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Comp Cape Rework Dev Update Thread is locked

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Deku Seed
Jan Member 2024

Deku Seed

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
This is such a terrible idea that it's just sad at this point. Again, please tell me WHO ASKED FOR THIS. The vast majority of feedback is telling you to flat out not do this at all and you think tweaking it more will change that? What goes over your head about this stuff? You don't need to make everything so complicated for no reason at all. Just add unique buffs to already existing capes and new capes, FIX THE CONTENT THAT SUCKS TO COMPLETE FOR COMP INSTEAD OF BEING SO INCREDIBLY LAZY. it blows my mind how you guys keep giving out these over complicated bandaid fixes. Peope dokt like having group bossing as a req, and they dont like being forced to play dead minigames. That's ALL that people want. Rework the content people loath doing instead of shoving it in different tiers. It's just sad at this point. It's so incredibly frustrating that you keep changing content so drastically when the players clear as day do not want those changes. You refuse to work on things that people have been begging for and that you've promised multiple times for years on end and then you do oit of touch stuff like this.

16-Mar-2019 05:58:26

Pigslaya

Pigslaya

Posts: 1,004 Mithril Posts by user Forum Profile RuneMetrics Profile
You've listened to our feedback? Are you serious? You obviously haven't. Prove to your player base that you actually do listen to us, and stop with all of these horrible ideas. We don't want a rework of the comp cape. At least not on the scale of what you're thinking. Move reaper to trimmed comp and most people would be happy with that. In the future, add most comp reqs to trimmed comp, except for the obvious (things like 120 skills should still be on normal comp imo. Either way, what you are doing so far is an awful idea that will only make RS3 even more of an easyscape, which will only make more players want to find a different game. Please actually listen to your player base.

16-Mar-2019 06:17:46

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Pigslaya said :
You've listened to our feedback? Are you serious? You obviously haven't. Prove to your player base that you actually do listen to us, and stop with all of these horrible ideas. We don't want a rework of the comp cape. At least not on the scale of what you're thinking. Move reaper to trimmed comp and most people would be happy with that. In the future, add most comp reqs to trimmed comp, except for the obvious (things like 120 skills should still be on normal comp imo. Either way, what you are doing so far is an awful idea that will only make RS3 even more of an easyscape, which will only make more players want to find a different game. Please actually listen to your player base.

Yes we do want a rework, it's badly needed. See problems outlined in original dev diary. You should try "playing" CW on spotlight, or MA while it was there, or look at the forums when a new requirement is added, or, heck, even this thread, where the very thought of changing anything about the capes turns cape owners into five-year-olds whining about losing the cape, which is just selfishness and a complete disrgard for the health of the game...

Of course one can not like this particular rework (I think it's great! Woo minigame capes) but a major rework definitely has to happen, there's pretty much no possible argument there.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

16-Mar-2019 07:50:51

Gregorius 70
Feb Member 2013

Gregorius 70

Posts: 83 Iron Posts by user Forum Profile RuneMetrics Profile
STOP STOP STOP.
What a terrible idea!
The Capes were fine and still are fine.
The problems you created by adding new content nobody wants and ignoring dead content that is needed for a cape is the reason people complain.

16-Mar-2019 08:11:55 - Last edited on 16-Mar-2019 08:15:20 by Gregorius 70

M Reflex

M Reflex

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
Love all the proposed changes.


Yes, it might look complicated, but it's very nice to have smaller goals to work towards to. The current comp cape is like having a skill which stays level 1 only to become 99 when you finally manage to get 13m in it.

The proposed changes also finally give jagex the opportunity to add more requirements to the "comp"-cape cause let's be honest, the current comp-cape is missing a LOT of requirements that should be added.

I think it's very nice that the current requirements for comp will stay so people can still show off their (in my eyes crazy, but I don't want to judge) dedication in obtaining the trimmed comp-cape.

As for the people who are against this proposed update, don't just say "DON'T MESS WITH THE COMP CAPE", but
read
the design document and
come up with solutions for the four problems that are stated.

16-Mar-2019 08:56:39

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Gregorius 70 said :

STOP STOP STOP.
The Capes were fine and still are fine.

See below.

M Reflex said :

As for the people who are against this proposed update, don't just say "DON'T MESS WITH THE COMP CAPE", but
read
the design document and
come up with solutions for the four problems that are stated.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

16-Mar-2019 09:50:08

Kinneas

Kinneas

Posts: 129 Iron Posts by user Forum Profile RuneMetrics Profile
kay, let me say right off the bat, this is probably the single worst idea Jagex have come up with in my 15 years of playing RuneScape.

