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List of Minigame Improvements

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yggdrsil
Jan Member 2011

yggdrsil

Posts: 372 Silver Posts by user Forum Profile RuneMetrics Profile
The reason trouble brewing died was because they nerfed reward shop made everything cheaper so less worth the effort of owning the 6k cost flag now its easier to earn (now is 600) if anything i agree with most of the things you suggest for it, but it needs higher cost rewards that people will want to work for it. Also sabotaging slowed down the game for both sides because it just causes a war of trolling so asking for it to give anything more than the little fire making xp it gives is a joke in itself. The only other way to revive it is other than also letting all skillers play it is adding new rewards that help players in all tiers of skilling (example a ingredient you could add to potions to buff there effects further or item that makes potion does for trade able potions act like calorie bombs ). This is just some info I have gathered from my many years of playing trouble brewing I miss it so much.

22-Jul-2017 13:05:36 - Last edited on 22-Jul-2017 13:12:24 by yggdrsil

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Interesting points, TB could definitely use some repeatable rewards that are useful for Cooking, for instance. I don't think upping the prices of the rewards (all cosmetic, mind) is of much help though; while that would indeed motivate some people to play more, I fear it would deter a much greater part of the community. I must also add that the prices were simply outrageous before the reduction; 6000 pieces of eight (I think?) for the Phasmatys flag is rather ridiculous, that would take many dozens of games to get. The level 2 clue scroll still uses the old prices, and I don't think anyone's every bought one in a decade or so; in the time it takes to buy one from Jimmy, one could probably obtain and complete 20 or so from killing guards. Of course, doing so removes the enjoyment of playing TB, but you get the point.

As for sabotage, I don't really enjoy the mechanic and would not mind seeing it removed, but other players might disagree and admittedly I am not a TB veteran, so I think making it more worthwhile is the best way forward. You sound like you know your stuff though - any suggestions?
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

22-Jul-2017 20:48:31

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I've got an updated list of my archery ticket suggestions:

Original message details are unavailable.
- Archery Tickets can now be exchanged for the following (p2p) (Refine the interface used for exchange):
*Red Dragon Armour (1000 Tickets - Full Set)
*Black Dragon Armour (3000 Tickets - Full Set)
*Royal Dragon Armour (5000 Tickets - Full Set)
*Skirmisher Armour (4000 Tickets - random missing piece, lost items are still replaced with diango)
*Bronze to Dragon Reprisers (n*50^2 Tickets + previous repriser, with n = 1 for bronze and +1 for each rank)
*Rune Arrows, Bolts or Javelins (100 Tickets - 10 units of ammunition)
*Dragon Arrows or Javelins (500 Tickets - 10 units of ammunition)
*Barb bolttips (100 Tickets - 30)
Barbed bolts now have requirements and damage values of runite bolts, but are not able to be gem tipped
*Ruby bolttips (200 Tickets - 30)
*Diamond bolttips (500 Tickets - 30)
*Dragon bolttips (1500 Tickets - 30)
*Onyx bolttips (10000 Tickets - 30)
*Ranged XP (1,10,100,1000 Tickets - XP awarded scale with level and amount of tickets turned in at once)

Players will need to collect new tickets for this, which are virtual and untradeable, but have improved rates to obtain them (especially at higher levels). Legacy tickets are automatically removed and converted to 10 gp each.


Similiar to how I would introduce reprisers at the ranger's guild, I would use the mage training arena to introduce tier 1-60 rebounders as new purchaseable rewards

Leaving a general thought for minigames: What would you think about adding achievements in the style of Shifting tombs? The castle wars ones could simply be rolled over to the achievement interface and for other games stuff they could be styled exactly like it was done for ST
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

26-Jul-2017 07:06:52 - Last edited on 26-Jul-2017 09:22:51 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
@Stoic: Thanks!

@Rikornak: good suggestions, I'll add a reference to the OP. Reprisers to the Ranged Guild and rebounder for the Mage Training Arena sounds like an excellent idea (since the Wizards' Guild has no activity...), bravo.

Not sure what you mean my ST-esque achievements, though, could you elaborate?

I do think, by the way, that "finishing" all minigames should be required for the (trimmed) completionist cape. We already have "own profound CW armour" and "finish Temple Trekking" and "defeat the Penance King", but I'd say every minigame has to be represented, in the vain of completionism. Some ideas:

Barb Assault: Defeat the Penance King five times
Barrows: Complete 100 Barrows runs
Temple Trekking: All trekkers level 99
Castle Wars: Own profound decorative armour (all the achievement capes probably goes too far)
Clan Wars: -
Conquest: Purchase a deflector, win 50 games
Deathmatch: Own atrocious rogue gloves and the supreme champion's helm
Dominion Tower: Unlock all achievements and unlock all bosses
Duel Arena: Own a tier 3 duellist's cap
Fight Cauldron: Defeat TokHaar-Hok at least once
Fight Kiln: Own the TokHaar-Kal
Fist of Guthix: Get rating 2000 and own battle robes
Mage Arena: Learn all three spells
Mobilising Armies: Have rank 300+, own the Lord Marshal's uniform, unlock all four scenarios, win 50 games
Pest Control: Own full superior void and Jessika's sword
Soul Wars: Own TzRek-Jad, win 50 games
Shattered Worlds: Own both abilities and the highest tier pet
Fight Cave: Own a fire cape
Fight Pit: Be champion 100 times
All Fired Up: Own the inferno adze
Blast Furnace: -
Agility Arena: -
Fishing Trawler: Own a shark's tooth necklace
Flash Powder Factory: Own full factory and full rogue
Gnomeball: -
Gnome Restaurant: Own full sous chef, complete 100 hard deliveries
TGOP: Own full master rc and an omni-talisman staff
Impetuous Impulses: -
Mage Training Arena: Learn Bones to Peaches, something else?
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

