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Comp Cape Rework Dev Update Thread is locked

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JStaax

JStaax

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
Make the poll available only to present and past completionist players so you get feedback from people who have actually gone through the completionist process

Anyways I hope this gets shelved because it just sounds worse and more complicated than things already are. I must admit that you guys go above and beyond when it comes to dividing a community

12-Mar-2019 12:44:46 - Last edited on 12-Mar-2019 13:11:23 by JStaax

Great Minds
Apr Member 2018

Great Minds

Posts: 1,042 Mithril Posts by user Forum Profile RuneMetrics Profile
All of this can simply be solved with a grace period, but ok...

Everyone has worked their ass off for their cape and deserve a good reward for the grind.
People who won't or can't complete these achievements, are simply not worth to be called completionists. Stick with maxed if you can't complete. Simple as that.

Solution:
Perks from the cape moved to the player: good idea.
Stats of the cape stacked with the Lore tier bonus: good
Design a new tier of max cape with stats in between for 120dg/ slayer/invention. (Lore 2)
Give lore2 and 3 better stats. Harder grind deserves a better reward.
(Solves the problem of something to work towards)
(I'm going to hate myself for this) add master questcape to the trim requirement. (T3)
Add final Boss to the trim requirement. (T3)
Keep CW requirement for trim (T3). find a way to revitalise old minigames instead of removing them. Better rewards, enchantments, perk components, degradable upgrades for weapons, armour, dreadnip upgrades,...


Don't devalue the achievements of those who have already done so in order to please the commonfolk. It's already easyscape as it is.
Have I mentioned better stats for more work?
You can complete every piece of content with mostly all gear. Having unlocked more of the game should make it easier. Throw (trimmed) completionists a bone here...

12-Mar-2019 12:45:33 - Last edited on 12-Mar-2019 13:56:41 by Great Minds

Hupw
Apr Member 2017

Hupw

Posts: 1,861 Mithril Posts by user Forum Profile RuneMetrics Profile
Well, if you take a grenade and throw it at the problem, I guess you don't have a problem anymore.

>Stats are useful for combat, and we feel it is incorrect to force you to do things like Farming or Mage Training Arena in order to get the stat benefit from the Comp Cape. This again ties into Problem 1 (too many benefits tied to the Comp Cape).

Ah, yes the completionist cape, the reward for completing the vast majority of the game has too many benefits, what a problem. Please stop taking advice from people who arent willing to put effort into maintenance of their high maintenance items or the effort to get them in the first place. It really seems like you are nuking completionism to placate a bunch of whiny babies.

To the other point of making someone play the whole game for items worth using. Did you forget that runescape is an RPG? Have the people who came up with this idea ever played an RPG before? I am reminded of getting the celestial weapons in FFX. Busywork = good items in RPGs.

>The Quest Cape, Master Quest Cape and Max Cape (and their old appearances) will no longer exist in game

Oh, you're going to remove the master quest cape too? My favourite item in the game. Great.

>Because you'll get all of the associated stats and benefits from capes in other ways, all the new capes will be cosmetic overrides.

This is ridiculous. Why exactly is it a problem that an item that takes well over a thousand hours to get is the go-to choice for any situation? why is it a problem that that the game's completion bonus is something worth using at any time?


>Grace period
6 months is way too long, but whatever, not my biggest gripe

>distributing some effects like ava's and spirit cape
good one, i like this

>re-categorizing achievements
not necessary, but whatever

>nuking the usefulness of comp
why... just why?

>making comp a cosmetic
STOP

>removing MQC
wtf?

you are taking something that could be solved with just a grace period and over complicating it.
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12-Mar-2019 12:47:26

A Thorondor

A Thorondor

Posts: 927 Gold Posts by user Forum Profile RuneMetrics Profile
I've never liked the idea of working towards something you'll lose with the next update. Even if there is a grace period, to me it just feels like I'll never really achieve the cape. I'd like it more to have a new cape every year. You could add the need to absorb the 2019 cape into the 2020 cape so you don't end up with lots of capes in your bank. But once you've got a comp cape, you keep the comp cape.

