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(F2P) QoL Improvements v2

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Rikornak
Oct Member 2013

Rikornak

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I do not actually think that this 'almost master crafter' would be too much of an issue, considering that runescape is a tad bit goofier by its base tone than most other serious RPGs out there. I certainly wouldn't defend it against all odds, but eventually I think it should up to Jagex how it is handled or not.

NPCs being stationary would certainly be better in a small guild like this certainly. Moving NPCs around also certainly would help - especially when the pen is acknowledged as part of the guild.

The workbench makes sense in terms of crafting being a core component of invention. Considering the lack of a bank it's currently a useless feature though (admittingly like most invention benches). With a possible bank unlock I could imagine it having some niche use (i.e. smelting bars and directly using them, since this would be the closest bench to a furnace that way).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-May-2020 06:46:10 - Last edited on 10-May-2020 06:48:15 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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The thing is - the non-combat ways to obtain branches are trading them (which currently also would be the way to go, unless you already had several willows being pre-planted) or actually obtaining them by farming. Currently standing both options wouldn't be open to f2p ironmen, so some other alternative needs to be there - and this would be combat. I do not see why it couldn't be handled like other items that are commonly used on loot tables - the stronger an enemy would be the more common and the bigger the quantity saids items could be obtained should be (that is fairly similar to how I suggested fixing stuff for splitbark). Lower levelled enemies (in this case stuff fought in the 30s to roughly fit what they are) would drop them to be useful, higher levelled ones would drop them to be valuable.

Pures are not an official game mode and often need to be creative to play around the game mechanic - with their best tool probably being the ring of recoil - it would be possible to do this quest, but free to play ironman pures need to put in a bit more of effort to solve this. The only other thing I could imagine otherwise would be adding them to a minigame like the Cabbage Facepunch Bonanza (with some rough farming relation). And of course - new content - being combat or non-combat based - but that certainly is outside of the scope of this thread.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-May-2020 06:48:19 - Last edited on 10-May-2020 06:51:33 by Rikornak

O Teragard
Jun Member 2023

O Teragard

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There's a ton to unpack here, so I'm just gonna list some of the suggestions that I highly agree with.

- Bandit Duty Free now also sells rune +3 battleaxes, scimitars and 2h swords at 80 % of the usual store price.
- Any and all cooking updates (needs a rework)
- White Knight Weaponry now includes all standard weapons (p2p)
- Allow free players to convert p2p only proteans into f2p variants, but not vice versa.

As to "- Free players should be able to obtain Warpriest Armour on free worlds again", I'd say there has to be some kind of event to merit it. And maybe only go up to t50 for f2p. Not totally opposed tho.

Overall, really good work here. Like I said on the other thread, Jagex should give this a good read and really consider everything in here.
Click here for ideas on exploring other worlds, specifically the human homeworld Teragard. This one's me baby

14-May-2020 09:43:35

Rikornak
Oct Member 2013

Rikornak

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O Teragard said :
As to "- Free players should be able to obtain Warpriest Armour on free worlds again", I'd say there has to be some kind of event to merit it. And maybe only go up to t50 for f2p. Not totally opposed tho.

Overall, really good work here. Like I said on the other thread, Jagex should give this a good read and really consider everything in here.


That basically already works like this, since former members and players having obtained the sets from their respective world events are still able to use those sets.

Deltaslug said :
have you tried adding these to the "ninja dojo"?


Not totally sure if my threads as a whole are too fit to be sent, but I sent multiple clusters of stuff already (some related like the crafting guild improvements v2, some not like a couple of treasure trails improvements)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-May-2020 06:46:10

Seasons Past

Seasons Past

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I’ve recently noticed that wizard robes require more materials to make than their Ranged equivalent, leather armour. Here’s a breakdown of the required materials (not including thread) for wizard equipment:

Gloves: strip of cloth (1)
Boots: strip of cloth (1)
Hat: strip of cloth (1)
Robe skirt: strip of cloth (2)
Robe top: strip of cloth (2)
Book: strip of cloth (2)
Wand: strip of cloth (2), logs (1)
Shield: strip of cloth (2)

In summary, some pieces of wizard equipment require two of the relevant material (strips of cloth), whereas each piece of soft leather armour requires only one (leather). The wizard wand additionally requires a set of logs as a material.

