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Comp Cape Rework Dev Update Thread is locked

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Evening Rose

Evening Rose

Posts: 1,841 Mithril Posts by user Forum Profile RuneMetrics Profile
Stevhen said :
Hello,

While I don't mind the idea of tiered Comp Capes.. like having smaller steps leading up to the comp cape so that more people will be willing to seek it..
I do not think anyone should be messing with the existing quest cape or the max cape...


I somewhat agree with these statements, not the being done with runescape ….how can one be done with RS? The area highlighted in comment is the one I'd consider most important.
Why involve Quest Cape/Max Cape in a rework of completionist cape?
this will in fact I feel have a detrimental effect on the current player base.

Lordy Jagex why why why are you still including dead or dying content in the comp cape requirements??? Sure you tried to fix this with spotlights on minigames...most of this turned into afkscape at castle wars & Barbarian Assault. Its difficult enough for those not living in Europe/England time to get included in most of the P.Mod events (Mass Bossing etc) without still including minigames where people just afkscape for thaler rather than the rewards.

Would love to see a detailed list end up (open to the players for comment) about what is to be required for each Tier of completionist cape. How will these changes affect those that have already completed the area tasks to Elite? Max cape holders will get what? Taskmaster will get what? The idea of giving current completionist cape holders a "legacy" version is an insult to the hours of work they have put in to maintaining the cape!!!
If one gives empathy and solace the the world is a better place

14-Mar-2019 03:21:47

Cute Brat
Jul Member 2023

Cute Brat

Posts: 126 Iron Posts by user Forum Profile RuneMetrics Profile
RuneQueen said :
I have already found it very hard to continue playing Runescape since many of my friends have quit. So I felt working on trim reqs would give me something to aim for to motivate me to continue to play. This comp cape idea just may be the thing that forces me to quit for good. I and all other comp and trim comp cape owners put lots of time an effort into obtaining our capes devaluing them by removing everything from them makes them worthless. What would be the point in obtaining it? What would be the point in going for trim? (OH I WASTED MY TIME SO JAGEX GAVE ME THIS CAPE!) I have always tried to encourage my friend to max an comp which kept them playing. However to remove all value from the capes as you propose I would have lost many friends long before now. The fact they would have better capes stats was only reason some choose to get them. Max Guild bank in my home world is already mostly dead and this rework will completely kill it. I almost wish I could get refund of my premier.


I own Quest cape, Master Quest Cape, Max Cape, and Comp Cape, and 8 reqs away from Trim Comp. To hear you destroying the value of the ones you will leave in game and remove the rest makes it feel wasted years of my time so why waste anymore.

I realize everyone has different interest in game some skill some pvm etc...However I feel if you want to poll players about comp capes ad trim comp capes ask those already have it! Not those who have plans to never work for it...Anything worth having is worth working for.

Yes, I agree some changes need to be made but don't totally destroy the cape or its value rework requirements if anything or leave it as it is.


It def makes me want a refund of my premeir, they should have made this announcement before it was put on sale. Leave our capes alone.
Princess of World 98 =p~

14-Mar-2019 03:37:20

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Seeing all the ranting regarding comp: I am fairly certain, that most of you guys will not even be able to wear the new tier 2 comp, not alone to speak of tier 3. I am even totally certain that the 'work-to-rule'-variety of you guys will initially even drop out of tier 1. If you want the random mess (trimmed) comp currently is, you still can work towards the legacy capes and maintain them like they are (which just involves killing a new boss every now and then). If tier 3 does what it is supposed to be it will be less common than the current trimmed.

MvP 187 said :

There's no way you guys are serious about removing the max cape, because if you are, i'm telling you right now that myself and all of my friends are going to quit the game if this is the case. We've worked so hard to achieve the max cape and for it to be replaced by the lame sounding "skills-1 cape" is just retarded. "Hey guys look at me and my cool skills-1 cape" will be said by no one ever. It's the max cape and always has been the max cape. Go ahead and continue with this update if you want to lose what few player base you guys have left.

You as a company need to start listening to the community who actually pays to play this game. And who is even asking for this rework anyways?? You guys wanna rework the comp cape then thats fine. But theres no reason you should touch the quest capes and max cape.

Tread carefully jagex, you remove the quest cape and max cape and it will be a decision you will deeply regret with a vast amount of players ready to quit.


Mod Jack posted on twitter that the QPC will be the actual tier 1 lore and max cape the actual tier 1 skilling cape. MQC will be *most likely* tier 3 lore (which actually fits quite well since this cape covers almost everything relevant in contrary to (trimmed) comp).