26-Jul-2017 09:28:29 - Last edited on 26-Jul-2017 09:30:20 by Lord Drakan

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Pyramid Plunder: Own a sceptre of the gods and full Black Ibis
Ranged Guild: -
Sorceress's Garden: -
Trouble Brewing: Win 50 games, own the Phasmatys flag
Vinesweeper: Plant 100 flags correctly
Shades of Mort'ton: Own full necromancer robes
Stealing Creation: Win 50 games
Tai Bwo Wannai Cleanup: Get 100% favour at least once or something?
Burthorpe Games Room: Unlock all advanced rooms
Cabbage Facepunch Bonanza: Reach the last wave 50 times, own seedicide
Heist: Win 25 times on both teams
Player-owned Port: Unlock all adventurers and story voyages, upgrade your port maximally

Some of these are probably really bad but you get the idea.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

26-Jul-2017 09:34:07

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
If you take a look in the menaphos achievements (They're independent from the (trimmed) comp/mqc btw) there is a five-tiered achievement for completing 1, 10, 50, 100 and 200 tombs (there are similiar for city quests and killing sophanem slayer dungeon creatures). None of them is intended to be required for any cape, but you need every tier two achievement for the menaphos meta achievement and the sandy title.

I was thinking about adding additional optional ones for pure participation (of course please not a 5k one like in castle wars, albeit I would the capes in for pure tracking reasons). I think some more complex suggestions could be a good thing, but shouldn't be stuff that makes players doing weird stuff in the games.

I'd prefer achievements for pure unlocks (spells, abilities, passive effects, skilling sets since last month) for the representation of a game though (for instance unlocking the respective piece of hybrid armour could also be such a thing). Buying certain non-permanent rewards aren't that good to be honest
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

26-Jul-2017 09:43:46 - Last edited on 26-Jul-2017 09:44:57 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
As you suggested in your ninja fix thread to drastically increase the prices of the master runecrafter set I would again suggest unifying runecrafting guild tokens and runespan points into a single currency: Let's call them Wizard tower tokens for now.

Initial conversion rate would be

1 Runespan point -> 1 token
1 Runecrafting guild token -> 4 tokens

Wizard tower tokens are obtained at the same rate as runespan points are now, but the GOP itself will get some further changes in terms of currency:

- Every orb captured is worth one token for each member of the team. This bonus is needed to reward a good performance even if it results in a loss.
- The scoring player gains one additional token, some level dependent runecrafting experience (it doesn't need to be much or lead to high rates, but players should be able to feel some RC progress) and a chance on rue, strange rocks and the runecrafting skill shard.
- Individual altar victory now is worth 400, drawing 250 and losing 100 tokens.
- Game completion bonus is changed to 1000 for winning most altars, 625 drawing and 250 losing. On free worlds this is reduced by 25 %.

Those changes will ensure winning still is adequately rewarded, but don't assign all rewards to the winning team and potentially totally demotivate the loser.

All GOP rewards will cost 4 times the price they do now, except for the Master runecrafting set. Runespan exclusive rewards will inherit their current price, shared rewards will be adjusted to the new GOP prices. This will allow players to choose their way: A slow, but afk one or a faster one that would hopefully revitalize a minigame

Of course it all will lead to obtaining the master runecrafter set faster (slower on the runespan route) - but this is a long overdue change as it never was worthwile to obtain it when players were just going for level 99 in runecrafting (I guess even the use for 120 would be questionable).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

28-Jul-2017 15:20:32 - Last edited on 28-Jul-2017 16:13:17 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Leaving a few more thoughts for my last post:

- Keeping the master runecrafter robes in the new currency system at 15000 tokens each may have been a bit low, it could be increased to 25000 each: That would result in 1 piece for around 25 full losses, 9-10 draws or around 5 victories (or anything in between). I think this for a purely xp boosting outfit an adequate effort. Maybe introduce a fifth piece (maybe a cape, certainly no gloves in order to not collide with the FoG ones) to have it consistent with modern xp boosting sets and a 6 % xp bonus. What I also think: The set could additionally adapt the weight reduction and other bonuses from the wicked set (as the ethereal can do this as well)
- Add in wicked pouches as a new reward for 30000 tokens. They need to be constantly replaced so I think this is a fine price and will ensure players returning
- I doubt talisman staves could ever be put in an adequate niche in the modern game, but we could go for a different approach: Purchasing the basic staff as well as adding a talisman additionally unlocks the respective override permanently without having to use a keepsake key. I think many players are ready to do some effort for some neat cosmetics (maybe polish them slightly graphically): Would be a grand total of 560000 tokens that would be needed to obtain if a player wants them all.
- Add in all higher leveled talismans with death costing 2000, blood 4000 and soul 8000 tokens. It will be a more reliable source for ironmen to obtain them without needing disproportional high slayer levels compared to the RC ones
- Grant free players pure essence (they will only be able to obtain it in GOP) as they need it now for runecrafting urns. They will still only be able to grab pure essence and not toggle for unstable ones
- Unlock the runecrafting guild and the free version of GOP at level 33. The p2p version still needs a level of 50
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

30-Jul-2017 08:04:20 - Last edited on 30-Jul-2017 08:29:52 by Rikornak

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