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Comp Cape Rework Dev Update Thread is locked

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Miu

Miu

Posts: 16,955 Opal Posts by user Forum Profile RuneMetrics Profile
The other achievement categories getting their own capes of varying tiers is very cool.

Organizing achievements into more sensible places than a generic "completionist" tab is good.


Adding cape effects / passive stats to the player is nonsensical.
Grace period isn't needed, unless the content is something like golden rocks.

I see no need to change the comp cape itself though. The achievement capes proposed are exciting content for everyone. Fiddling with the comp cape is a waste of time that affects a small portion of the playerbase that wants comp but doesn't want to work for it. Time would be better spent on trying to make the game less top-heavy, than trying to streamline players into earning the endgame cape.
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12-Mar-2019 16:05:58

Mareile
Jul Member 2017

Mareile

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with N H L If you CAN´T OR WON´T do these req´s then you don´t deserve that cape its very simple!!! .....Why we are even playing this game maybe its better you make new account you have regular comp cape or if you pay for 2 months membership you get trimmed one?

Yes better to QUIT if they mess that up......
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12-Mar-2019 16:07:29

Mexk
Aug
fmod Member
2006

Mexk

Forum Moderator Posts: 19,606 Opal Posts by user Forum Profile RuneMetrics Profile
I vehemently disapprove of removing the Max Cape.

It is an immensely iconic goal for thousands upon thousands of players.

Removing it as an item and replacing it with a non-recolourable version strikes me, frankly, as being out of touch with the community. Those who wear their Max Capes do so with pride. I reckon the vast, vast majority of owners have customised it to match their likings, too. You likely have data to support this statement. By replacing it with a generic, non-recolourable version, you are effectively removing something which many players hold dear, and many more have as a long-term target, and which has no relation to the isolated issues with Completionist Capes.
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Mexk
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12-Mar-2019 16:09:58

Mexk
Aug
fmod Member
2006

Mexk

Forum Moderator Posts: 19,606 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
This then becomes a tightrope for our developers, and we've seen comp reqs, or lack of them, completely sink the player opinion of an otherwise great update.


Whilst I can only imagine how frustrating the above might be, surely that is an indication of a rather vocal minority rather than an overwhelming percentage of the RuneScape playerbase disliking a given update, no? It seems preposterous to conclude that a subset of players disliking additional requirements for a cape they voluntarily pursue somehow devalues a given update in the eyes of the entire playerbase.
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Mexk
•.,¸

Stand up for what is right, even if you stand alone
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12-Mar-2019 16:17:46 - Last edited on 12-Mar-2019 16:18:36 by Mexk

darn 42

darn 42

Posts: 151 Iron Posts by user Forum Profile RuneMetrics Profile
Really interesting ideas here!

I think that there's a lot of good stuff atm, but it needs tweaking, for sure. There are going to be a lot of people resistant to these changes and I'm sure you know to be sensitive to them. I for one am excited to see radical differences in the game I play to bring it into the present.

1. Tying cape perks as unlocks: love it! My bank is slowly turning into capescape and it becomes a chore trying to get the correct one for job.

2. Adding more capes throughout achievements: excellent idea. Especially the tiering system. As it is, I love doing achievements. Not sure why, but it feels good checking them off. But sometimes I feel like I'm wasting my time by doing them since I'm nowhere near comp cape. Adding a better and more interesting progression is a great fix to this.

3. Global stat boosts: I think this one will need more thought. A big gripe a lot of people will have with this design doc is that doing comp requirements should get you endgame stats. I don't believe in the whole "pvmers shouldn't have to play the rest of runescape." Global stat boosts seem to be an appropriate way of solving some of the problema outlined here, though.

Keep up the good work! I'm excited to see how this develops over time!

12-Mar-2019 16:18:58

Dear Diablo
Nov Member 2023

Dear Diablo

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
The acquiring of the cape should only have to do with oneself, afterall all you are the one completing the game on your account, not another person's account!