Also I am fairly sure that 'activity-n'-cape is just a placeholder for now and they'll find something more fancy.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

14-Mar-2019 06:01:15 - Last edited on 14-Mar-2019 06:04:21 by Rikornak

firethanatos

firethanatos

Posts: 40 Bronze Posts by user Forum Profile RuneMetrics Profile
I've been a long time player and have casually played RS through the SOF and microtransactions, wildy and free trade, EOC, ClusterFlutter, and finally throw M&S rework I have not agreed with all of Jagex's decisions but I know they are trying to appeal to everyone. I just maxed two weeks ago, and have no intention of spending the thousands of extra hours for comp.

Why does everyone think that comp, max and MQC will become irrelevant? Jagex will need to work hard to keep the meaning alive in the redesign but it can be done.

Passive and active boosts rework:
No, just no.
Passive Skills: Perhaps you can rework the capes so that some effects like Ava's Alerter are available on high tier ranged capes, or Ardy 4 and Jarrod's on Thieving Cape/Skill 1+. Otherwise, keep the teleports etc. where they are. It's absurd to put a Max Guild teleport on a level 1 cape you get for killing the Falador highwayman). Leave it on the Max Cape./Skill1 The game has enough teleport options.

Cape Stats
Don't unlock the entire tier for only completing one of the tier requirements. Perhaps an incremental unlock, say +2 armour, +1 prayer, + 1 in all stats per rank per section

New Comp Cape
Good idea, bit I would add additional stat buffs for unlocking the Comp tier (say an additional 2 "rank buffs above". Further, make it best in slot by making it's stats comparable to the best in class for all capes and add slots by rank for the non stat benefits.

Grace Periods
This could work, but I would like to see individual grace periods for new comp reqs (it's fairer and there's no rush reqs just before the cutoff

Freezing Existing Comp
I like this. It gives a concrete goal for casuals to work towards. Perhaps a yearly comp roundup as a cosmetic?

Controversial Reqs
There are tools on game (cwar united, slayer fcs). Keep them but maybe make group reqs tier 3 or separate.

14-Mar-2019 06:13:24

Orcrist9
Oct Member 2015

Orcrist9

Posts: 7,183 Rune Posts by user Forum Profile RuneMetrics Profile
"So, we’re getting new capes? What if I want to wear my old cape?
The Quest Cape, Master Quest Cape and Max Cape (and their old appearances) will no longer exist in game. They’re effectively being replaced by the Lore-1, Lore-2 and Skills-1 capes. If you’ve keepsaked these capes, we’ll refund you. The old Comp and Trim capes will remain in game as legacy versions (see above)."


Hard pass. Absolute hard pass on this stupid crap right here. Complete NO.

You can mess with comp and trimmed comp all you want, but don't you dare touch QPC, MQPC, or the Max Cape. I've been working towards these for years, and frankly your new capes idea is a terrible solution for a non-existent problem. These are important parts and achievements in RS3, and if you shoehorn them into these dumb lore and skills cape idea, then I'm so done with this game, and I know I'm not the only one.

Really think about this because you know RS3 is on its last leg, and it'll really only take 1 more major blunder to really off it.
Here, I'll give you this strawberry if you keep it a secret!

14-Mar-2019 06:50:36

Watching You
Jun Member 2013

Watching You

Posts: 486 Silver Posts by user Forum Profile RuneMetrics Profile
Orcrist9 said :
"So, we’re getting new capes? What if I want to wear my old cape?
The Quest Cape, Master Quest Cape and Max Cape (and their old appearances) will no longer exist in game. They’re effectively being replaced by the Lore-1, Lore-2 and Skills-1 capes. If you’ve keepsaked these capes, we’ll refund you. The old Comp and Trim capes will remain in game as legacy versions (see above)."


Hard pass. Absolute hard pass on this stupid crap right here. Complete NO.

You can mess with comp and trimmed comp all you want, but don't you dare touch QPC, MQPC, or the Max Cape. I've been working towards these for years, and frankly your new capes idea is a terrible solution for a non-existent problem. These are important parts and achievements in RS3, and if you shoehorn them into these dumb lore and skills cape idea, then I'm so done with this game, and I know I'm not the only one.

Really think about this because you know RS3 is on its last leg, and it'll really only take 1 more major blunder to really off it.



