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All skills 120 in RS future

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Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,119 Mithril Posts by user Forum Profile RuneMetrics Profile
Amygdala MD said :
As long as there's decent content in the levels towards max, new players will get around just fine.


Exactly. And that's the real issue.

The trouble is, though, there isn't enough such content. Which is why many players complain, I believe, about the amount of grinding in RuneScape. And it's also why events which provide easier XP are so popular - and why so many are provided.

I tend to harp on the idea that something, sort of like Dungeoneering or Slayer, is needed to provide a fun thing to do to advance one's levels between quests - to add content to the game without having to do the work of adding 1,000 more quests to RuneScape, which, of course, is impossible.

28-Sep-2016 09:09:53

Lvl3baebee

Lvl3baebee

Posts: 543 Steel Posts by user Forum Profile RuneMetrics Profile
Baking Bad said :
squiddozzz said :
Yeah new players are already scarse but this wil nuke any intrested ppl no one got time toplay a game 5 years casualy or longer to get really maxed..... Its a real bad idea


What has 120 Slayer to do with this?

99 everything is still the threshold for gaining a Max cape, 120 all skills (which will eventually come) will most likely come with a Master Max cape.

You say that it takes players 5 years to get maxed, are you sure they're playing Runescape? Skills have become significantly easier to train. Especially to 99.


Well, we aren't sure about max cape; if every skill will be capped at real 120s then you'll need every level 120 skill to wear a max cape, and regular skillcapes might get removed. There would be no point in having them in the game, because you won't max anything at level 99.

02-Oct-2016 15:54:29

Thieves
May Member 2013

Thieves

Posts: 2,472 Mithril Posts by user Forum Profile RuneMetrics Profile
"Lol at all people saying that the road to all 99's is long and boring.
You surely don't know the struggle we had back in 2003-4-5-6-7-9-10.

The old times getting 99 is longer than today's 120's."


This is an Old School argument I hear a lot that kind of annoys me.

I remember years back when I wrote my Thieving Guide, it could take you approx. 72 hours to get from level 1 to 99 if you were extremely efficient and knew exactly what to do. I hear nowadays in RS3 with all these success boosting items, you can reach 104m XP in about 200 hours (again, with extreme efficiency).

This is just with Thieving back in about 2005, but its still almost 3x longer to achieve 104m Thieving XP in RS3 now, than it did to get Level 99 back in RS2. This is true with almost all skills.
[Don't get caught].

02-Oct-2016 19:14:04

RS dies 2028

RS dies 2028

Posts: 1,827 Mithril Posts by user Forum Profile RuneMetrics Profile
This game needs combats increased to 120 flat out. 99 WAS SUPPOSE TO BE NEAR IMPOSSIBLE that was Andrews purpose. Rs became huge and now 99s are just being handed out. We need 120s we need something to work to. We need new content new weapons new monsters New REWARDS! It is what it is and that's what it is.

02-Oct-2016 21:10:06

RS dies 2028

RS dies 2028

Posts: 1,827 Mithril Posts by user Forum Profile RuneMetrics Profile
Also this is coming from the oldest rs account active. I'm from classic beta. Hans in lummby can't even tell how old I am and last but not least I proudly am the reason the 10yr cape was released early. I had a Private conversationalist with mod mark and luckily It worked

02-Oct-2016 21:14:36

Lego Miester
Nov Member 2023

Lego Miester

Posts: 35,339 Sapphire Posts by user Forum Profile RuneMetrics Profile
Doubleevil2 said :
With 12k plus players now maxed and increasing fast and adding new skills to the game does not seem to be a priority in recent years, will RunseScape ever reach a number of max players where all skills will be increased to a level of 120?

Or is the ultimate goal for the game the majority of players to be maxed?

I am curious what the long term goal is.

Regards,
DoubleEvil2


I've done the math. 13.5 years that it took me to max x 8 = around 108 years for me to get a "true max" cape.

No.

Not everyone is [that youtuber] who can/has the lack of standards necessary to willingly splurge thousands of dollars to max in under a week.
Headcanon Haven, where everything is made up and the points don't matter.
OSRS Lore: Xeric
Slepe Tight - Slepe Lore

16-Nov-2016 19:25:14 - Last edited on 16-Nov-2016 19:26:33 by Lego Miester

Argetlam81

Argetlam81

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I'm against this. A very small part of me is against this because I feel like I would be put back at the starting line. It took me 10 years on and off to get near maxed, and now I'll need to multiply my xp by 8.

For the most part however I'm against this because the game needs a major overhaul. Just like they are talking about a smithing rework (which I hope they don't cancel for the umpteenth time) so to do all the rest of the skills. The game currently has only 4 viable professions (skills that make an ok profit at a variety of levels where people actually care about the end product and not just about helping to powertrain the same skill which eventually leads to a dead end): boss hunter, slayer, runecrafter, and diviner. All skills except firemaking (and maybe even that) need to be overhauled so that they are needed and useful: all at high levels, most at mid levels, and some at low levels; at a minimum.

What we don't need is for combat to climb into 100-120 while leaving skills further behind and useless. Nor do we need them to decide to scrap the smithing rework and replace it with super add T55 for lvl 110 and super rune T60 for lvl 120, and equivalent dead content for the other production lines.

Make all skills useful and filled out to 99. Have multiple viable game playstyles and professions using a variety of skills be near parity. Create an inherent demand for the so mentioned (as long as players are at T?? this is still useful regardless of what players have done in the past). Have a plan for that to continue up to 120/6 (I mean plan it all out not have everything implemented), and don't let one aspect of the game jump ahead of the others. Then I'll support 120 in all skills, until then I'm firmly against it as its the same as a tree growing taller as its roots and trunk rot.

17-Nov-2016 04:01:07

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