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Ninja reconnaissance

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Draco Burnz
Dec Member 2011

Draco Burnz

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Mel 624 said :
Elite outfit fragments are earned at a set rate every 5 minutes of skilling, which increases at specific levels. In some cases, you can also buy fragments to save on time. The only RNG component is that you have a small chance of receiving an entire outfit piece's worth of fragments instead of the usual amount, which only reduces a known quantity of time necessary to complete the outfit. Even at the lowest rate, you're guaranteed to get all your fragments within 50 hours of skilling.



Never mentioned elite outfits so why you're talking about them when they werent ever brought up is beyond me.

Mel 624 said :


The temple trekking events are random and you specifically need the version of the event that spawns the undead lumberjack rather than the one that doesn't just for a chance that they'll drop a piece of the outfit. I must've gotten the no lumberjack version at least a dozen times and at least one with them but no drop. It's not even a full 5 piece outfit. Getting all the pieces should be more certain than this with more player control. You get the construction outfit from Temple Trekking too but it doesn't have that problem since it's a set reward from lvling your companions instead of random chance.


The one thing youve failed to notice though is that jagex have removed some of the rng for the outfit in the case in that you'll always get them in a set order.

Going from boots, legs, hat and then top.

So be happy that you no longer have to deal with multiple layers of rng like ppl had to before the change.
Draco Burnz
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18-Apr-2022 01:41:13 - Last edited on 18-Apr-2022 01:42:43 by Draco Burnz

Mel 624
Dec Member 2021

Mel 624

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In terms of moving the outfits, I brought up guild shops for that since it'd work well alongside a guild rework and would be consistent with the more recent outfits. Tying them to minigames and D&Ds is also common but that's how we got some of the QoL issues we're trying to address. The Diviner outfit actually isn't RNG since you get a piece based on how many points you score in caches.

The Botanist outfit could always be moved to a herblore guild if they ever make one. Any outfit moved out of minigame rewards shops would likely need some form of replacement. While the best way to future-proof accessibility to stuff like that is to make sure players aren't dependent on other players for it, some work should still be done to make those minigames appealing and accessible to play.


@Draco Burns

The order of pieces doesn't matter, it's getting all of them.

I misread what you said about both as meaning both WCing outfits rather than lumberjack and bossing. Still, I already pointed out that skilling outfits aren't and shouldn't be treated like bossing rewards. Most of the outfits have far more consistent means of acquisition such as buying them with currency or as a guaranteed reward once its criteria is met. Leaving it to random chance is far less accessible and makes those outfits artificially difficult to get, especially in comparison to other outfits that don't work that way.

This isn't really the right thread to discuss the RNG stuff in detail but basically RNG outcomes should be used in moderation. Just because it's the main system for PVM doesn't all gameplay activities should run like that. Skilling fills a different niche in the game and we already have a selection of outfits that aren't obtained that way. It'd be a QoL improvement for skillers.

I also disagree with a lack of RNG equating to being easy. Overuse of RNG to artificially inflate difficulty isn't challenging, just frustrating. For PVM it's mostly to limit loot influx into the economy.
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18-Apr-2022 02:23:58

A  Cole
Nov Member 2003

A  Cole

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A  Cole said :
Archaeology

Show which the latest five artefacts that were excavated.

This can be shown in the journal. This will allow us to manage the use of the Fixate ability, particularly when going back to the skill after some time away. For example, I only use Fixate on Da Boss Man Sculptures, and I only use it after gaining a Da Boss Man Sculpture naturally. However, I need to go elsewhere after using Fixate to collect 5 other artefacts to reset the odds of Da Boss Man Sculptures. Since I use perks such as Imp Souled, I can't always keep count of how many artefacts I've collected as they may auto-bank. Having a record of the past 5 artefacts excavated will not only allow me to keep track of this, but also whether I need to do this before heading to the Warforge forge.


~A~
In addition to the above, it would be great if we could see the percentage chance of obtaining each artefact at an excavation spot. This could be done via the Survey option.


~A~

18-Apr-2022 21:15:11

Draco Burnz
Dec Member 2011

Draco Burnz

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Mel 624 said :

The order of pieces doesn't matter, it's getting all of them.



How doesnt it matter?

Mel 624 said :
Skilling fills a different niche in the game and we already have a selection of outfits that aren't obtained that way. It'd be a QoL improvement for skillers.



No if anything, this would be removing a reason to play the minigame.

