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Comp Cape Rework Dev Update Thread is locked

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Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
Elelol said :
Idk, but my cape has been rotting in the bank since 2012.

Remove reapers or move them to trimmed.
Remove those pointless 500+ hour afking at minigames requirements or move them to trimmed.
As long as its unlocked, it stays unlocked. How hard can it be?


They've made clear they aren't fixing the problem, just breaking stuff that isn't broken as usual.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

14-Mar-2019 15:36:32

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
Currently, the Comp Cape inherits several rewards from other pieces of content, such as Ava’s Accumulator and the spirit cape. This ties hugely into Problem 1 (too many benefits tied to the Comp Cape, making it the only cape that anyone wears), so our plan is to attach all of those reward-benefits to the player, rather than tied to a specific cape. So, when a player unlocks these item rewards, they gain the benefits permanently and immediately on their character. This means that anyone can combine their effects without needing the Completionist Cape to be the container for all of them.


That's the only sensible bit. That should be for everything in the game. No more stupid outfits.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

14-Mar-2019 15:39:22

Mr Gops
Feb Member 2019

Mr Gops

Posts: 112 Iron Posts by user Forum Profile RuneMetrics Profile
Good day,

Everything is cool and okay but you already mentioned the problem - people, who has or is close to Trimmed Comp Cape will be quite disappointed, so I guess this rework can't be made without "suffering casualties".
As I'm closing out on Max, of course my next goal will be Comp cape, but after that it's my endgame, because I know that I won't be able to sit all those endless and ridiculous hours/days/months/years at mini-games. I understand those reqs where you're not depended on other people activity, but most of the mini-games are long dead by this time and to wait to play Castle Wars only when it comes out on Spotlight(because no-one ever plays it besides that time) is quite insane... I would recommend on thinking of something about mini-games to make them "solo" like, because lets face it - activity is not so big as it was 10 years ago..

Best Regards,
Gopskill

14-Mar-2019 15:46:40

Csoldier2
May Member 2021

Csoldier2

Posts: 186 Iron Posts by user Forum Profile RuneMetrics Profile
Way to over complicate the issue Jagex. The issue is as simple as removing TEAM required bosses and removing all group mini-game requirements to content that is virtually dead. We do not need 3-5 new capes. Also there is nothing wrong with the Master quest cape...why remove? It is a complete and separate entity from Completionist Cape. Make the Completionist Cape a players achievement cape not a "I leeched my kill" cape.

A grace period is fine and all but it will not solve the problem. Some content is just unpleasant to do and no grace period is going to change that.

14-Mar-2019 16:50:47 - Last edited on 14-Mar-2019 16:53:24 by Csoldier2

Kylevivi
Sep Member 2023

Kylevivi

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I think in the 15 years I have had this RS account I have never posted on the fourms .... Till now what on Earth is this god aweful idea please shelf this and never talk about it again we didn't ask for this we simply asked to get rid of dead minigames .... Spend time in the bank rework maybe ?? Something people actually want.

14-Mar-2019 17:17:40

Goregutter
Jun Member 2012

Goregutter

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
This sounds like a very symptomatic approach to me once more and makes no sense.
LEAVE THE COMP CAPE AS IT IS! Its the only reason I'm still playing rs after 12y.
Sure it's hard to get and some reqs are dead content, but it's not impossible is it?
(Why not continue the discontinued party hats? They are so hard to get now while fasionscapers really feel like they need them...)
Adding high cb stat capes for pvm is a better idea then changing existing items.
Besides, the end game argument makes no sense too. After max there is so much content to unlock and aim for (e.g. 120's, quest cape, masterquestcape, achievements, etc. etc.). Rather put your time and effort into reviving dead content instead of creating it. Plz don't do this.

14-Mar-2019 17:17:55

Nad3c
Jul Member 2006

Nad3c

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
Not sure how I feel about the rework. But I do have a comment to something that was said on the live stream Q&A. One of the jmods said that if you can kill sliske than you can do a reaper assignment.

I disagree. I have a quest cape. And since I suck at combat, that is a great achievement that I am very proud of. When I do quest though I die multiple times. Sometimes I get lucky and can get the kill fairly easily after hours of discussions with others and watching many youtube videos. But other times I have not been so lucky and have died 50+ times. Sometimes 5 sometimes 10 times and if lucky only 2 or 3 times.

With a quest I have a mind set of I can get this 1 kill I get quest complete. With a assignment I have the thought of I have to do this 20 -300 times.

I can and have always so far been able to get to my GRAVE for a quest and never had to pay death. I would go broke if I had to pay death 50 times to get my gear back. On the other hand with a boss, most times it is not possible to get back to your grave. If I had a reaper with 20 kills and died 10 times each kill. So much stress walking into knowing I have to kill 200 and how much gp will 200 deaths cost.

I own a comp cape that has hung on my cape rack since the day priff opened. Before priff opened it was announced that 1 kill per boss was going to be added. I started working on it, some was ok and some I died multiple times trying to get 1 kill. Priff killed my cape adding the slayer challenge and the morvan thing with waves of bosses.

The raids and masses or whatever they are called will never happen with me probably.

I accept that cant wear my comp cape but to tell me I can kill a quest boss I can do the other things is wrong.

The last quest where I had to go through the 3 elite dg (in story mode with 2 skilled fighters ) I almost couldn't do the waves of masses and so many bosses was almost too much stress for my older heart to handle.

FYI my clan has many ppl in their 60s, 70s and 80s.

14-Mar-2019 17:37:03

Cb555
Apr Member 2011

Cb555

Posts: 3,544 Adamant Posts by user Forum Profile RuneMetrics Profile
Mega Duck said :
Problem 1

Solution:
Instead of doing all of this and possibly causing a load of players to quit, why not just buff the max cape stats to match comp and add the utilities of comp to the player as said in the doc. This solves problems 1 & 2.

In practice this just makes max cape the sole end-game cape with comp being a cosmetic bonus. Might as well rename comp to max (t) or something. It solves half the problem, but then makes it difficult to solve the other half without essentially undoing the fix to the 1st half.

Mega Duck said :
Problem 3

Solution 1:
Remove group PVM from comp and add to the Trim requirements.
Or..
Solution 2:
Remove reaper from comp and add it to Trim.

Honestly, either of these would solve controversial comp reqs for the most part - some music tracks are locked behind success at group encounters too I believe, but alternative ways to unlock them would cover that too.

Personally I'd like the soul reaper trim req that was released at the same time to become a normal comp req and reaper a trim req, as it's infinitely more practical for most players to do the trim req than the normal comp req for soul reaper in the long run - which doesn't make much sense.

Mega Duck said :
Castle Wars

I half agree - Regardless of a rework the req would remain controversial due to the sheer time requirement for a single requirement I imagine. A CW rework would also take drastically longer and far more resources most likely. That said, CW definitely DOES need a rework to work better with EoC sooner or later.

14-Mar-2019 21:21:04

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