Zrxy
said
:
It has the potential to open up the end game, not just for the fact that there'd be more training to do, but additional content that would otherwise eventually crowd the current high levels.
There would have to be a level scaling system to prevent trivializing old content, but at the current rate that's already going to happen if they keep introducing better max gear.
Also 99-120 represents a significant investment of time, that most people can't achieve. I like how maxing has become easier because it has shifted the focus from grinding to experiencing new content which gives the developers incentive to work on more challenging/engaging content.
If it were to happen it would be done best accompanied by a slew of new content. Maybe an entire continent full of new bosses and higher level monsters that would call for the higher skills and while on the mainland they would scale back to 99.
Edit: I only suggest the 120 max for the purpose of making room to introduce new content, not to do extend the grind exponentially. For that reason, I would say xp required to level after 99 should plateau, meaning 99-100 only requires ~100-300k additional xp than was required for 98-99.
Disagree with the edit, agree with the rest.
I actually mentioned doing that same thing (restricting the 120s to a new continent) in an earlier post. It's a brilliant solution to practically, if not literally, all the problems.
Support that idea at RL idea #41941!
The best things in life are h
i
dden. You have to seek them out!
01-Aug-2015 16:32:54
- Last edited on
01-Aug-2015 17:10:31
by
Fat N Wacky