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Ninja reconnaissance

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Rikornak
Oct Member 2013

Rikornak

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Loving those suggestions, but I'd want to leave a bit of commentary:

Seasons Past said :
6) Remove Runecrafting altar teleport tablets and Runecrafting Guild teleport tablets as rewards. Convert any remaining such teleport tablets into reward currency. Allow the wicked hood and wicked hood teleport tokens to be used on F2P worlds but with reduced daily rewards (e.g. 1 free teleport, 50 essence).


While getting rid of individual teleport tablets is a more than obvious thought ever after wicked hood tokens were made available ingame, there are a couple of things to be taken into consideration:

- There is a morytania achievement requiring you to break a blood altar tablet, it has to be adjusted to be completed after teleporting to the blood altar via the wicked hood.
- Wicked hood tokens are significantly more expensive than the tablets are. (1500 tokens for 3 teleports vs. 2000 for 10). Their costs need to be reduced to 600 tokens in that same step.

As you haven't included anything, that could take balancing GOP vs. Runespan as unified currency into account I would include an old post of mine for that matter
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-May-2022 06:23:04 - Last edited on 24-May-2022 07:22:25 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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Rikornak said :
I would again suggest unifying runecrafting guild tokens and runespan points into a single currency: Let's call them Wizard tower tokens for now.

Initial conversion rate would be

1 Runespan point -> 1 token
1 Runecrafting guild token -> 4 tokens

Wizard tower tokens are obtained at the same rate as runespan points are now, but the GOP itself will get some further changes in terms of currency:

- Every orb captured is worth one token for each member of the team. This bonus is needed to reward a good performance even if it results in a loss.
- The scoring player gains one additional token, some level dependent runecrafting experience (it doesn't need to be much or lead to high rates, but players should be able to feel some RC progress) and a chance on rue, strange rocks and the runecrafting skill shard.
- Individual altar victory now is worth 400, drawing 250 and losing 100 tokens.
- Game completion bonus is changed to 1000 for winning most altars, 625 drawing and 250 losing. On free worlds this is reduced by 25 %.

Those changes will ensure winning still is adequately rewarded, but don't assign all rewards to the winning team and potentially totally demotivate the loser.

This will allow players to choose their way: A slow, but afk one or a faster one that would hopefully revitalize a minigame
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-May-2022 06:23:52 - Last edited on 24-May-2022 06:50:34 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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GOP certainly has more issues than that, but I guess it could help to fix a couple of major flaws the reward structure has. I love the remainder of your runecrafting suggestions, since they are crisp and impactful and could help to entangle a lot of outdated mess.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-May-2022 06:25:30 - Last edited on 24-May-2022 07:25:49 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Seasons Past said :
Farming


Tool Leprechauns


The tool leprechaun/shed at this point certainly could be cleaned up a bit. Considering that you'll have all tools on your on person all the time, he certainly is no longer needed for storing them for you, stored tools would be sent to your bank instead. Instead he should be able to keep herb protectors for you.

The other farming stuff sounds helpful, albeit I would question of course the logic of a shed doing the composting for you for instance.

Seasons Past said :
Magic


Enchantment Spells


While shifting around runes would make thematically sense, I really wouldn't see that as high priority. But renaming the spells is a big no. Four out of six are used to enchant at least two different kinds of jewellery.

Clarifying charging orbs further is helpful, but as for water I am not super sure if the catherby tooltip could potentially end up more confusing, since you're unable to access it via catherby in the first place. The Earth one could be clarified further by stating it's in the wilderness section of said dungeon.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-May-2022 06:44:17

Deltaslug

Deltaslug

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Something to be said for removing GOP tokens from the game and the shop/game also rewarding Runespan Points.

It would be one less currency in the game.

