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Comp Cape Rework Dev Update Thread is locked

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Mega Duck
Nov Member 2013

Mega Duck

Posts: 3,048 Adamant Posts by user Forum Profile RuneMetrics Profile
Firebat said :
I love how comp cape discussions always draw out the elitist "I did it, so everyone else has to too" crowd.


Comp takes a long time to obtain, trim takes even longer, of course people are going to be angry about something they worked for years to obtain, just be stripped of the reason they got it in the first place. So yea, why should all the thousands of people who have obtained it have a substantial amount of their time wasted, just because of the lazy few who don't want to work for their best in slot?

Firebat said :

You're not truly a completionist until you've done the breakdance emote on every walkable square in the game. :^)


If that was a requirement, i would agree with you, fortunately it's not.

--

@Jagex


Please find another piece of content that doesn't need improving to wreck, cheers. I only play to maintain trim, with the occasional PVM, so if you freeze the requirements, i no longer have a need to play.
Every time you try to "fix" something, you also create a multitude of other problems, this is no exception and will likely cause thousands of people to quit.

Watching You said :
Anyone know any fun new games shoot me a pm.


If you find anything, let me know too, cheers.
5.8b exp
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Trimmed Completionist
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15-Mar-2019 19:45:07 - Last edited on 15-Mar-2019 21:26:08 by Mega Duck

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
if he wants the best cape in the game he needs to work for it, and yes it includes doing things that aren't pvm


No idea why they would consider pvmers in an update like this at all or think that they in any way need a comp cape for stats. They should though ad more perks like skill cape perks and stupid outfit perks to comp since it should be a good cape.

t3 should have better stats than t2 that will have better stats than t1. Otherwise there won't be a reason to get it.


Like more skilling outfit and cape perks, not going to consider skilling or lore tiers as they need to scrap that.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

15-Mar-2019 19:54:44

Kates Simp

Kates Simp

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
"We listened to your feedback"
Still wants the comp rework to happen despite a buttload people being against it. Shelving bank rework, something people literally have been waiting for ages.
This game is completely broken, some servers are horrible, deadclicks, broken promises and trust, etc... But yes let's spend resources on ruining comp capes and achievements for people. Yes, good idea indeed. When are you actually going to start listening to the players Jagex? I honestly hope that if you go through with this that you'll lose players. From the bottom of my heart. I hope you lose players.

Thanks for listening to our feedback though.

15-Mar-2019 19:57:14

Cb555
Apr Member 2011

Cb555

Posts: 3,544 Adamant Posts by user Forum Profile RuneMetrics Profile
Just on the highlighted sections where changes have been made:

Problem 3:
Honestly, group bosses at the very least need removing - they are not an individuals achievement but rather a groups, and the nature of these particular group activities is infested with leeching such that the individual may not even be contributing much at all. The community around high level group bossing in particular is downright toxic for the most part too - pushing players away far more than comp is ever going to make them want to take part, especially when leeching is an option to bypass it. With that in mind, it's not much a question really.

Hard PvM content is debatable - I think this is more a question of where you draw the line. Telos 1000% is too much for bonuses, but baseline Araxxi is probably fine (there's even boosters to give you a ton of lives for those that really struggle). Where does the line go though?

Accomplishment stats and bonuses:
Yes, any 1 T1 is too little. This just makes it a specific T1 though - that just re-introduces forcing of content for the stats, it still means just 1 T1 for stats, which was by far my main complaint about the original idea. This fails to address that and simply reduces player options.

The combat category is also a rather bad one in it's current state - it is over 98% bossing achievements, most of which are bloated kill X boss Y times, RNG reliant boss pets, or miscellaneous joke and challenge ones, with almost all non-boss combat achievements actually being in other categories. Needs a re-haul really.

Personally, I'd much prefer the original freedom of categories, the best option probably being say 3-5 meta achievements (all tiers counting) being required to give both freedom of choice while also encouraging players to try more than just 1 specific type of content. Having it specifically as T1 combat actually encourages the opposite - only bothering with the combat achievements, potentially forcing content.

