I believe Jagex is going about this rework all wrong. To address their four main problems;
1.
Comp rightly has vast utility and stats.
Which players want the raw stats of the comp cape? Obviously the players doing PvM day in and day out. A simple solution (and I think simpler solutions are a better approach than reworking everything) to that aspect is the addition of a master combat cape. Design it's attainability to that of the master quest cape. Keep all the challenging
combat
requirements from comp but make the raw stats equal. Remove a cape slot.
As for the comp cape being the only one to wear? The players who have
completed
the game have worn every other cape you have designed, of course they want to show off their dedication, hard work, and prestige by only wearing such a cape.
2. I like Jagex's idea for the addition of lockdown weeks. However, maybe twice a year is too few. Perhaps once a quarter? This very simply solves the issue of adding new requirements with every update and it's very important to make changes in simple, meaningful ways.
The lack of "hard-and-fast rules" is Jagex's problem to fix. Any and all player outcries are due to their system (or lack thereof). Jagex needs to develop rules and poll us on them.
3. The addition of a master combat cape solves the issue with Reaper. If they develop "hard-and-fast rules" then it would be determined if the Castle Wars achievement is a problem or not (and imo it's a huge timesink for no reason other than to keep people 'playing').
4. There are many ways to play Runescape and many goals for which to aim. After maxing and completing all quests (to use their example), one could attempt boss logs, work on mqc or mcc (master combat cape), 120s, go for a newly defined comp, pets, etc. The list can go on. It's up to developers to make meaningful, fun content and the players to play whatever they want.
Please don't rremove MQC; it's why I play.
12-Mar-2019 19:13:39