12-Mar-2019 12:49:32

BiggerDuck
Dec Member 2023

BiggerDuck

Posts: 1,275 Mithril Posts by user Forum Profile RuneMetrics Profile
>So, we’re getting new capes? What if I want to wear my old cape?

>The Quest Cape, Master Quest Cape and Max Cape (and their old appearances) will no longer exist in game. They’re effectively being replaced by the Lore-1, Lore-2 and Skills-1 capes. If you’ve keepsaked these capes, we’ll refund you. The old Comp and Trim capes will remain in game as legacy versions (see above).

[Insert Michael Scott's NO GOD! PLEASE NO!!! NOOOOOOOOOO here]

Please, no. Whenever Jagex graphically reworks something you have a habitat of making the rework ugly as sin.

See: Skillcapes, Jewellery, Armour, etc etc

Just no.
Sip Yep, RuneScape was a good game.

12-Mar-2019 12:57:00

FalaMassVet
Jul Member 2018

FalaMassVet

Posts: 87 Iron Posts by user Forum Profile RuneMetrics Profile
Fair enough if you want to tweak the comp cape, why over complicate it? This proposal is ridiculous. Just remove the dead content requirements. Also removing the max cape and quest capes? Who even thinks of these stupid ideas.

12-Mar-2019 12:57:36

dark1859
Jan Member 2007

dark1859

Posts: 208 Silver Posts by user Forum Profile RuneMetrics Profile
Definitely don't remove the max and quest capes or recolorability, defeats the whole purpose of them and frankly quest was my first cape i'd be very irritated to lose it. However, I do like the idea of maybe adding 3 new capes that you can then combine into the penultimate Comp cape, and then create from there trimmed comp with further upgrades/reqs. I do think comp needs this rework severely so, just not in the way of actually removing capes as it's not the cape that is really the issue, it's the requirements.

My personal suggestion instead of over complicating it like the current design is now, just simply keep the prior capes the way they are, till you hit max, once you max and obtain a quest cape you'll get an unfinished comp cape or something like that, which as you get closer to untrimmed or in the 3 capes ideas finish parts of comp you can add the cape to the unfinished comp cape to "upgrade" or "unlock its stats.

Then as for requirement rework (give it up for 6 from my untrim atm whooo... urg) simply break up the reaper requirement into tiers with ut comp requiring up to Magister (the last soloable boss by design) and trimmed requiring everything (As the stats are identical). I haven't found most of the requirements to be too bad up to this point excluding 120 slayer (i'm terribly prone to afking) and the bossing requirement as someone who prefers to shun p2p activity such as Raids.

Lastly maintenance, if you really wanted to, just make it so the comp cape "Decays" in appearance if you haven't reobtained requirements with a grace period, with the decayed cape only losing stats marginally (say maybe 2 stat points in each stat bonus each?) that way people who have comp can still use it with little issue, and you'll still have your fantastic cape if you miss the grace periods.

12-Mar-2019 13:25:15

Korea
Aug Member 2023

Korea

Posts: 1,819 Mithril Posts by user Forum Profile RuneMetrics Profile
I don't feel like i can give an opinion until the specifics are ironed out. I'm not a fan of the grace period or removal of mqc though.
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12-Mar-2019 13:26:28

Morbid

Morbid

Posts: 85 Iron Posts by user Forum Profile RuneMetrics Profile
... Congratulations, once again a small issue over-complicated. When they asked for a Comp rework, it was in regards to the dead content that is still a requirement for the cape. Where the hell does removing other capes of achievement come into that? All you really have to do is just revitalize or remove some of the dead end achievements, that's all we're asking for.

Not for you guys to look at the comp cape, and it's counterparts and throw a grenade at it and hope that fixes it. Honestly, I'm getting tired of these reworks you guys insist on doing, "oh let's rework skill cape appearances that sounds like a good idea" yeah that backlash you guys got was a great idea.

I've said this before, if it's not broken don't fix it, if parts of it is broken fix the parts. Not, "Most of this is fine, but let's 'fix' it til it's broken."

12-Mar-2019 13:37:49

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