I'll confess, I have comp Cape.
I am 2 reqs away from MQC.
12 reqs away from trim comp.
I am, to some extent, working towards the last 2.
With that in mind, I actually see the point to a lot of this.
Personally, I feel that Comp Cape IS the biggest achievement, and so it makes sense that the object that has the most requirements should provide the best reward. I also understand that this makes comp Cape the singularly most effective Cape slot item. Variety is the spice of life; that's what motivates this - I, with sadness, understand.
I have 2 small grievances with this idea.
1) T3 Comp is still the most advanced thing in this system, I believe this deserves a special bonus of some kind. As above, the harder something is to get, the greater the reward should be!
2) You mention the passive "cape" bonus (+11 armour, + 3 prayer, +5 style) are unlocked by having ANY T1 meta complete. This directly contradicts your statement about progression and goals. Why is their no reward for any T2 meta, or T3?
I have a solution. Stagger the bonus. If you have ANY T1 meta, then you gain the passive +4 Armour, +1 prayer, and +1 style. With any T2 meta, that bonus improves to +8 armour, +2 prayer and +3 style. With any T3, it becomes +11, +3, and +5 respectively. Numbers are examples from your stat block, of course, but they reward progression, something your current proposal does not.
I would, as a comper, say that maybe the new comp equivalent should have something tastey on top, but I'll leave that up to you! Thoughts, please
12-Mar-2019 14:57:29