Max/QC/MQC - much better.

15-Mar-2019 20:32:01

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
The combat category is also a rather bad one in it's current state - it is over 98% bossing achievements, most of which are bloated kill X boss Y times, RNG reliant boss pets, or miscellaneous joke and challenge ones, with almost all non-boss combat achievements actually being in other categories. Needs a re-haul really.


This shouldn't have anything to do with comp rework and should have its own update or just be left as is and ignored.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

15-Mar-2019 20:37:44

Taste Me
Mar Member 2022

Taste Me

Posts: 162 Iron Posts by user Forum Profile RuneMetrics Profile
I'm writing this in hopes that the Jagex staff acknowledges my comment.

What needs to be changed about the game is dead content, not comp requirements
. When you fix something, you focus only on the issue alone. The issue does not stem from the comp cape, it stems from dead content in the game. The comp cape is a positive thing, the fact that it's so hard to achieve gives players something to aspire to, so let us not remove/adjust that source of inspiration to the game.

The source of the problem in this matter is dead content. I have been playing Runescape for years, long enough to see the days where Castle Wars flourished in it's prime. And long enough to see Castle Wars crash and burn, in need of revitalization. In the past Castle Wars used to be the best minigame in Runescape, it had the fun of PvP with the enjoyment of teamwork. Why don't we bring Castle Wars back, instead of changing comp cape. And I feel the need to say, If we address this problem, it will most likely bring in new players and improve the life of the game.

Overall, the focus should be fixing dead content. Not just Castle Wars but other dead content around the game, like Dungeoneering for example (a skill that's only trained during Double XP weekend and Daily Challenges). Revitalizing dead content, and focusing on growing the game's community should be our main focus here. Absolutely nothing will be achieved if you change the comp cape, it will only upset players around the game (High level players who are dedicated to the game).

15-Mar-2019 20:57:47

Sir Kainoth
Feb Member 2006

Sir Kainoth

Posts: 2,243 Mithril Posts by user Forum Profile RuneMetrics Profile
Kates Simp said :
"We listened to your feedback"
Still wants the comp rework to happen despite a buttload people being against it.
Shelving bank rework, something people literally have been waiting for ages.

This game is completely broken, some servers are horrible, deadclicks, broken promises and trust, etc...
But yes let's spend resources on ruining comp capes and achievements for people. Yes, good idea indeed. When are you actually going to start listening to the players Jagex? I honestly hope that if you go through with this that you'll lose players. From the bottom of my heart. I hope you lose players.

Thanks for listening to our feedback though.


This^

Bank Rework, at least more tabs if nothing else.

What am I thinking? They can't even figure out how to fix North let alone add more tabs and of course they can't get placeholders.

Jagex: Fix North. - Can't figure it out "Scrap it" add a face South option.
Jagex: Add Placeholders to bank. - Can't figure it out "Scrap it"
Jagex:
Hey what about Capes?


Me: can you at least make it so the darker items in the bank show up? (Please lighten the background) dark on dark does't work.

16-Mar-2019 01:01:00

Deku Seed
Jan Member 2024

Deku Seed

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
This is such a terrible idea that it's just sad at this point. Again, please tell me WHO ASKED FOR THIS. The vast majority of feedback is telling you to flat out not do this at all and you think tweaking it more will change that? What goes over your head about this stuff? You don't need to make everything so complicated for no reason at all. Just add unique buffs to already existing capes and new capes, FIX THE CONTENT THAT SUCKS TO COMPLETE FOR COMP INSTEAD OF BEING SO INCREDIBLY LAZY. it blows my mind how you guys keep giving out these over complicated bandaid fixes. Peope dokt like having group bossing as a req, and they dont like being forced to play dead minigames. That's ALL that people want. Rework the content people loath doing instead of shoving it in different tiers. It's just sad at this point. It's so incredibly frustrating that you keep changing content so drastically when the players clear as day do not want those changes. You refuse to work on things that people have been begging for and that you've promised multiple times for years on end and then you do oit of touch stuff like this.

16-Mar-2019 05:58:24

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