On-topic unbiased opinion:
So in situations where I have to rely on another person / people needs to be gutted from the requirements for the cape despite even if the select players are after the same goal, so castle wars, barbarian assualt ,etc just should not be required.

Slightly off-topic biased opinion:
I think the achievements: reaper crew,death effect, shouldn't be required for either cape and they should be requirements to unlock the long-anticipated reaper cape (that has nothing to do with completionist!) But that's a topic all on its own...

Altogether i solely blame the achievement tab it makes it extremely difficult for me to keep track of what else I have to do so i rarely use it which as you can guess make going for completionist Cape next to impossible for me on a personal level for reasons i'd rather not publically say, if something could be done about that ,that would be great!

Music... in a world where there is no cape of accomplishment for having every piece of music such injustice... it just can't a requirement! on a real note i see why having every piece of music make you "complete" but that in it's own right is a tall order, my honest opinion is just unlocking air gutair should be enough.

Sorry in advance for being sloppy, these are my personal opinions... be gentle...
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12-Mar-2019 16:20:14 - Last edited on 12-Mar-2019 16:21:30 by Dear Diablo

Vexx072
Dec Member 2007

Vexx072

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
I don't usually post comments but I feel like I have to. I honestly liked *most* of what is here.

First I would like to say, if you think about it, none of the comp cape reqs are getting removed, simply moved to another category. If you have them done then you will most likely have more stats/benefits if this rework were to happen. I like the idea of having passives added for everyone to use. Now, I don't have a comp cape because of the bossing requirements but I've never complained about not being able to get comp, I've simply decided that I will probably never aim for it.

Second, please don't touch Quest, Master Quest, or Max capes. They have nothing to do with the proposed rework. (It's a Comp Cape Rework not an Achievement Cape Rework.) Quest and Master Quest still require a lot of work and hours into receiving them. And I don't see why Max would even be touched, yes, its a prerequisite of comp but it is still a separate cape of achievement with the only requirements of "99 in everything".

My max cape is my everything. I've put hours into getting my stats up for it, and to get new skills up just to keep it. It's the only cape I like and the only one I wear.

12-Mar-2019 16:20:39

Bergamotta
Apr Member 2006

Bergamotta

Posts: 999 Gold Posts by user Forum Profile RuneMetrics Profile
Read partly through the comments and then decided to skip the rest and just present my opinion.

Listing my status so you can see where I am coming from before you scream at me for being stupid, selfish, naive, knows-nothing-about-the-game, whatever. I have been playing Runescape for 13 years. I have the max cape. The first of these capes I ever had was the quest cape, and it is my favorite by far. I am slowly getting it back, slow, because I don't much like bossing and I have several incomplete quests done as far as the boss. So naturally, I don't have much done in the way of boss achievements. Not against bossing, just not my style. Also have been working on the completionist requirements

I thought the issues with the high-level capes were clearly explained. And I agree completely that the current state of capes results in too many bossers complaining when skilling achievements are added by an update, while completionists have a point when a lot of new content ISN'T required for the completionist cape. Example: the player-owned farm update - I think it took about 3 days of popping into the farm for a few minutes each day to earn the completionist requirement for that update. And oh, the screams!

I have great sympathy for those who have earned the completionist and trimmed capes who are concerned that their efforts will be devalued. Although the proposal seemed to me to have a reasonable plan to honor those efforts with the cape options available going forward.

The proposed changes seem reasonable to me, even though my lovely quest cape (I think its the nicest-looking, bar none) will disappear forever.

12-Mar-2019 16:30:33

Rogan

Rogan

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
competitions cape should stay as it is, for people who have completed the game, this includes quests, bosses and all the misc reqs that it already involves, i propose that you keep it as it is BUT when i new requirement comes out you can still wear the comp cape but it makes it a comp cape (u), this could have slightly reduced stats or diminished effects/ bonuses until you complete the additional reqs

TLDR: Keep it as it is - if new requirements are added make it a comp cape (u) with less stuff/benefits until re-completed

12-Mar-2019 16:35:07

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