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Comp Cape Rework Dev Update Thread is locked

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StGerolf
Mar Member 2006

StGerolf

Posts: 356 Silver Posts by user Forum Profile RuneMetrics Profile
The tier 3 should be as difficult as it is now, of even more difficult. If you have the trimmed cape, you still will be visible as master. It may be even more vissible then now.
Tier 1 should be more enjoyable, and for that should give less rewards. The most effects should be for tier 2.
I will have tier 1 for skilling the moment the update comes, but if tier 1 bossing is a wall I will skipp bossing for good. The tier system should be different then what we have now, but wat we have now should not be nerved. If you are ready for tier 3 that achievement should be visable.

23-Apr-2019 13:23:23

Hupw
Apr Member 2017

Hupw

Posts: 1,861 Mithril Posts by user Forum Profile RuneMetrics Profile
@Rikornak

I feel like we are going to have to agree to disagree on this. I wouldn't want someone on my nex team if they were not maxed, vorago team without spellcasters or livid farm spells, solak team without dominion mines, lunars, superior scrims etc and so on and so forth. can you reduce a boss monsters hitpoints to 0 without acceptable amounts of completionism, yes? do you want that? no. from a practical standpoint, you still need to do a significant chunk of the games content to be a passable addition to a team, or in many cases to solo a boss well enough for it to be a decent gp generator.
H̸̛͘͠Į̸̛͜͜

23-Apr-2019 16:16:41

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Hupw said :
...


You've used an important word in here: Significant, but not encompassing. My thesis was players engage (sufficiently) in content that provides them the tools they might need in other places. What those tools actually are differs from player to player, but you certainly wouldn't need a total level of 2736 to be at your peak efficiency considering some skills wouldn't even offer something remotely useful for combat in the first place - yes of course you want a player at that specific level right now, but that just is because the cape dictates them to be, the very same thing with 406 quest points.

Of course a player having done more will always be in a better position when the meta shifts - and this is good, that this is rewarded. It always could happen that a specific irrelevant quest either gets new rewards added retroactively or will be required for a quest, which will offer relevant rewards - likewise with skills. But - it also could go the other way around: A spefic skill level could be needed by something that is meta, but that could always be shaken by a new introduction or a change of existing content. Ironically the comp rework would be an example for this - lowering a needed total level of 2736 to something below that and the very same thing with quests.

But generally - yes the paths are interlaced with one another, but generally the players are given more freedom for what they'd like to do (or at least gives them something they'd need). They will engage in different content that gives them something useful, but some won't charge anymore into content they're neither interested in, nor offering them a relevant reward. The big advantage is since it wouldn't cause any trouble on their path those players will no longer spoil it for players who actually enjoy it. Of course - if their path is completiotism there will be no way around it eventually. Once more in here - don't just take a look at fighters.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Apr-2019 17:40:59

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Don't get me wrong in here - I am not in support of slackers, who do not like to engage into anything, that might not fit their style of play. But I certainly would prefer it when players get a specific skill level for an helpful unlock, do a quest for some awesome reward - or do some minigame or boss for a specific reward - instead of doing either of them just to get a requirement checked off on their cape for a totally unrelated bonus.

But the new system will certainly be more punishing in that aspect - whereas new content currently is at best acknowledged with an update to existing achievements (quests, bosses, music,...) and sometimes new non-comp achievements, those very same things will become requirements for their respective capes after a while. It might be interesting to see if some of the current compers will stay compers or just focus on one or multiple paths in the new system to be honest. Simply given the freedom they'll have then.

I personally might do a lot of content that isn't even featured as an achievement, but I totally can understand when players do not want to this just for some arbritary reason - once more no matter what this content looks like.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Apr-2019 17:46:09 - Last edited on 23-Apr-2019 17:58:20 by Rikornak

Cb555
Apr Member 2011

Cb555

Posts: 3,544 Adamant Posts by user Forum Profile RuneMetrics Profile
Uncl said :
I would say, for pvp, these passives and actives CANNOT and SHOULD NOT be disabled. This is a replacement for the capes and must remain active. If you PvP, be ready to bring it, and have your own cape. I would actually like to see more items available to be used in PvP. Let's see full gear combat.

But you don't have to wear the cape to get the stats - they're passive without wearing the cape and have zero risk associated with them as a result. If you had to wear the cape to get the stat bonuses in dangerous PvP it'd be different - that is a much simpler solution than just disabling them or creating some new indicator to tell players that they're enabled, mind.

Uncl said :

I know this is all combatscape, but what do the 3-4 other capes give/yield ( lore, explore, mini-games, skills? ). Why not the same stats as the combat cape?
TBD..

Honestly, I don't understand why they're splitting them like this either - apparently it's so that players can just do the content they want, but in practice that won't be the case. The original idea was better in this respect - any 1 T1 meta achievement gets you the stats and unlocks - a flawed approach and far too easy that way, admittedly, but a few tweaks could've fixed that, instead of taking a completely different approach with a whole new set of flaws.

Almost all players will want the raw stats after all, while only high lvl PvMers (aka bossers) will actually get the combat cape in normal play, so everyone else loses out and is forced to do content they don't want to still if they want the stats.
The other current comp bonuses are situational and mainly convenience things - all available via other items just not all at once - the stats though benefit all PvM, including things like slayer/quests and even some minigames and are bonuses not available elsewhere because they add on top of other gear stats with the current design.

23-Apr-2019 21:04:02 - Last edited on 23-Apr-2019 21:10:25 by Cb555

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Since this might interest a few: https://www.reddit.com/r/runescape/comments/bgm1s7/tldw_431_general_qa_comp_cape_ninja_updates_etc/

Thank you!

Activities and exploration not getting capes due to graphical budget (just recycle quest cape models) and not being main playstyles (which is just not true, exploration and group/community activities/minigames have always been pivotal in-game - however, players who only kill bosses is not really a main playstyle, and as of yet the combat category seems to pertain almost only to bosses)... Very much not happy with that. Also, tier 1 minigames along the lines of 'play each minigame once ', then skills should be 'get the level 10 milestone cape' and quests should be 'get 25 QP'.... Heck, even the current tier 2 includes stuff like the TGOP achievement, which is basically "do not disconnect for one full game of TGOP"...

Egh.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

24-Apr-2019 07:33:30

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