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Comp Cape Rework Dev Update Thread is locked

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Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Overall, looks pretty solid. I'll try to comment on each point.

Improved achievements and new capes
Sounds good! Some categories, that is Skills, Miscellaneous and especially Minigames of course need a *lot* more achievements to justify three tiers of cape (see thread in signature for suggestions, as always :P ) so I hope that is ascertained first. Exploration seems obvious, I guess; tier 1 for all medium diaries, tier 2 for all hard and tier 3 for all elite.

I would suggest giving each cape a unique name, though, and not just "Minigames cape (tier 1)" or something, since that's just lame. In particular, for Lore I'd stick with Quest Point Cape for tier 1 (for legacy reasons mostly, see also later point), then Master Quest Cape and then Lore Legend Cape. Or something similar. Be creative. :)

Also, the combat cape should not just be about bosses but also Slayer and combat/PvP minigames, since they're a major part of combat as well (see also my comp cape thread in sig). In fact, I imagine many achievements would lie in several categories, and that is fine. E.g. "own a full set of black ibis gear" would fall under Skills (Thieving) and Minigames (Pyramid Plunder).

Making cape unlocks universal
Not an ideal solution to be honest, but I could see it working. I guess each cape has to be reviewed on a case-by-case (cape-by-cape!) basis to make sure nothing is overpowered (for instance, having all Ardougne Cloak effects always available sounds rather problematic) but overall this should work. Again, not perfect, but it should stop people from trying to farm comp for its stats/effects.

Cape Stats
Sounds good, modulo balancing.
Many kudos for nixing the comp cape's best-in-slot status
!

New comp cape
Nice added bonus, to be honest. I would say just the six categories are fine by themselves but a meta meta cape works too. As long as it doesn't have any additional bonuses at least. :)

Continued in next post.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

12-Mar-2019 16:42:47

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Grace periods
Sounds good. Not a huge fan of grace periods personally, but a major problem with the comp cape is that a) people rush new content just to re-earn their capes without enjoying it and b) people are very toxic about new requirements at all. This should solve that. The length of six weeks is of course debatable, but I have no opinion on that. An alternative approach would be, instead of having a lockdown week, that the requirements pertaining to any given update are always added a set amount of time after that update, but maybe that has its own downsides. I don't know. This seems good enough.

Freezing existing stuff
To be fair, I'd nix this altogether. I'd rather give current comp capers some kind of extra grace period or whatever for when the new stuff comes out, but then again if this placates the more toxic among them (not everyone, mind, but some of those people are plain irrational), fine by me. As long as there's no benefits outside cosmetic bragging rights.

Controversial stuff
Good to hear. In fact, almost every requirement should be reviewed case-by-case IMO but since the cape is going to be split this should be okay. E.g. having esteem 1 in Runespan is completely stupid for the current comp cape, but since it'd be moved to Skills (presumably), that's okay.

Another important thing is consistency in requirements. If there is an achievement for unlocking the Trollheim teletab making (which would fall under Lore2 in the new system I guess) there should be one for Ancient Magicks telebtas (Minigames 1 or 2 I guess for Deathmatch). And so on.

Existing graphics
Final point; please make the current appearances of the (master) quest and max capes still available, since people are attached to it. Even if the names are changed, they are iconic items with iconic looks, so the graphics should not be affected. Or at least retro versions should remain available.

~

Thanks for the update, guys, keep up the good work!!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

12-Mar-2019 16:42:54 - Last edited on 12-Mar-2019 16:49:10 by Lord Drakan

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Bergamotta said :
I have great sympathy for those who have earned the completionist and trimmed capes who are concerned that their efforts will be devalued. Although the proposal seemed to me to have a reasonable plan to honor those efforts with the cape options available going forward.

The proposed changes seem reasonable to me, even though my lovely quest cape (I think its the nicest-looking, bar none) will disappear forever.


I don't think those who have obtained Comp or Trimmed Comp capes have their efforts devalued. They are going to get a legacy version of these capes. Yes, it means their efforts were in the past, but the capes remain them to remind them of what they have done in the past nonetheless. The values are still there although it may not be in present tense.

The lovely quest cape will probably be disappear forever, but good thing is the more comprehensive Lore cape will probably appear and the better thing is it probably requires involvements in more categories other than those under the Quest tab currently, so you get other things to play for.

12-Mar-2019 16:44:28

Bergamotta
Apr Member 2006

Bergamotta

Posts: 999 Gold Posts by user Forum Profile RuneMetrics Profile
Forgot to say on my post a couple of posts back that because the current completionist cape ties into other capes, that I agree with the Jagex developers that any solution to the completionist cape issue is going to have to involve the quest and master capes, too. I don't have to like it, but it's true.

12-Mar-2019 16:46:07

Halex
May Member 2013

Halex

Posts: 1,560 Mithril Posts by user Forum Profile RuneMetrics Profile
The new design is fantastic.

I'm a Max Caper and I'm completely on board with this new update. The new tiers will definitly motivate me to move towards comp'ing rather than just merching and mining all day AFK. Even if I will not have (according to current design) a customizable cape until t1 comp, I still think it's a very nice design that'll be good for the game long term.

12-Mar-2019 16:47:39 - Last edited on 12-Mar-2019 16:48:51 by Halex

Gallifrey

Gallifrey

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
These last two years have been a slow crawl towards MQC and comp for me. If it's taken out there would be literally no point in me playing the game anymore and all that time, that I invested even though my life has been busy and I put my free time into it, would be for nothing when I am so close to it now. I also have invested 14 years into this game, 11 of those spent slowly getting max cape. I am so close to como and MQC and I wanted to get them at the same time. I don't understand why there needs to be a rework in the first place, just remove the requirements of group content and add it to trim. If that means nerfing the stats then so be it. There is NO reason to overcomplicate simple things. If it ain't broke, don't fix it. And it ain't broke. Just difficult to those of us who suck at group bossing and have no money to be carried through.

12-Mar-2019 16:47:55

OG Tectail
Feb Member 2023

OG Tectail

Posts: 78 Iron Posts by user Forum Profile RuneMetrics Profile
Just read the design and wanted to share my opinion. First 6 months is too long in between lockout periods imo. I feel 2 or 3 months would be better, so people don't forget about the cape, and too much work doesn't add up to keep the capes. Especially if you are are willing to push back big updates a lockout period or 2.

It seems a little too complicated with so many tiers and capes, but probably not as bad as it sounds, and will get used to it eventually.

Don't feel bad locking things like ava's accumulator effect behind a high level quest. Gives the item value until you complete the higher level quest. Doesn't need to be the first quest that unlocks the item imo.

All in all a step in the right direction though with passive benefits instead of an op cape. I would personally like an increased benefit for higher tiers of completion but I understand if you don't want to force people to do all the content in the game, but atleast give increased passive for your first tier 2 and tier 3 to give benefit to completing these.

1.5 thumbs up right now. Can get to 2 with some tweaks though.

12-Mar-2019 16:51:57

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