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Comp Cape Rework Dev Update Thread is locked

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DarkNihility

DarkNihility

Posts: 612 Steel Posts by user Forum Profile RuneMetrics Profile
I like the idea of adding group and exploration/area capes in with the bunch.

My ideas on a "group" cape:
Strip all the group requirements from all the capes and throw them on this cape. This could have different tiers like the other proposed capes.

My ideas on a "exploration/area" cape:
Working towards something other than combat and quests/lore would be fun and rewarding. It would comprise the achievement diaries (as they were called) and the rest of the achievements on the "exploration" tab. Something for people to work towards that doesn't necessarily have to be related to comp or trim. For example, players who don't own comp could achieve this cape, or even players who currently own comp but don't think they could grasp trim. Both sets of players could set this as a goal, and be accoladed.

24-Apr-2019 22:50:00

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
DarkNihility said :
I like the idea of adding group and exploration/area capes in with the bunch.

My ideas on a "group" cape:
Strip all the group requirements from all the capes and throw them on this cape. This could have different tiers like the other proposed capes.

My ideas on a "exploration/area" cape:
Working towards something other than combat and quests/lore would be fun and rewarding. It would comprise the achievement diaries (as they were called) and the rest of the achievements on the "exploration" tab. Something for people to work towards that doesn't necessarily have to be related to comp or trim. For example, players who don't own comp could achieve this cape, or even players who currently own comp but don't think they could grasp trim. Both sets of players could set this as a goal, and be accoladed.


Your first idea would basically be encompassed by the plan of having 'heroic' (i.e. trimmed or t.5 capes) combat and comp capes. They haven't added it to their design document yet, but you can read about it here: https://www.reddit.com/r/runescape/comments/bgm1s7/tldw_431_general_qa_comp_cape_ninja_updates_etc/

Basically you'd achieve the t1 combat (and comp with all other t1s) by killing the less problematic bosses (that's not just solak, aod or raids, but also stuff like telos), while you'd achieve t1.5 combat (+ comp with all other t1s) by killing the remainder of the set. It likewise will work with t2 and t3 - you gain the base cape by doing the not as difficult stuff, while the trim comes from more brutal stuff - it's entirely possible that t3.5 combat and comp will require the golden warden title for instance.

As for the second: I'd be happy if they were to add recoloured quest capes for areas and activities as suggested by Lord Drakan. I doubt a recolour should be more problematic than a trim for those heroic capes.
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25-Apr-2019 06:39:39 - Last edited on 25-Apr-2019 06:46:09 by Rikornak

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
Cb555 said :
But you don't have to wear the cape to get the stats - they're passive without wearing the cape and have zero risk associated with them as a result. If you had to wear the cape to get the stat bonuses in dangerous PvP it'd be different - that is a much simpler solution than just disabling them or creating some new indicator to tell players that they're enabled, mind.

Honestly, I don't understand why they're splitting them like this either - apparently it's so that players can just do the content they want, but in practice that won't be the case. The original idea was better in this respect - any 1 T1 meta achievement gets you the stats and unlocks - a flawed approach and far too easy that way, admittedly, but a few tweaks could've fixed that, instead of taking a completely different approach with a whole new set of flaws.

Almost all players will want the raw stats after all, while only high lvl PvMers (aka bossers) will actually get the combat cape in normal play, so everyone else loses out and is forced to do content they don't want to still if they want the stats.

I think this rework could be done a different way. Just require any cape for the passives to be active

Hupw said :
I wouldn't want someone on my nex team if they were not maxed, vorago team without spellcasters or livid farm spells, solak team without dominion mines, lunars, superior scrims etc and so on and so forth. can you reduce a boss monsters hitpoints to 0 without acceptable amounts of completionism, yes? do you want that? no. from a practical standpoint, you still need to do a significant chunk of the games content to be a passable addition to a team, or in many cases to solo a boss well enough for it to be a decent gp generator.
Just add a combat cape above max and below comp with the above listed
Just add in new requirements for comp/comp(t)/mqc
Non-combat skills are still a huge part of the game
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25-Apr-2019 15:45:42 - Last edited on 25-Apr-2019 15:49:25 by Uncl

Hupw
Apr Member 2017

Hupw

Posts: 1,861 Mithril Posts by user Forum Profile RuneMetrics Profile
@Uncl
"Just add a combat cape above max and below comp with the above listed
Just add in new requirements for comp/comp(t)/mqc
Non-combat skills are still a huge part of the game"

yes. this. I have suggested this exact thing a couple of times in this thread. This would have been a much better way to approach this unnecessary comp rework.

