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Comp Cape Rework Dev Update Thread is locked

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GliceEsther
Feb Member 2023

GliceEsther

Posts: 970 Gold Posts by user Forum Profile RuneMetrics Profile
Grace Periods

So what about the update released 2 weeks before " lockdown requirement integration week"? Perhaps it's best to indeed have 2 fixed moments in a year (more strongly fixed than dxp weekends please). In that case I would suggest to integrate January-June updates at the first Monday of July and integrate July-December updates at the first Monday of February.

Freezing Existing Comp & Trimmed Comp capes

Gtfo. All this is about is not upsetting the player base for lame reasons. They'll be vocal but don't get intimidated by that. If you are, you can contact me to discuss working it as a CM project. They may be close to getting trimmed comp cape now, but they will be close to Tier-4 comp cape after the update.

Controversial Requirements
This section of the document is too empty btw. I'd like to see it expanded by the books for the lore category and the 500 dominion tower kills for the exploration category.
My ideas dump thread

12-Mar-2019 14:33:00 - Last edited on 12-Mar-2019 14:41:49 by GliceEsther

PixelH8
Jun Member 2012

PixelH8

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
@dark1869 still haven trouble finding that :p . But i understand what you sre saying no they shouldnt just plain remove some capes thats ridcoules. I just think they have good ideas. Also pvming is part of the game. Comp should give pvm stats if you dont pvm to get the cape that just doesnt make sense. Im almost back to final boss title literally 40 more ed3 dungeons. Honestly pvm isnt complicated. Its enjoyable if you put the time to learn it. Like people love skilling. Im not a huge fan of it but im not going to say remove it from comp because i just want my pvm bonuses.

12-Mar-2019 14:33:12

River S0ng
Apr Member 2014

River S0ng

Posts: 4,181 Adamant Posts by user Forum Profile RuneMetrics Profile
Wayward Pine said :
After almost 15 years of playing this game this is the final straw. I am so close to making and now you are going to take away the one thing that kept me motivated. With the impending removal of the max cape, I quit. I have tolerated hundreds of boneheaded decisions from Jagex but no more. You have lost a loyal subscriber today. Good riddance.


This is not a final decision, it's just an idea and to get feedback.
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My Goals
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I Am, I'm Me! Hammer High!

12-Mar-2019 14:34:08

Great Minds
Apr Member 2018

Great Minds

Posts: 1,042 Mithril Posts by user Forum Profile RuneMetrics Profile
Wayward Pine said :
After almost 15 years of playing this game this is the final straw. I am so close to making and now you are going to take away the one thing that kept me motivated. With the impending removal of the max cape I qui have tolerated hundreds of bone headed decisions from Jagex but no more. You have lost a loyal subscriber today. Good riddance.


Relax mate, they're not removing max.
If they would, i'll start a petition to remove the lock on content behind quests as I am not a quester and still want access to priff!
The whole fun of Runescape is unlocking new things, new abilities, new places, new capes,...
I think jagex needs a dictionary and look up the word "complete"
And yes this includes reaper. If you don't want to Boss, there is no need for better stats.
That abyssal demon will die with max cape and subjugation all these same.

12-Mar-2019 14:38:26

Diglet
Jun Member 2012

Diglet

Posts: 2,141 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm sorry but the fact that you are proposing the removal/making the capes cosmetic such as max cape and comp cape shows how out of touch you are with the player base.

People play to get max cape, comp cape, trimmed comp cape. It's why we skill, we do content and enjoy (or not enjoy) but still experience the full aspects of the game.

You are going to lose a lot of active players and activity in the game with these actions you proposed. If anything you should add more requirements to the trimmed completionist cape and iron out the reqs for the normal comp cape..

These end-game capes like MAX, COMP, TRIMMED, MQC keep people motivated to play, they keep us playing why would you take that away from us?
i like trains

12-Mar-2019 14:41:00 - Last edited on 12-Mar-2019 14:42:51 by Diglet

Nogard210

Nogard210

Posts: 1,542 Mithril Posts by user Forum Profile RuneMetrics Profile
I was fine with mostly all this untill...


