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Comp Cape Rework Dev Update Thread is locked

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Aqua Star

Aqua Star

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DarkBaph0met said :
Come, like many other things has needed a rework for a very long time. People need to stop complaining so much. Heavens sake children grow up


Yes but sadly it seems beyond Jagex capabilities to do a quick simple fix to comp cape without destroying the game, so they need to shelve it until they can get some new mods who are more capable and don't spend a week banging on about max and quest capes.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

17-Mar-2019 10:50:01

Lord Drakan
Sep Member 2010

Lord Drakan

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Aqua Star said :
DarkBaph0met said :
Come, like many other things has needed a rework for a very long time. People need to stop complaining so much. Heavens sake children grow up


Yes but sadly it seems beyond Jagex capabilities to do a quick simple fix to comp cape without destroying the game, so they need to shelve it until they can get some new mods who are more capable and don't spend a week banging on about max and quest capes.

Maybe because the entire system needs a rework from scratch, which a quick and simple fix can't do.
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17-Mar-2019 12:04:32

Booty Clappr
May Member 2022

Booty Clappr

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Jagex... For the love of god please leave comp alone. If you think having another cosmetic override is going to motivate people to get a cape that has no added benefits after tier 1 you are sadly mistaken. We need to work towards goals in order to have items we want. Why don't you just have different yearly comp capes instead of reworking an entire system that isn't as flawed as out-dated minigames.

Suggestion: Make yearly comp capes so before the end of each year you are required to finish all quests and updates that have been done to the game for the current year. Each year of comp cape has its own set of perks that coincide with that years content. This would make it to where there is a giant amount of time to get certain things done, allow players to have new goals each year as the perks will change per year as will certain requirements making it a new challenge each year which can spruce things up a bit.

As for the entire written up proposal, none of it really sounds appealing even to lower tier people such as myself as it doesn't seem like I would really be working towards something that even matters when comp should be the top of the line "I've done it all" cape. Why would I work to get a half assed 1/3rd comp cape that offers the same bonuses as a full comp? This is nonsense. If anything maybe make a skillers comp cape that is separate that allows players who don't want to do combat to get a more skilling driven cape with perks that are relevant to skilling. That's simple.

What you guys have written up and suggested is just way too over thought and will definitely ruin any type of "long-term" you guys want. Remember EOC and how you guys thought it would go over well? Tread lightly with anything top tier like this as you guys may lose a large majority of veteran players making the RS3 community even more in shambles.

17-Mar-2019 12:28:40

Howey
Jun Member 2023

Howey

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Taste Me said :
I'm writing this in hopes that the Jagex staff acknowledges my comment.

What needs to be changed about the game is dead content, not comp requirements
. When you fix something, you focus only on the issue alone. The issue does not stem from the comp cape, it stems from dead content in the game. The comp cape is a positive thing, the fact that it's so hard to achieve gives players something to aspire to, so let us not remove/adjust that source of inspiration to the game.

The source of the problem in this matter is dead content. I have been playing Runescape for years, long enough to see the days where Castle Wars flourished in it's prime. And long enough to see Castle Wars crash and burn, in need of revitalization. In the past Castle Wars used to be the best minigame in Runescape, it had the fun of PvP with the enjoyment of teamwork. Why don't we bring Castle Wars back, instead of changing comp cape. And I feel the need to say, If we address this problem, it will most likely bring in new players and improve the life of the game.

Overall, the focus should be fixing dead content. Not just Castle Wars but other dead content around the game, like Dungeoneering for example (a skill that's only trained during Double XP weekend and Daily Challenges). Revitalizing dead content, and focusing on growing the game's community should be our main focus here. Absolutely nothing will be achieved if you change the comp cape, it will only upset players around the game (High level players who are dedicated to the game).



I agree and I use to own a comp cape----get the phone apps up and going we need new players.
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17-Mar-2019 20:56:36

Purplelotus
Apr Member 2005

Purplelotus

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I really like the proposals; I hate PVM s &bossing & don’t want to spend my time doing something I don’t like for the sake of a cape, but would like challenges to aim for.

I hadn’t realised until reading this thread that you had to complete castle wars so many times how is that completionist! once yes but more than that is the developers having a joke, I’ve only played it once which was enough & wondered why when there was only 3 in my team that someone just stood there the whole game, now I know why they were just getting their games in without doing anything, what is the point of that.

I also think there should be two endings to quests so you can have an alternative to killing a boss which involves more puzzles maybe.

17-Mar-2019 21:55:55

Mega Duck
Nov Member 2013

Mega Duck

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Purplelotus said :
I hadn’t realised until reading this thread that you had to complete castle wars so many times how is that completionist!


