.

But yeah - if you just do not want to do a quest or to engage with an activity at all for whatever reason - just wait for vic to show up and buy it there.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

17-Apr-2022 07:02:22 - Last edited on 17-Apr-2022 07:09:16 by Rikornak

Deltaslug

Deltaslug

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Thing is you run into "where" to put things.
I do agree with it be nice to reduce the RNG behind outfits.

The Blacksmith Outfit is at least in an ideal spot with the Artisan's Workshop since you gain Respect there and it is fairly consistent to get the XP and thus the Respect.

Moving the Master RC outfit to also use Runespan points was nice of the devs.

All Fired Up to get the Ring of Fire and Flame Gloves wouldn't need to be changed since you don't need all 12 beacons lit to get it. So you can pick and choose which ones you light and the quest requirement to do so isn't too high (the quest is a FM quest)

The Archaeology Outfit requires training Archaeology to get the Chronotes (or just buying it ... )

Botanist Outfit via Flash Power Factory isn't too bad. But can also be an issue since you need Thieving and Agility to get it. But there aren't too many Herblore activities to choose from.

Diviner's Outfit via Guthixian Caches may seem odd, but at least it fits the theme and it isn't as high of RNG as some of the other sets have, though you have to wait for each Cache to do it.

Farmer's Outfit via Cabbage Facepunch ... not going to discuss that one too much.

17-Apr-2022 22:47:02

Deltaslug

Deltaslug

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I'm sure I could go on, but you'd basically have to start looking at adding more flexibility as some of the activities aren't too problematic since you don't need teams or bossing to do:

Farmer's Outfit I guess could include buyable for Magic Beans (PoF) and Winkin's Farm

Black Ibis Outfit let it be bought for Pilfer Points and Flash Powder Factory.

Constructor's Outfit switch it to Construction Contracts Points

I know I already suggested moving a few (or even all or a random) as being able to buy pieces to the sets for Dung Tokens. To be fair, Dungeoneering is a pseudo-elite skill that requires all the others skills to train.

And ... one can always just move it away from RNG and have the cape seller sell them for GP.
For example, the Woodcutting Cape Seller just selling the Lumberjack pieces for GP.
TBH, we need additional gold sinks. and not every skill has a dedicate training activity (ie: Aristan Workshop) or minigame that applies solely to it.

17-Apr-2022 22:57:21 - Last edited on 17-Apr-2022 22:58:53 by Deltaslug

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
Thing is you run into "where" to put things.
I do agree with it be nice to reduce the RNG behind outfits.


Whats really so bad about having rng for skilling outfit but its ok for everything else?

I really dont understand this pick and choose what can/cant have rng going for it mentality.

With this, they might as well remove rng entirely as theres clearly nothing wrong with rng.

At least for TT, the rng for the outfit give ppl reason to still play it even after they lvl up all trekers or w/e to 99.

Plus not everythings supposed to be "easy" to get hence why rng exists.
Draco Burnz
Anime Fanatic
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18-Apr-2022 01:32:02 - Last edited on 18-Apr-2022 01:35:45 by Draco Burnz

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