I've been a long time player and have
casually
played RS through the SOF and microtransactions, wildy and free trade, EOC, ClusterFlutter, and finally throw M&S rework I have not agreed with all of Jagex's decisions but I know they are trying to appeal to everyone. I just maxed two weeks ago, and have
no intention
of spending the thousands of extra hours for comp.
Why does everyone think that comp, max and MQC will become irrelevant?
Jagex will need to work hard to keep the meaning alive in the redesign but it can be done.
Passive and active boosts rework:
No, just no.
Passive Skills: Perhaps you can rework the capes so that some effects like Ava's Alerter are available on
high tier
ranged capes, or Ardy 4 and Jarrod's on Thieving Cape/Skill 1+. Otherwise, keep the teleports etc. where they are. It's absurd to put a Max Guild teleport on a level 1 cape you get for killing the Falador highwayman). Leave it on the Max Cape./Skill1 The game has enough teleport options.
Cape Stats
Don't unlock the entire tier for only completing one of the tier requirements. Perhaps an incremental unlock, say +2 armour, +1 prayer, + 1 in all stats per rank per section
New Comp Cape
Good idea, bit I would add additional stat buffs for unlocking the Comp tier (say an additional 2 "rank buffs above". Further, make it best in slot by making it's stats comparable to the best in class for all capes and add slots by rank for the non stat benefits.
Grace Periods
This could work, but I would like to see individual grace periods for new comp reqs (it's fairer and there's no rush reqs just before the cutoff
Freezing Existing Comp
I like this. It gives a concrete goal for casuals to work towards. Perhaps a yearly comp roundup as a cosmetic?
Controversial Reqs
There are tools on game (cwar united, slayer fcs). Keep them but maybe make group reqs tier 3 or separate.
14-Mar-2019 06:13:24