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Comp Cape Rework Dev Update Thread is locked

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Deku Seed
Jan Member 2024

Deku Seed

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Why on gods green earth are they doing this. And why get rid of the quest Cape. What wasted dev time. Who wants this? I don't remember anyone asking for this. And all those problems make no sense. It's a comp Cape so you SHOULD have to do everything including things you dont like. It's like this in every single game that tracks 100 percent completion. Why it should be different here blows my mind. Comp Cape having all those requirements gives max players another big goal to go for. And who cares that its the best cape. It SHOULD be. But its completely unneeded for ANY of the content. Even the highest end pvm content. They are so out of touch with the community. And how does it even matter when the stats will still be given directly to the player? That doesn't solve that "problem". People would feel the same way about needing to complete all this stuff to get those stat boosts. And Cape drops dont matter? What are they even on about? People who have comp or are going for comp are such a small small minority. I've never ever heard anyone say "oh the fight caves don't matter cause I'm just going to go for comp instead". No one. Comp Cape doesn't devalue any other capes because of the insane requirements that most players are not interested in going for. It's just a terrible stupid idea that no one asked for. There are fundamental issues with your game right now. For the love of God stop reworking things that dont need it. How about you work on the dead content or the areas of the game that haven't been touched since 07 and stick out like a sore thumb?

12-Mar-2019 19:13:41

Rurik Dahl
Jul Member 2023

Rurik Dahl

Posts: 161 Iron Posts by user Forum Profile RuneMetrics Profile
(continued from above)

Small opinion section:

Max is iconic and should stay exactly how it is.
Comp shouldn't be changed in such a drastic manor, nor by changing the whole system.
Non-stat cape bonuses are a very good idea, but giving the player raw stats without wearing a piece of gear is not.

12-Mar-2019 19:17:05 - Last edited on 12-Mar-2019 19:18:02 by Rurik Dahl

Thundercats
Jul Member 2014

Thundercats

Posts: 1,351 Mithril Posts by user Forum Profile RuneMetrics Profile
Max and MQC were never even in the conversation till recently.

Imagine losing you comp caoe/trim/Max/mqc all at once and have to wear a 120 dg cape till you get the reqs done again. On the sad days I lose comp, at least I get to wear Max jeez.
Owner -- Fast Sc

12-Mar-2019 19:25:19

Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,119 Mithril Posts by user Forum Profile RuneMetrics Profile
One thing I am definitely unhappy about is eliminating the Completionist Cape except as something grandfathered.

I see that there is plenty of room between other capes and the Completionist Cape for new capes, at least in terms of stats.

So here's how I look at what could be done:

Add a trimmed max cape, requiring 99 in all skills, and 120 in all skills for which 120 is not virtual. Combat bonuses of 27 instead of 26.

Instead of only allowing the TokHaar-Kal-Ket, TokHarr-Kal-Xil, and TokHarr-Kal-Mej to be used to get the Enhanced Fire Cape, which is only a cosmetic override of the Fire Cape, let them be combined with the trimmed max cape for a cape with bonuses of 31 in all styles.

Rename the current trimmed Completionist Cape to the trimmed Master Completionist Cape, rename the current Completionist Cape to the trimmed Completionist Cape, leaving their perks and bonuses as is.

The untrimmed Master Completionist Cape would be what the trimmed Completionist Cape was before Mazcab Raids. Same perks, but bonuses of 40 in each combat style. The untrimmed Completionist Cape would be what the Completionist Cape was before Mazcab raids, again, same perks, but bonuses of 38 in each combat style.

Then create a new Master Combat Cape which has high requirements, but not ones irrelevant to PvM, with completionist cape perks and bonuses of 36 in each combat style. But would that be high enough? For PvM, one needs the "best".

And the other thing is, to earn either that cape, or the Completionist Cape, one has to defeat the really tough monsters. How is one to do that without a powerful cape to help?

12-Mar-2019 19:28:18

Tyrragon
Jun Member 2023

Tyrragon

Posts: 928 Gold Posts by user Forum Profile RuneMetrics Profile
I've made some comments here already but I'd also like to point out that the Master Quest Cape already has requirements that don't exist on either comp or trim.

The best solution is to just carry on with that theme - keep comp and trim as they are and continue requiring upkeep for both, but add lesser completionist capes with bonuses that build up to what comp and trim give, without the need for upkeep.

And, hell, add a super-cape that requires comp/trim and MQC. Why not.

And if you need variety in capes people use, consider redistributing cape bonuses to other existing capes so, rather than screwing with the system that already exists, you take advantage of it. Buff MQC and the expert capes to have Max's stats, allow things like the TokHaar-Kals to store a skillcape bonus, do something to make use of what you already have.

Turning all these capes purely cosmetic and giving the bonuses to the cape slot itself just means people are going to end up using the cape with the best stats anyways, thus just pushing the problem somewhere else instead of solving it.

Move the bonuses around so that the endgame capes aren't universally the best, but instead only generally the best, and give specific capes some of these bonuses so they become best-in-slot for specific situations. That way, the best overall cape and the ideal cape for a given task aren't the same, but both capes retain significant value and use.

Also, seriously, don't remove Max, QPC, and MQC. Integrate them into the plan.
Balance in all things.

