I'm against this. A very small part of me is against this because I feel like I would be put back at the starting line. It took me 10 years on and off to get near maxed, and now I'll need to multiply my xp by 8.
For the most part however I'm against this because the game needs a major overhaul. Just like they are talking about a smithing rework (which I hope they don't cancel for the umpteenth time) so to do all the rest of the skills. The game currently has only 4 viable professions (skills that make an ok profit at a variety of levels where people actually care about the end product and not just about helping to powertrain the same skill which eventually leads to a dead end): boss hunter, slayer, runecrafter, and diviner. All skills except firemaking (and maybe even that) need to be overhauled so that they are needed and useful: all at high levels, most at mid levels, and some at low levels; at a minimum.
What we don't need is for combat to climb into 100-120 while leaving skills further behind and useless. Nor do we need them to decide to scrap the smithing rework and replace it with super add T55 for lvl 110 and super rune T60 for lvl 120, and equivalent dead content for the other production lines.
Make all skills useful and filled out to 99. Have multiple viable game playstyles and professions using a variety of skills be near parity. Create an inherent demand for the so mentioned (as long as players are at T?? this is still useful regardless of what players have done in the past). Have a plan for that to continue up to 120/6 (I mean plan it all out not have everything implemented), and don't let one aspect of the game jump ahead of the others. Then I'll support 120 in all skills, until then I'm firmly against it as its the same as a tree growing taller as its roots and trunk rot.
17-Nov-2016 04:01:07