Well, if you take a grenade and throw it at the problem, I guess you don't have a problem anymore.
>Stats are useful for combat, and we feel it is incorrect to force you to do things like Farming or Mage Training Arena in order to get the stat benefit from the Comp Cape. This again ties into Problem 1 (too many benefits tied to the Comp Cape).
Ah, yes the completionist cape, the reward for completing the vast majority of the game has too many benefits, what a problem. Please stop taking advice from people who arent willing to put effort into maintenance of their high maintenance items or the effort to get them in the first place. It really seems like you are nuking completionism to placate a bunch of whiny babies.
To the other point of making someone play the whole game for items worth using. Did you forget that runescape is an RPG? Have the people who came up with this idea ever played an RPG before? I am reminded of getting the celestial weapons in FFX. Busywork = good items in RPGs.
>The Quest Cape, Master Quest Cape and Max Cape (and their old appearances) will no longer exist in game
Oh, you're going to remove the master quest cape too? My favourite item in the game. Great.
>Because you'll get all of the associated stats and benefits from capes in other ways, all the new capes will be cosmetic overrides.
This is ridiculous. Why exactly is it a problem that an item that takes well over a thousand hours to get is the go-to choice for any situation? why is it a problem that that the game's completion bonus is something worth using at any time?
>Grace period
6 months is way too long, but whatever, not my biggest gripe
>distributing some effects like ava's and spirit cape
good one, i like this
>re-categorizing achievements
not necessary, but whatever
>nuking the usefulness of comp
why... just why?
>making comp a cosmetic
STOP
>removing MQC
wtf?
you are taking something that could be solved with just a grace period and over complicating it.
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12-Mar-2019 12:47:26