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List of Minigame Improvements

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
A suggestion for tears of guthix:

- Remove the level cap for experience awarded and allow it to scale up to 99 (120 for applicable skills)
- The ornate bowl will now increase experience awarded by 20 %, instead of raising the level cap to 50.

I do not think tears of guthix is inherently a bad activity, but its extremely low level cap of 30 (50 with an ornate bowl) makes it quickly lose its initial value when levelling up further. As the scaling still would be linear (6/7.2 xp per tear and level) it still would become gradually less impressive the more a player progresses (especially past 99), but it could be still worth the time.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Jun-2018 08:08:56 - Last edited on 12-Jun-2018 08:12:49 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
A suggestion for tears of guthix:

- Remove the level cap for experience awarded and allow it to scale up to 99 (120 for applicable skills)
- The ornate bowl will now increase experience awarded by 20 %, instead of raising the level cap to 50.

I do not think tears of guthix is inherently a bad activity, but its extremely low level cap of 30 (50 with an ornate bowl) makes it quickly lose its initial value when levelling up further. As the scaling still would be linear (6/7.2 xp per tear and level) it still would become gradually less impressive the more a player progresses (especially past 99), but it could be still worth the time.

What does the level cap do exactly? I played it the other day and it gave quite a lot of xp (granted, in Invention, and I'm below level 50).
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

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13-Jun-2018 09:03:52

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
As soon as you've reached it you won't get more xp per tear, no matter you are 50, 99 or 120. The current xp formula would be 6 xp per tear and level with level not being able to go past 30 (or 50 with the ornate bowl). Thing is - the xp are really good at low levels and even somewhat a bit past this cap, but the higher you get, the less weight it carries. I must admit I didn't tried it since its QoL improvements, but I guess the issue itself still stands. 60-70k xp are not much when you almost need 10 million to level up. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

13-Jun-2018 09:26:33 - Last edited on 13-Jun-2018 09:34:19 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Got an updated list of my fishing trawler suggestions from page 23:

- The shark's tooth necklace has a bonus for increasing the heal over time when eating baron sharks, the issue just is you can't wear it in combat due to the total lack of stats: In order to solve this issue I would put on a +30 bonus to all styles (something in between glory and fury, but lacking a prayer bonus) and extend its fuctionality by affecting the secondary effects of great maki and great gunkan as well. I doubt it would make it overpowered, but it will give this thing some niche use outside of catching sharks and wobbegongs.
- Shimmering shells should affect every player on the current trawler, this thing is rare enough to be honest
- The ardougne cape 4 reward table also is a bad joke, as they're not at all able to appeal to players having completed it. This is why I would suggest the following tiering of rewards:
*Failure: Current junk table rewards
*Success (no cape): Fish, trawler supplies, current ardougne 4 rewards (with ores and/or stone spirits being replaced by mithril and rarely adamant salvage), slight chance at rare rewards. This loot table should basically work like the current ardougne 4 table.
*Success (Ardougne 4): Fish, trawler supplies, improved common rewards (adamant and rune salvage, mahogany planks, uncut dragonstones), improved chance at rare rewards. Amounts of rewards are increased as well. The effect becomes active at all times.
- Allow players to catch more recently released fish including green and blue jellies, rocktails and sailfish.
- Award slight, level dependant xp rewards for repairing nets (crafting), fixing holes (construction) and bailing (fishing).
- Significantly increase the fishing experience awarded for successfully completing a trawler (or in other words: remove the 60 % xp penalty for each caught fish). I think a good reference could be xp rates slightly better than waterfall fishing at high levels.

See page 61 for QoL improvements.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Jun-2018 12:33:03 - Last edited on 30-Jan-2019 20:52:08 by Rikornak

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