The Quest Cape, Master Quest Cape and Max Cape (and their old appearances) will no longer exist in game. They’re effectively being replaced by the Lore-1, Lore-2 and Skills-1 capes. If you’ve keepsaked these capes, we’ll refund you. The old Comp and Trim capes will remain in game as legacy versions (see above).

As a Quester and a member of a Questing Clan, I want to keep my Quest Cape. I've worked hard to get and keep it, I don't want it to be replaced.

12-Mar-2019 14:42:29

LovveL
Mar Member 2013

LovveL

Posts: 5,894 Rune Posts by user Forum Profile RuneMetrics Profile
Diglet said :
I'm sorry but the fact that you are proposing the removal/making the capes cosmetic such as max cape and comp cape shows how out of touch you are with the player base.

^ That line right there, ladies and gentlemen. So true!

Runescape is a grind, if you can't handle the grind, you don't deserve the reward!
The same reason I don't have quest cape or comp cape, but I am still rather close to 5.4b xp.

I can't even describe how pissed I would be of these proposals if I had the comp or even trimmed comp cape... Damn!
Rank #56 Overall. 8000/1****? Hard caskets stacked. 7000/8****? Elite caskets stacked.
31/37 boss logs completed - Ultimate Slayer achieved
Would you trust a Price-checking service that has bots running in W2 advertising themselves constantly? I wouldn't!

12-Mar-2019 14:46:59

Debill
Mar Member 2005

Debill

Posts: 892 Gold Posts by user Forum Profile RuneMetrics Profile
Playing this game and working towards rewards and symbols of accomplishments are part of Runescape's Soul. Change is inevitable, and commendations for an attempt to improve, just don't forget to honor those players who took the time and effort to achieve current symbols. To delete the Quest and MQC symbol entirely is a insult to players and establishes a precedent. "why should i work toward anything if it will disappear?"
My STRONG Suggestion is to apply the symbols/icons from the current capes to the new ones in some form with the current levels distinguishable.
Do the same with Comp and Trimmed Comp players. Only current cape holders will have these going forward. Set your rework to release time as a current grace period and any holders going forward at release will be able to use these markers.

12-Mar-2019 14:50:32

Kemtros
Aug Member 2022

Kemtros

Posts: 5,407 Rune Posts by user Forum Profile RuneMetrics Profile
1. Recategorizing the achievements seems to be much more trouble than it's work, and would almost certainly "cheapen" the idea of completionism. The "tiers" of lore and skill theoretically makes sense, but this just brings you right back into the same problem of players not really having much incentive to wear other capes, since questers and skillers would still perceive the Comp Cape as the "final" goal that they're supposed to be striving for.

2. Unlocking the effects of Ava's Accumulator sounds perfectly fine, but I think it should be treated similar to how Fairy Tale III made it so we do not need the Lunar Staff to use Fairy Rings. You do need to use Ava's Accumulator itself during Do No Evil to receive the alerter, so maybe change it so that a reward for Do No Evil, not Animal Magnetism, is the ability to receive the permanent passive?

3. The cape stats seem okay? Though it sort of gives the impression that any cape can serve as a substitute Comp Cape, so this rework feels more and more like undermining what the Comp Cape was supposed to represent. I understand that you want players to have a variety of options, but the biggest issue seems to be that you see the Comp Cape as a dead end, and frankly I don't see how this fixes that. If anything, it's just padding out the gap between when you receive your first skillcape and when you receive the Comp Cape. That's probably what you were going for, but I think it needs to be stressed that this does nothing to revitalize endgame players.

4. Related to the above point, the Tier-3 cape will bring you right back to where you started. Once players get the Tier-3 cape, what will they have to work towards? This cape would just inherit all the problems of the current cape. And "owning and wearing a Tier-2 or Tier-3 Comp Cape will not give any extra stats or benefits beyond Tier-1"? Then what incentive would people have to even them it beyond cosmetics? Bragging rights, sure, but what else?

12-Mar-2019 14:54:57

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