Just on the highlighted sections where changes have been made:
Problem 3:
Honestly, group bosses at the very least need removing - they are not an individuals achievement but rather a groups, and the nature of these particular group activities is infested with leeching such that the individual may not even be contributing much at all. The community around high level group bossing in particular is downright toxic for the most part too - pushing players away far more than comp is ever going to make them want to take part, especially when leeching is an option to bypass it. With that in mind, it's not much a question really.
Hard PvM content is debatable - I think this is more a question of where you draw the line. Telos 1000% is too much for bonuses, but baseline Araxxi is probably fine (there's even boosters to give you a ton of lives for those that really struggle). Where does the line go though?
Accomplishment stats and bonuses:
Yes, any 1 T1 is too little. This just makes it a specific T1 though - that just re-introduces forcing of content for the stats, it still means just 1 T1 for stats, which was by far my main complaint about the original idea. This fails to address that and simply reduces player options.
The combat category is also a rather bad one in it's current state - it is over 98% bossing achievements, most of which are bloated kill X boss Y times, RNG reliant boss pets, or miscellaneous joke and challenge ones, with almost all non-boss combat achievements actually being in other categories. Needs a re-haul really.
Personally, I'd much prefer the original freedom of categories, the best option probably being say 3-5 meta achievements (all tiers counting) being required to give both freedom of choice while also encouraging players to try more than just 1 specific type of content. Having it specifically as T1 combat actually encourages the opposite - only bothering with the combat achievements, potentially forcing content.
Max/QC/MQC - much better.
15-Mar-2019 20:32:01