You unlock the profound armor which is the highest tier available from the shop. I have noticed that people are getting the idea that this requirement is for the completionist cape, which it isn't, it's only for Trimmed comp which holds no advantage over normal comp other than cosmetic appearance.
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17-Mar-2019 22:37:40

Aqua Star

Aqua Star

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Lord Drakan said :
Aqua Star said :
DarkBaph0met said :
Come, like many other things has needed a rework for a very long time. People need to stop complaining so much. Heavens sake children grow up


Yes but sadly it seems beyond Jagex capabilities to do a quick simple fix to comp cape without destroying the game, so they need to shelve it until they can get some new mods who are more capable and don't spend a week banging on about max and quest capes.

Maybe because the entire system needs a rework from scratch, which a quick and simple fix can't do.


No it doesn't.

They haven't done a decent update since the gower quest and that was the first one for years.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

17-Mar-2019 22:53:38

Cb555
Apr Member 2011

Cb555

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Ojacha said :

Skills.
-Max cape bonuses.

Combat.
-The combat cape should be the only cape granting combat stats, passive or not.
-Ava's alerter.
-Fire cape Strykewyrm bonus.
-Spirit cape.
(This solves problem 1, removing the need to do non-combat content for combat stats.)

Exploration.
-My idea is to create slots on this cape to which achievement reward items like seers headband and explorer's ring can be added. With the amount of slots increasing per tier.
This would integrate the Ardougne cape 4 bonus of comp into the explorer cape.

Quest.
-Bonesack
-Jerrod's cape
-Quest cape perk
-Master quest cape perk

Minigames.
-No idea for this one.

Comp.
-All of the above.


Combat - stats I can only agree on if the combat category is adjusted significantly: it is >98% bossing content not required currently, with loads of combat related achievements being in other categories. This a fundamental flaw in the current achievement system design.

Ava's still needs to require the quests to unlock it before it can given to a cape, maybe combat required to have the effect spread, but you should be required to unlock the device via quests 1st at least, otherwise you render an entire quest line obsolete.

Fire cape bonus all the time I feel should be linked directly to the slayer store unlock tbh, otherwise it risks that becoming obsolete - if not then any slayer points for that need refunding (it's like 2k points too I think?) because what it gives will effectively be given by default (+damage bonus on top of that). Either way it's still combat related though.

Spirit cape - combat related is fine, but you should have to purchase it from the store 1st of course.

Quest - well, these are all quest rewards already (but so is ava's - an entire quest line just for it)

Minigames - there's barely anything even in this category currently, and frankly not many fit in it either.

Skills/Exploration/Comp - these are obvious choices really

18-Mar-2019 00:16:52

Hguoh

Hguoh

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Cb555 said :
Ava's still needs to require the quests to unlock it before it can given to a cape, maybe combat required to have the effect spread, but you should be required to unlock the device via quests 1st at least, otherwise you render an entire quest line obsolete.


Friendly reminder that the ranged skill cape perk does the same effect as Ava's and only requires 99 Ranged (no quests).

Assuming the combat cape requires 99 Ranged (as it is a combat skill, I'd be surprised if it didn't), I have no issue with it granting the Ava's effect.

Shiny Cape said :
Tier 3 Needs to definitely have best stats and outclass other tiers. In developmental entry you said Tier 1 would have the stats and there would be no more stat increase from there. There would be NO point to doing lore w/o the boosts. Bring the Achievement cape from OS here :D


Bull crap.

When they were first released, the first capes of accomplishment (skill capes) were comparable to the best capes already available. Compared to the fire cape and god capes that predated them, the skill capes had inferior boosts for a specific attack style, but were more generalized (or, in comparison to ava's attractor (released shortly after skill capes), they lacked a potent (at the time) passive effect).

Of course, this was during the time when raising a skill to 99 was considered an outstanding accomplishment and not something every player was expected to do.

It wasn't until the comp cape was released (alongside the max cape) that the idea came about that a cape of accomplishment should grant outright better stats in every situation than capes obtained elsewhere in the game.

18-Mar-2019 00:38:39 - Last edited on 18-Mar-2019 01:46:34 by Hguoh

Hguoh

Hguoh

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Until the release of skill cape perks, there wasn't even a difference beyond cosmetic appearance between expert skill capes, master skill capes, and regular skill capes.

As a method to rewards player's outstanding achievements, capes of accomplishment should never be a BiS item. They should be items that players strive toward because they value their completion of the relevant achievements. By granting even one of them BiS status, you make it so that players value the item's stats, seeing the related achievements as obstacles in their way rather than challenges they want to surpass.

And in the case of a cape of accomplishment (something meant to recognize achievement), this resentment of requirements drives developers to exclude certain requirements and drives more players to obtain the cape thereby reducing its exclusivity.

In other words, giving something meant to reward achievement BiS stats is good for neither achievement hunters nor those who are interested in the stats.

18-Mar-2019 01:45:39 - Last edited on 18-Mar-2019 01:50:03 by Hguoh

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