I thought ppl didnt like "dead content" so why are we trying to add more?
Draco Burnz
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18-Apr-2022 22:14:55 - Last edited on 18-Apr-2022 22:16:26 by Draco Burnz

Mel 624
Dec Member 2021

Mel 624

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The order you get them doesn't really change the benefits you get from the outfit. Each piece adds a percentage of xp and you still need all of them for full benefits. The problem I raised was in the RNG involved in getting them at all and stuff to change about how things currently are. Talking about the order and how that used to work isn't really relevant.

Claiming removing the lumberjack outfit would take away reasons to keep playing Temple Trekking is a weak excuse. They're one-off rewards so you'd be right back on that problem after. The randomness of getting it makes waiting for Vic the far better option right now and the real post one-off reward reason you'd keep playing is nail beast nails, snakeskin, shade remains and what you get from the reward tokens. Those are the recurring rewards of the activity.

I also already brought up replacing moved rewards with new ones for outfits that get moved out of minigame shops, so some other reward could be added to Temple Trekking too. If no one wants to play it after the one-off rewards then that's an issue with the recurring rewards or gameplay itself. It's singleplayer and some things like the Nexus are only meant to be used for a limited time so it's not equivalent to no one playing the multiplayer minigames intended to be a recurring activity for all levels.
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18-Apr-2022 23:34:18

Daddy Roshi
Jan Member 2018

Daddy Roshi

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Theres a way farm lumberjack outfit fairly easily i believe all u have to do is choose the hard path and before actually starting the trek u right-click and peek itll tell u a basic idea of whats there and if its not the bridge u just telly out then restart the trek with whoever u were using and check until u find the right path u need makes it easier to farm the pieces
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19-Apr-2022 05:06:15

Daddy Roshi
Jan Member 2018

Daddy Roshi

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ok? so what if its not the proper way to do temple trekking? unless ur going for hard tasks i see no issue with using a faster method to get the pieces ur after

u complain its to hard to get then when u get told a way to get it faster u complain saying its not the way ur supposed to do the trek y should they rework it?

its fine as is even if its RNG based
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19-Apr-2022 08:21:10

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Daddy Roshi said :
ok? so what if its not the proper way to do temple trekking? unless ur going for hard tasks i see no issue with using a faster method to get the pieces ur after

u complain its to hard to get then when u get told a way to get it faster u complain saying its not the way ur supposed to do the trek y should they rework it?

its fine as is even if its RNG based


Exactly.

How you play the game and how I play it are completely different.

So just because you dont like doing things a certain way isnt a reason for a change.

Plus it doesnt matter if they're "one-off" rewards or not.

As you're proving, it still gives reasons to play the game just as the SotG does from PP despite that being a "one-off" reward as well.
Draco Burnz
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19-Apr-2022 11:14:18 - Last edited on 19-Apr-2022 11:17:47 by Draco Burnz

Deltaslug

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Draco,
Clunky mechanics and nostalgia are no excuse for defending mechanics that were included by a dev 15 years ago that longer works here.

Using a bow to light a bonfire has been useless since the Toolbelt came out. Barbarian Smithing to make spears and hastae doesn't align with the smithing rework. The way you make crossbows can be improved. The Rube Goldberg method of making Body Bars in the Elemental Workshop isn't practical for mass producing that set of Body EW Armor.
Even then, most of us use to have to deal with running around the massive machine to move the sliders. You're argument would just as easily be taken that including the smaller UI window to remove the need to move from the top row to the bottom row just to move A2 then E8 would not be something to do.

The concept for this thread was making suggestions to improve skilling .
Mel's recommendations to improve and standardize access to basic skilling outfits is well within the point of this thread and does have support.

Also, the outfits are 5% XP boost.
Typically this means that you save 650k XP if you unlock it around level 30 (30k XP) on your path from 1-99. That value gets cut in half if you unlock it around Level 92. It means you save 5m XP if you unlock it around Level 80 on your path to 120.
So yeah, I'm all for improving the point at which a player can unlock it as a QoL improvement. I'm all for making them far less RNG dependent. I'm all for removing unrelated methods to getting a skilling outfit.
The Lumberjack Outfit is Woodcutting yet you have to do a random combat event to get it? I'd almost say they could justify adding it as a reward drop from Croessus, chances from completing Overgrown Idols, and chance drops when you reach 100% on Evil Trees.

19-Apr-2022 13:04:15

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