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Comp Cape Rework Dev Update Thread is locked

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Ojacha

Ojacha

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(Continued from above)

Now to avoid problem 1 (having to do non-combat related content for combat stats on a cape), new capes with style-specific best in slot stats can be added in-game (such as a cape with higher magic stats than comp, but no range and melee.) Or maybe a cape with the same stats for each style but without the ability to add other cape perks to them? This devalues the tier 3 comp to some extent, but some middle-ground must be found here.

Another problem is removing the current Max cape, Quest cape and Quest cape (t), or at least their looks. Integrating them in the current system as 'Lore cape 1' 'Lore cape 2' and 'Skills 1' seems fine, but allow us to switch back to their old looks, similar to what you did with skillcapes in the past.

The final problem i see is that there are no capes for the remaining categories. I see this as an opportunity to add new capes for each category, giving players more incentive to complete content. I know that this might take a lot of time and effort to design, so my proposal is to make one design for each tier (the higher the tier, the more awesome looking the cape), and then use color and icons (quest icon, skills icon etc.) to make them identifiable with each category. A bit similar to skillcapes, that all have one shape but different icons and colors. This way, you don't have to make a total 18 completely different capes.

So these were all my points. I thank Jagex for listening to the players and making such an effort in pleasing both sides on this controversial topic. Keep up the good work! I hope we can all remember that RuneScape is a game for many types of people, and though you might not always agree with each other, it's important to stay nice.
'If there is no one left to stand behind, then I will have to stand alone.'

12-Mar-2019 18:49:19 - Last edited on 12-Mar-2019 19:06:51 by Ojacha

Lord Drakan
Sep Member 2010

Lord Drakan

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BeardedDrumm said :
Can you guys actually start polling these types of updates to get the players opinions instead of making decisions on your own?

This happened. There was a survey.

@Fmods/Jmods: This is a fairly important thread. Could it please be stickied?
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12-Mar-2019 18:58:24

Frosts Love

Frosts Love

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N H L said :
Thats why people are going to oldschool jesus f*cking christ! Yea you will add some ELITE trimmed comp or buff trimmed comp stats but not make it easyer.....

[The third big problem is specific problematic requirements - mainly Reaper and Castle Wars. Reaper has two closely related issues - it adds both hard PVM content and forced group content as requirements, which locks players who can’t or won’t do either of those things.

WHOS PROBLEM IS THIS? IF HE CAN´T OR WON´T DO THEN YOU DONT F*CKING GET THIS DAMN COMP OR TRIMM SIMPLE AS THAT! YOU USE REGULAR MAX CAPE OR SKILL CAPE!

Yes solak was hard REQ but there are lot of fc´s helping with some game gp if you dont have skills to kill it.

If they gonna mess this up then i just QUIT......



I agree. How can you say you have completed the game if you have not killed all bosses at least once? One kill is not that hard to get with many friends chats of PVMers assisting those who don't PVM with their kills what is the big issue? The issue then is dead content mini games having to grid them like castle wars when it was made a req was actually fun to play and people were actually there daily to get the req however these days you go noone is there. Yes there is an fc for it but they require you turn all chats off leave cc and join their discord to even get to go with them. I don't feel I should I have to isolate myself from my friends to get a req. As far as PVMers not wanting to skill simple give them a PVM cape with stats kills bosses X + Y +Z to get PMV Cape.

I see a lot of effort an time went into you proposal however It don't have to be so complicated.
The changes suggested here won't upset those who have already grinded hours up hours to get their comp an trimp comp.
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12-Mar-2019 19:05:55 - Last edited on 12-Mar-2019 19:13:54 by Frosts Love

Innert
Nov Member 2023

Innert

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"The Quest Cape, Master Quest Cape and Max Cape (and their old appearances) will no longer exist in game."

Wait, what? No! I don't mind the proposal over all, but if you're going to leave legacy versions of the Comp capes in-game, do that for the other capes of achievement, too! Or at least allow us to toggle between the old designs and the new ones, like you did with the last skillcape update. I like a lot about this proposal, but I don't want to lose my Quest Cape.

12-Mar-2019 19:09:02

David James

David James

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Whilst I like effort, the results of ideas really will piss people off way more than the current system.

What's the deal with taking the customization away from Max cape? That feature is not gonna be made up with the refund of a keepsake key. I thought this was a comp cape rework, not a comp/max/quest/everyothercape rework.

Go fuck their capes up not ours thanks, we never asked for it.

You're gonna force an even larger portion of the playerbase to complete content they never wanted to just to have a feature of the comp cape which is the same damn problem you're having now except even worse because there's no "stepping stone" to the customization feature.

Personally I won't complete it, I'll just get perm banned and thereby never feel obligated to start playing again after taking a break.

As it stands I have a feeling you're going to create yet another mass exodus of players on par with the introduction of EoC.

12-Mar-2019 19:09:37

Thundercats
Jul Member 2014

Thundercats

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Jagex can leave everything as is, just adding a middle tier of completionist cape in those different types (skiller, pvm,lore) with equal stats to a completionist cape would solve 99% of all problems listed. Complete them all and get completionist cape complete trim reqs to trim it. Seems like a cut and paste solution that doesn't change much but gives people things to work toward. I would still make completionist cape BIC by a tiny margin to make people want to work toward it from a lower tier comp cape. Only other thing would be the beginning of the month grace period or whatever, which would definitely let me slow down and enjoy content.

As for removing max capes, mqc etc, I would disregard that. It's an obvious typo that has nothing to do with the topic. Imagine if they did that lol. People would have either a 99 cape or a completionist cape. That's exactly what have is trying to AVOID...they don't want a large gap between capes, yet they would make one like 99/120 to tier 1 completionist. Lol Jagex April fool's day isn't till next month!
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12-Mar-2019 19:11:53 - Last edited on 12-Mar-2019 19:16:17 by Thundercats

Rurik Dahl
Jul Member 2023

Rurik Dahl

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I believe Jagex is going about this rework all wrong. To address their four main problems;

1. Comp rightly has vast utility and stats. Which players want the raw stats of the comp cape? Obviously the players doing PvM day in and day out. A simple solution (and I think simpler solutions are a better approach than reworking everything) to that aspect is the addition of a master combat cape. Design it's attainability to that of the master quest cape. Keep all the challenging combat requirements from comp but make the raw stats equal. Remove a cape slot.
As for the comp cape being the only one to wear? The players who have completed the game have worn every other cape you have designed, of course they want to show off their dedication, hard work, and prestige by only wearing such a cape.

2. I like Jagex's idea for the addition of lockdown weeks. However, maybe twice a year is too few. Perhaps once a quarter? This very simply solves the issue of adding new requirements with every update and it's very important to make changes in simple, meaningful ways.
The lack of "hard-and-fast rules" is Jagex's problem to fix. Any and all player outcries are due to their system (or lack thereof). Jagex needs to develop rules and poll us on them.

3. The addition of a master combat cape solves the issue with Reaper. If they develop "hard-and-fast rules" then it would be determined if the Castle Wars achievement is a problem or not (and imo it's a huge timesink for no reason other than to keep people 'playing').

4. There are many ways to play Runescape and many goals for which to aim. After maxing and completing all quests (to use their example), one could attempt boss logs, work on mqc or mcc (master combat cape), 120s, go for a newly defined comp, pets, etc. The list can go on. It's up to developers to make meaningful, fun content and the players to play whatever they want.

Please don't rremove MQC; it's why I play.

12-Mar-2019 19:13:39

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