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Comp Cape Rework Dev Update Thread is locked

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Iv99roidmage
Feb Member 2022

Iv99roidmage

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
If this update HAS to happen, Id like time to finish my comp cape reqs as they stand now. My main hurdles right now are 120 DG/slayer, and lunar spells, and the absolute LAST thing that I want is for this update to come at a time when Ive narrowed it down to like 1 req left. It would honestly feel worse to me than if I managed to get the "legacy comp" and THEN the update came.

14-Mar-2019 21:27:19

PrblyMyFault
Jul Member 2008

PrblyMyFault

Posts: 230 Silver Posts by user Forum Profile RuneMetrics Profile
How much had y'all had to drink to come up with that Pythonesque solution? Why on earth would you remove the Quest and Max capes? I guess the requirements for those (finishing all quests and 99's in every skill) are so simple and straightforward that anyone can figure out what they need to do to earn those capes.

I have a suggestion and it's perfectly simple.

Those of you who are playing in the match this afternoon move your capes down onto the lower peg immediately after lunch, before you write your letter home, if you're not getting your hair cut, unless you've got a younger brother who is going out this weekend as the guest of another boy, in which case, collect his note before lunch, put it in your letter after you've had your hair cut, and make sure he moves your capes down onto the lower peg for you.
If you're not getting your hair cut, you don't have to move your brother's capes down to the lower peg. You simply collect his note before lunch, after you've done your scripture prep, when you've written your letter home, before rest, move your own capes onto the lower peg, greet the visitors, and report to Mr. Viney that you've had your chit signed.

15-Mar-2019 00:48:40 - Last edited on 15-Mar-2019 00:50:49 by PrblyMyFault

Madman911
Feb Member 2012

Madman911

Posts: 1,719 Mithril Posts by user Forum Profile RuneMetrics Profile
How about listening to your customers and start by eliminating any group activities on any capes.

Group content goes dead within 1 or 2 weeks after release and then it is a pain in the fning ass to get people together to complete those tasks. That includes PVM monsters.

Comp is what I accomplish...not things I have to do with other people. Hell, the majority of players now could care less about helping another player with exception of a clan member.

Foundation of runescape was pking and solo activities....now everything is geared on freaking cosmetics and group activities. Adjust your cape accordingly.

15-Mar-2019 05:04:45

Arkantorex

Arkantorex

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I actually really like the rework. So many negativ comments of all the people wo achieved everything in the game and are scared that others might get something similar with less or different work.

I think its a really good idea. Make it so new players and stuff can go step by step, i imagine it feels way more rewarding if u get slowly further and actually get something.

Abaout the multiplayerthing... thats really a Problem in my opinion. So little players who still need to do it, so its nearly impossible to get this stuff done. Would be most apprechiated if you could change something there. Take it out or rework it or something....

Greetings from an old Player who came back a few weeks ago

15-Mar-2019 09:36:09

Big Storms

Big Storms

Posts: 3,932 Adamant Posts by user Forum Profile RuneMetrics Profile
This feedback is specifically on the recent Design Update regarding the quest cape and master quest cape changes.

This update regards a choice between either making the quest cape and master quest cape the T1 and T3 lore cape, which a new T2 cape (option 1) or to leave the quest cape and master quest cape in game while designing entirely new Lore T1, 2 and 3 capes (option 2).

I strongly suggest going with option 1. Option 2 would cost a lot of development time, for capes which nearly serve the same goal, while the current ones are already perfectly liked by the community.

Instead, use that development energy to design combat, skiller, exploration and minigame capes. People deserve to show off their prowess in those areas if that is their playstyle.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

15-Mar-2019 14:28:00

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Big Storms said :
This feedback is specifically on the recent Design Update regarding the quest cape and master quest cape changes.

This update regards a choice between either making the quest cape and master quest cape the T1 and T3 lore cape, which a new T2 cape (option 1) or to leave the quest cape and master quest cape in game while designing entirely new Lore T1, 2 and 3 capes (option 2).

I strongly suggest going with option 1. Option 2 would cost a lot of development time, for capes which nearly serve the same goal, while the current ones are already perfectly liked by the community.

Instead, use that development energy to design combat, skiller, exploration and minigame capes. People deserve to show off their prowess in those areas if that is their playstyle.

Seconded!

Original message details are unavailable.
As a result we're also tweaking the T1 benefits. The passive stats will only exist on the Combat T1 cape (Or be split between T1 and T2 depending where certain boss requirements sit). We're also looking to add some form of benefit for the Skills T1 & Lore T1 capes.

Making the stats exclusive to the combat cape makes sense (although the (master) quest cape should keep their regular skillcape stats). Minigame and exploration capes should also get some bonus though. E.g. for the minigame cape it could be charged with Castle Wars braces and passively use their charges when playing CW without having to bring a brace. Small stuff like that.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

15-Mar-2019 14:50:56

Alvaryin
Sep Member 2017

Alvaryin

Posts: 345 Silver Posts by user Forum Profile RuneMetrics Profile
I have been playing RuneScape for 14 years, off and on, and have not maxed yet. I'm not interested in quests and minigames, but I am interested in level gains instead of adding skill level accomplishments to the lore tier cape. Why not add 6 capes just for maxing levels? It could have stepping stones also. You could leave the max cape where it is all skills 99 then make a trimmed version with all skills 120. Since some people are more combat oriented, you could have a maxed cape for combat skills, then a master 120 combat maxed cape. Some people are more oriented to skiller mind set, so a maxed skiller cape and a master maxed skiller cape could be made. Each cape would have its own perks. Max guild could also be updated to have sections for each type maybe and each skills guild could be updated also.


What you guys think of that?

15-Mar-2019 16:51:30

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