Non-comped noob here, but as someone who enjoys going for random goals in Runescape a lot, here are my thoughts:
As far as I can tell, the original sin with the Completionist Cape was giving it useful stats that made it desirable to non-completionists. I think that all of the problems you mentioned in the document stem from this, or at least would be non-issues had this not been the case. The first problem in the document is basically the orignal sin I mentioned. The second problem would be a non-issue if comp was cosmetic, as players who just want the stats wouldn't be forced to do new requirements, and true completionists would enjoy the challenge of the new requirements. The third issue is pretty similar to the second issue, since Reaper is only a problem for players who don't actually care about completionism. Castle Wars actually probably is its own can of worms, to be honest, but it can be dealt with on its own, without affecting the rest of the rework. I'm not convinced the fourth problem is actually an issue -- are players too dumb to know what to do after they max without comp cape guiding them? There's tons of smaller goals to achieve after max, and if someone's been playing long enough to max they should already know what they are.
Basically, I think this design is way overengineered. 99% of what needed to be done was just to turn comp into a cosmetic override and add in the missing requirements that would have been added if non-completionists had not been holding us back. You can add some other stuff to throw other players a bone, of course, but the core of the rework should not be that hard. Right now it seems like this design is trying to appeal to everyone, and as a result it appeals to no one. I think it would be better to start from scratch at this point and just go for a minimal design that fixes the original sin of comp.
Tl;dr: K.I.S.S. -- Keep It Simple, Stupid.
12-Mar-2019 15:37:22
- Last edited on
12-Mar-2019 15:44:26
by
Borosouro