Ive worked years to keep comp and trim so hows it any less important than mqc which i also have? They need to leave our capes alone its a bunch of bs to say oh you pay to play this game and work years for capes well tooo bad were taking them anyway or changing them I guess I should say. Runescapes been going downhill for years I barely know anyone who still plays that used to and every rework it keeps getting more crap. Anyone know any fun new games shoot me a pm.
Queen of W52

14-Mar-2019 07:26:30 - Last edited on 14-Mar-2019 07:27:07 by Watching You

Tom Covenant

Tom Covenant

Posts: 117 Iron Posts by user Forum Profile RuneMetrics Profile
I have just returned to Runescape after a lengthy break due to just being fed up with bad idea's being poorly implemented. I spent a good week getting back all the requirements I missed to wear my comp cape again.
The cape itself, I spent many, many, many hours completing things I don't like in order to enjoy the so called 'competitive edge' the comp cape gives.
Why should this achievement and my commitment to the game, be under valued for the 'good of the game'? what the hell does this even mean anyway because clearly it's not for the good of the members that have achieved this level, put many many hours in for the rewards it gives.
It has been quite sad to see over many years, the community change into easyscape and every skill going to AFK, no effort, everyone has a max cape and my belief is it's this community which has complained that they want comp but can't be bothered to put in the hours.
The idea where all the benefits of capes are added to the character and not being cape specific sounds good but ultimately this game should be a trade off and giving every perk up front, again just makes current content too easy.

You need to look at requirements, change minigames and dead content (which were brought in to give low risk alternatives to high risk skills anyway) Castlewars is great example, used as a way to train combat in a safe environment without risk of loosing your gear/gps with the downside of no loot. There are many ways to train all aspects in a lower risk environment now that we don;t need these mini games and more effort should be put into fixing that than doing a complete rework of capes! where's the bank rework you were banging on about 2 years ago?

Rant over, you really need to re-think these terrible ideas because if you're really doing this to appease a specific section of the community to keep them playing, then they're always going to want things easier and easier and will find something else they don't want to do and stop playing anyway.

14-Mar-2019 08:23:56

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Tom Covenant said :
...


Whats the problem? If players like you like the broken random mess the current existing (trimmed) comp is they can work towards the legacy capes and maintain them, just as now (which most likely implies they have to kill a new boss every few months) - it's not really completiotism, but it allows players to do it the old school way it has been for the last few years. Well - the sole difference is: It won't ever get any more new requirements added for sure, just existing ones updated - but basically the sole change is: It certainly will get no further requirements, not a 'we flip a coin to see if something ends up on the cape or not'.

And well - the remainder can go for any of the 21 modern metas with fitting (using guidelines, just like the MQC already does) requirements and see if they can achieve and maintain as many of them as possible. And I could perfectly imagine that the new t3 comp will demand so much more prestigious stuff than a trimmed comp ever could - and that's not just prestige stemming from 'I have leeched CW for around 80 days of real time straight'. Think of stuff like the golden warden, IFB, Master of all, 5.4b xp,...

Generally I would agree if they'd fix the broken content additionally (comp is broken, as it isn't designed after guidelines so this should be fixed as well), but most likely some more 'special' players could be the reason they wouldn't want to risk a mass going bonkers just at the thought of making CW more enjoyable for future generations - I mean: They suffered this broken mess, so everybody else should do so as well.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

14-Mar-2019 08:37:36 - Last edited on 14-Mar-2019 08:43:57 by Rikornak

Sephiree
Aug Member 2007

Sephiree

Posts: 105 Iron Posts by user Forum Profile RuneMetrics Profile
Freezing comp and trim will just make it more difficult to distinguish between those old capes and the new capes. As well as what reqs are needed for each. Either remove them completely or reuse the capes.
Categorizing specific reqs should be for a later date so i wont go into any of those.

Bonuses should be given for completing the relevant meta-tiers. Not for completing any single tier.
cb bonuses for combat cape with better bonuses for higher tier
Quest teles for lore/quest/master quest cape with more tele options for higher tier
Recolorable for skill cape 1 with max guild tele for tier 2 and max guild portal teles for tier 3.
Minigame teles for minigames cape with more teles for higher tier.
Exploration already has their own rewards.
Misc doesnt need a specific reward but should be needed for comp.
Comp cape tier 1 has all the bonuses from the other tier 1 capes, same for tier 2 and 3.

This way if you only care about combat and the stats you only need to get that specific cape. Max cape stays the same as it is as well as being able to recolor.
Comp cape will still stay bis but it can easily be replaced by any of the other capes depending on what you are doing.

Quest specific item rewards like ava's still need the quest to be completed but will be a permanent effect afterwards.
Perhaps having a toggle for its effect and accessed similar to bonecrusher.
You would still need to do some quests if you want to get all these effects like it is now.
This also wont devaluate quests and their rewards.

If someone doesnt like doing something they shouldnt get the rewards associated with it.
For completionists a cosmetic cape is enough to show off what they have done.
People who only want the "useful" reward have no reason to do anything they dont like to do. Those who do go further shouldnt complain about not getting rewards or "annoying" reqs.

14-Mar-2019 12:20:56

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