It would also make the shop's items more accessible (which, tbh, is a fairly limited selection that boils down to a skilling outfit, a set of cosmetic outfits, teletabs which could probably just be turned into wicked hood teleports, the runecrafting staff which I'm not sure how many people still use these days, ess, and talismans which have more use in summoning than anything else)

24-May-2022 13:17:33

Kings Abbot

Kings Abbot

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I agree with Rikornak about the renaming of the enchant spells, some other gems use those too (lapis lazuli uses the sapphire one). Adding in the description which gems the spell enchants would be usefull though.
I am always bothered by the mismatch in colour, so full support on switching air runes for diamond and earth runes for emerald (and dragonstone makes sense too). Maybe the amount of runes will need to be rebalanced, but I don't think that will matter much when using elemental staves anyway.
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music by Trewavio Morricone

YOU-KNOW-WHO
,
GO
YOU-KNOW-WHAT
YOURSELF!

24-May-2022 16:17:25

Mel 624
Dec Member 2021

Mel 624

Posts: 744 Steel Posts by user Forum Profile RuneMetrics Profile
It never really made sense to me that players could get ripped off paying for the wicked hood when it was available for free. Still on runecrafting, it'd be nice to give the esteem ranks more than just a cosmetic purpose or to at least make them more useful in terms of cosmetics now that cosmetic overrides are a thing. Unlocking a cosmetic override for the wicked robes with toggleable ranks and colours would also be a potential fix for the longtime problem with the recolours being incompatible with PoH storage.

Another thing is that from what I understand bank presets only work with bank items at the moment and can't be done with anything in PoH or Diango's. This leads to things like skilling outfits getting unequipped into the bank and an inability to swap skillcapes through it. Some improvements there would be appreciated.

The gloves of silence have their effect applied to the camouflage outfit as long if stored in the bank but the cooking gauntlets instead apply the xp bonus of the sous chef's mitts to itself if the mitts are owned. Making the way item effects stack with eachother more consistent and easy to learn about in game would be helpful. Adding PoH storage for items that can passively grant their effects like this would also be helpful. For the information, maybe some sort of menu somewhere that helps you keep track of obtainable bonuses per skill and which ones you have access to since it can be difficult to fit everything into tooltips. It could maybe also include things like what passive bonuses you have active/inactive and what they're from.
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25-May-2022 02:17:53

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Mel 624 said :

The gloves of silence have their effect applied to the camouflage outfit as long if stored in the bank but the cooking gauntlets instead apply the xp bonus of the sous chef's mitts to itself if the mitts are owned. Making the way item effects stack with eachother more consistent and easy to learn about in game would be helpful. Adding PoH storage for items that can passively grant their effects like this would also be helpful. For the information, maybe some sort of menu somewhere that helps you keep track of obtainable bonuses per skill and which ones you have access to since it can be difficult to fit everything into tooltips. It could maybe also include things like what passive bonuses you have active/inactive and what they're from.


I would assume the gloves only grant their effect in contrary to the cooking gauntlets while owning them, since they're not a permanent unlock - they're freely tradeable and have to be replaced/repaired every once in a while - albeit you can get this effect permanentely by owning the exoskeleton set, which offers the very same effect by having 75 hunter/thieving. I am fairly sure they just had the gloves option on top, since the lack of the pickpocketing bonus would devalue those sets too much - I mean considering the uncanny failure rates at most classical pickpocketing methods that effect certainly almost is a must.

Generally for displaying extended amount of effects the pontifex ring variants had shown, how it has to be done - you've got a right-click option showing you what your ring currently is capable off. I think something like this could be extremely helpful for everything offering a vast multitude of effects - just like most elite skilling sets.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

25-May-2022 06:56:43

Kings Abbot

Kings Abbot

Posts: 10,747 Opal Posts by user Forum Profile RuneMetrics Profile
Mel 624 said :

Another thing is that from what I understand bank presets only work with bank items at the moment and can't be done with anything in PoH or Diango's. This leads to things like skilling outfits getting unequipped into the bank and an inability to swap skillcapes through it. Some improvements there would be appreciated.


This would be helpful! Support!
Kings Eastwood in
THE GLOOP , THE BWIAN , and THE WIKI
music by Trewavio Morricone

YOU-KNOW-WHO
,
GO
YOU-KNOW-WHAT
YOURSELF!

25-May-2022 16:28:13

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