12-Mar-2019 19:29:56

Boethius
Jun Member 2017

Boethius

Posts: 678 Steel Posts by user Forum Profile RuneMetrics Profile
For those saying MQC isn't going:
"The Quest Cape, Master Quest Cape and Max Cape (and their old appearances) will no longer exist in game. They’re effectively being replaced by the Lore-1, Lore-2 and Skills-1 capes. If you’ve keepsaked these capes, we’ll refund you. "

No longer exist in the game seems clear.

Please leave the MQC alone!

12-Mar-2019 19:34:01

Brene
Aug Member 2018

Brene

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I honestly don't agree with the idea of the comp cape being changed.
I'm not even a comp owner and even i see how this is unfair.

I don't get why so much time is being used up on a project like this.... the main problem is that pvmers are forced to do comp requirements for the best in slot cape........well here's a simple solution how about buffing the max cape so it has the same stats as the comp so pvmers won't need to go for it.

Or how about just leaving it to the basics where all capes will stay as they are but 4 new capes will be added which will represent the milestone in for example comp in lore, comp in combat , comp in mini games, etc. That way every play style can get comp in their preferred area and not be effected negatively in any way.

I just think removing the max cape,comp cape and comp(t) is really demotivating cause to me i feel like all the things i worked for all are just sliding away from me and it's actually demotivating me from playing this game.

I can speak from a max capers perspective I don't want a new cape to take my max capes place. I've spent over 4 years to get maxed and the cape is one of the main reasons i even maxed and now it's just gonna be taken? I don't want some new cape, I want the object i spent countless hours telling myself I'm gonna try my best to achieve.

The idea that I've spent so much time to get something that's gonna be taken from me in under a year of use is just sad and I can't imagine how it must feel to be a comp holder and have that taken from you after all you've done.

12-Mar-2019 20:02:42

Jordyre
Apr Member 2016

Jordyre

Posts: 1,279 Mithril Posts by user Forum Profile RuneMetrics Profile
[1/2]

Hi friends,

I am a comped player actively going for trim (I can see the light at the end of the tunnel). Naturally, as someone who has spent over a thousand hours the last year going for trim requirements (and thousands of hours before that for max and completionist) I have a knee-jerk reaction to cry over anything that substantially alters what I've been working toward.

That said, I am not opposed to changes that setup RS3 for better material down the road. I support rewarding those players who love PvM so much they've achieved (Insane) Final Boss. I support rewarding those players who love lore so much they've achieved MQC. I support rewarding those players who love being completionist so much they've done variations of both plus maxed their skills. I also recognize that those distinctions will not be lost with this update.

What is important to me is that no matter the end result, Jagex shows us that they considered those of us who have spent years obtaining the content they are changing. I will likely finish trim before these changes are implemented, and if they decide that the 750+ hours I spent on one requirement alone for a cape that no longer exists (in the same capacity it is now) is no longer worth anything, there ought to be some form of grandfather clause or compensation for our lost time. There will be more than one player quitting if there's anything less than complete transparency and sincerity in dealing with comped players.

To that end, it's too easy to say lore and skills don't require combat, and thus BIS stats should be given to the PvM cape. Anyone who's completed the newest Elite Dungeon quest can tell you such is not the case. Anyone who's completed the Dominion Tower to finish the Desert tasks can tell you that is not the case. Rationalizing in such a way is a shortcut and disservice to players who've completed the content required for comp. It is an easy excuse to change things based on false premises.
Fast Sc
Co-Owner

12-Mar-2019 20:09:58 - Last edited on 12-Mar-2019 20:11:26 by Jordyre

Jordyre
Apr Member 2016

Jordyre

Posts: 1,279 Mithril Posts by user Forum Profile RuneMetrics Profile
[2/2]

My gut reaction/takeaways are:

• Yes, create 3 tiers of a Lore cape;
• Yes, create 3 tiers of a Combat cape; and
• Yes, create 3 tiers of a Skilling cape.

BUT,

Jagex should recognize the incentive of getting players to do all three of those things. Completionist and trimmed completionist should not be done away with in any sort of fashion. With the prevalence of cosmetic overrides, I recognize that a trimmed completionist cape perhaps shouldn't have BIS stats -- but it defies logic that Jagex should make players want to override their cape slot with the top tier combat cape if they also have the trimmed completionist cape. Incentive-wise, anything that suggests completion of all three major areas of RS3 should remain the most sought-after cape in the game, even if it is cosmetic only. I think most of us are okay with that distinction.

And to end, I think it's important to note that just like now, completion should mean something different than completing every single requirement for all three capes and saying completionist/trimmed completionist requirements should just be a list of all achievements in the game. In terms of game content, saying that I killed 5,000 bosses, 100 of each on hardmode, and obtained every boss pet -- or saying that I've obtained every lore book by killing a thousand ripper demons, KBD, or ran through the EDs hundreds of times -- does nothing to suggest I did or did not "complete" the underlying content giving rise to those specific achievements. I hope -- perhaps some what selfishly -- that for all of us that wish to maintain or re-achieve "completionist" status after this update, this distinction remains in existence at least to some degree.

Thanks for reading me.

Best,
Jordy
Fast Sc
Co-Owner

12-Mar-2019 20:10:08

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