Remind me again why jagex wanted to get rid of the master quest cape again?
Dont worry guys we heard your outcry of complaints about how ugly the MQC is and now we are just replacing it with an uglier version with gaudy, tacky trim and making it easier to get :D :D :D :D :D :D
H̸̛͘͠Į̸̛͜͜

26-Apr-2019 08:34:19

Sigmarthus

Sigmarthus

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Remove mini-game and all group actions from comp cape please. We need to be able to achieve the cape solo or otherwise it's going to impossible because we won't be able to find anyone willing to spare the time to start things like mini-games and dead-content bosses down the line.

The cape then becomes unachieveable to anyone who didn't already have it. It needs to not only be theoretically possible, but statistically probable to anyone trying to earn it and for them to always have the means to do so - and that means restricting it to solo mode.

To compensate, add Solo versions to Solak and Vorago if you must. Comping should only mean completing any and all solo-activity and should discount group activity for both the above, and below reasons.

Just don't force us into groups, because that runs the issue of comping becoming impossible down the line, something we already face today with certain minigames we can't start without enough players.

26-Apr-2019 16:05:50 - Last edited on 26-Apr-2019 16:06:19 by Sigmarthus

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Sigmarthus said :
Remove mini-game and all group actions from comp cape please. We need to be able to achieve the cape solo or otherwise it's going to impossible because we won't be able to find anyone willing to spare the time to start things like mini-games and dead-content bosses down the line.

The cape then becomes unachieveable to anyone who didn't already have it. It needs to not only be theoretically possible, but statistically probable to anyone trying to earn it and for them to always have the means to do so - and that means restricting it to solo mode.

To compensate, add Solo versions to Solak and Vorago if you must. Comping should only mean completing any and all solo-activity and should discount group activity for both the above, and below reasons.

Just don't force us into groups, because that runs the issue of comping becoming impossible down the line, something we already face today with certain minigames we can't start without enough players.


You might want to read this one:

https://www.reddit.com/r/runescape/comments/bgm1s7/tldw_431_general_qa_comp_cape_ninja_updates_etc/

TLDR: Problematic bosses (they mentioned Vorago, AoD, Solak and Telos so far) are transfered to a T1.5 combat and comp cape, while you still would need to kill the remainder for T1

As for minigames - if you're not interested in minigames, you're not a completionist - you're a fighter, a lorehound or a skiller, maybe all of them combined - but you certainly wouldn't be a comper - and except for some cosmetic you no longer wouldn't need to be - just focus on the paths you like and you still get every passive benefit (since minigames have none) - in the end you'd just lack the comp skin/title.

The question is - would players be less interested in some high tier comp cape than they're in trimmed now? If not, what would actually change compared to status quo?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Apr-2019 06:39:28

Aunty Shark

Aunty Shark

Posts: 780 Gold Posts by user Forum Profile RuneMetrics Profile
65
300
6
43
43
43
Combines the abilities of the following capes/items:
Can hold and use up to three Capes of Accomplishment and use their perks.
Max cape
Ava's alerter
Ardougne cloak 4
Fire cape/TokHaar-Kal
Spirit cape
Bonesack(e) or Ram skull helm(e)
Jerrod's cape


No reason at all for stupid eoc bosses to be on comp since nothing from them goes into comp. Simple lore.

27-Apr-2019 20:18:26

So Wolfey
May Member 2014

So Wolfey

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You aren't comp without every boss killed..... Their are millions of services in game on forums on discords offering kills for gp & even FREE. Changing comp to require only lower tiers isn't worth it...
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29-Apr-2019 10:56:03

DarkNihility

DarkNihility

Posts: 612 Steel Posts by user Forum Profile RuneMetrics Profile
Jagex, u bring up in your videos about adding the passive combat boosts to existing capes to add up to (or past) the current comp cape stats. You keep mentioning the kiln capes, but you've seemed to overlook that the comp cape is an all styles cape, whereas the kiln capes are single style (melee, range, and mage). There is no equivalent all style cape. The kiln capes give +31 bonus to their respective style. The closest all style cape would be the max cape, only giving +26 in melee, mage, and range. The current comp cape gives +43. So unless you make a new all style cape, players who lose their current comp cape will only have to rely to the kiln capes as a best in slot option, with no all style option.

30-Apr-2019 03:32:46

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