On top of this, each strip of cloth requires two balls of wool in order to be woven. This is double the number of items required to make leather, which requires only one cowhide each. The result is that wizard gloves, boots, and hats effectively require twice the number of materials to make as their leather equivalents, while robe skirts, robe tops, books, wands, and shields require four times as many materials.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

02-Jul-2020 03:41:54

Rikornak
Oct Member 2013

Rikornak

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That certainly is a good point and we've got a couple of inconsistencies in there:

- Leather armour was - even historically - the sole set of equipment needing only one piece of material for each distinct piece of equipment (even checked the OS and RSC wikis to be sure, hard leather was similiarily adjusted for RS3 when the set was completed) to be crafted, while higher tiers of equipment follow the usual formula (1 gloves/boots, 2 helm/legs and 3 body). The very same thing also fixed the inconsistency, that a coif (t20 equipment) is made from soft leather.
- Strips of cloth are (similiar to chocolate milk) naturally a pseudo quest item, which only were given a couple of years ago an use outside of a couple of quests they were used to. Magic armour naturally was fairly unavailable, so it made sense to allow players to craft it. As a QoL improvement they reduced the amount of balls of wool required from 4 to 2.

I must admit in here I am not totally sure if it's quicker for an entirely new player to shear sheep in burthope, rather than slaughtering cows to obtain a set of equipment for themselves. If the sheep pen wasn't added in Burthope I'd certainly agree with you we would have a massive issue in there - obtaining wool was a more than tedious process before that.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Jul-2020 06:28:11

Rikornak
Oct Member 2013

Rikornak

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Generally it is, that making ranged armour, rather than magic is getting more and more viable the more advanced a player becomes (dealing more damage and having access to AoE abilities), but for a starter I don't think it is that much of an issue - but it certainly wouldn't hurt if it was to be changed for the first set of equipment either. But then there also would be melee armour - it certainly takes a bit longer for both mining the ores, smelting them to bars and then smithing them to armour - but it is important to show players how it works.

- Using logs for wands is a weird one. That change was only implemented when they revamped the starting experience last year - alongside fixes to the crafting levels required for tier 1 equipment. It makes sense thematically, but it was extremely unpopular for players grindings spiders to make wands for components (since you now longer just could take thread with you and instantly make use of the silk dropping). Really not sure why it was done, but it also never was explained.

I am not super sure what plans they have, but I think the most feasible solution should be changing low levelled magic equipment to be made from runecrafting, like the high tier magic stuff already is done. While imphide and spider silk easily could be changed to essences (or something similar), that again leaves open what to do with the strip of cloth. A full scope crafting rework might be a good option as well, but I think the current situations actually allows new players to quickly come along a full set of equipment for each combat style - something that never had been the case in RS before.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Jul-2020 06:29:00 - Last edited on 02-Jul-2020 06:55:25 by Rikornak

Seasons Past

Seasons Past

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I would definitely agree with you that new players should be able to craft their own equipment within a reasonable amount of time, as this teaches new players important mechanics and gives them a sense of satisfaction and accomplishment.

I also think that basic equipment for Ranged and Magic should require roughly equal investments of time and resources to make (melee equipment is an exception because of the Mining and Smithing rework). The idea would be to prevent one type of equipment from being preferable to another.

Currently, rangers are favored over mages due to leather armor requiring less time and fewer resources than wizard robes require. There is also the problem that the creation of leather armor is more advantageous to players than the creation of wizard equipment is for the purpose of training the Crafting skill.

I feel that a simple reduction in the number of resources required for wizard equipment would be sufficient to address these issues. Strips of cloth would simply be updated to require one ball of wool each instead of two, and each piece of wizard equipment would require only one strip of cloth. These changes would make the creation of wizard equipment comparable to that of leather armor in terms of the investment of time and resources required.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

26-Jul-2020 14:07:11

Rikornak
Oct Member 2013

Rikornak

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I certainly do see where you're coming from, but when we're just up to making one single set of armour we'll need the following:

- 13 strips of cloth -> 26 balls of wool -> 26 wool. That's literally just one inventory for the full set of equipment and since there is a highly generous amount of sheep in the burthope pen you won't have any downtimes to acquire it. Then cut a single tree for the wand and you'll be done.

It certainly is a fair point for the starter gear and as we've seen leather armour is inconsistent to higher levelled ranged armours as well. No harm done by adding it now.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Jul-2020 06:52:04 - Last edited on 27-Jul-2020 06:53:44 by Rikornak

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