I have so many gripes and feelings about this entire thing and I'd love to just cuss you out Jagex, but I shall try and keep this to the point.

Now, let me preface everything by saying I've never obtained the Completionist Cape or the Master Quest Cape, but by jove am I close to both. I have 4 requirements left to obtain Comp and 16 for MQC and when I heard the idea of reworking the Capes of Accomplishment, I felt immediately like my time investment had been wasted. Why bother getting two of the most prestigious capes in game when they're going to basically be removed. I feel entirely unmotivated to continue trying to obtain these capes, and thus, I feel unmotivated to play RuneScape.

Jagex, you are claiming the reason you looked into the reworking of these capes is because of a couple of the requirements and this lead you to come out with the utter BS of 'we need to clarify the identity of the capes' (or something along those lines). Well, let me do your job for you Jagex. The identity of the capes is LITERALLY in the name.

Max Cape - You have maxed all skills to level 99 (heck add the 120s if you want).
Completionist Cape - You have the Max Cape and have completed all content you would typically encounter in the game.
Trimmed Completionist Cape - You have the Completionist Cape and you have completed all content not typically encountered in general game play.
Quest Cape - You have completed all Quests.
Master Quest Cape - You have the Quest Cape and you have completed all sub-quests and post quest activities.

Now, in relation to the 2 main requirement concerns that people have, well that's also a simple solve - based on the briefs of the capes.

Let's start with the easiest requirement - 'Castle Wars'. Let's cut the BS saying this is a Castle Wars requirement. It's not. It used to be 5,000 games but it was changed.

16-Mar-2019 12:09:07

Kinneas

Kinneas

Posts: 129 Iron Posts by user Forum Profile RuneMetrics Profile
The requirement is to show Lanthus a full set of Profound - which has been calculated to take around 800 hours of minigames, during spotlight. Less if you're doing Castle Wars during Spotlight. But, it's an unlockable piece of content and therefore should be part of the Trimmed Completionist Cape. (Before people start claiming there are certain titles that can only be unlocked via certain special requirements etc, yes there are, but there are also some which you cannot get anymore afaik so titles not included as 'unlockable' content).

The more controversial requirement is the Reaper requirement. With this being a requirement you literally denying a huge portion of the player base from accessing the Completionist Cape. Some of us, while we love PVM, just aren't that great at it. And when you have forced group content blocking what should be a soloable achievement, you know you messed up. My suggestion is to move Reaper to Trimmed Completionist - those who already have Reaper, well done grats to you. Those who don't you just got a pathway to the next major cape milestone. Those who are Comped/Trimmed already, you're unaffected. Replace the requirement with something long and arduous, if you must, such as the 3K Chompy Bird Kills.

The adding of future requirements is also easy. Would a player generally encounter the content through general game play? Yes, add it to the Completionist Cape. No, add it to the Trimmed Cape. Does it overlap with the Quest Cape/Master Quest Cape? Yes, add it to the relevant cape. No, do not add it to the relevant Cape.

As for grace periods, I can see the argument for them, but I don't think they should exist. But that's the least controversial point, which is highly worrying.

The final major talking points are the utility the games give. But why shouldn't they? People have put in thousands of hours to get to their end goals, they should be rewarded with more than just a cosmetic.

16-Mar-2019 12:09:13

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Kinneas said :

Completionist Cape - You have the Max Cape and have completed all content you would typically encounter in the game.
Trimmed Completionist Cape - You have the Completionist Cape and you have completed all content not typically encountered in general game play.

Actually, no, the requirements are completely arbitrary and missing out a lot of stuff, whilst going ridiculously far with others. E.g. you need to have played an insane amount of Castle Wars, but need not have played anything in the Burthorpe Games Room. Even though profound decorative armour isn't actually an unlock (you could lose it and would have to purchase it again as if you never had it; the old 5000 cape requirement was an unlock, but then there already is a cape for that), whereas access to the advanced games rooms would be. There's literally many dozens of examples like this. And inconsistent requirements are just one of the several problems...

Kinneas said :
The final major talking points are the utility the games give. But why shouldn't they? People have put in thousands of hours to get to their end goals, they should be rewarded with more than just a cosmetic.

They shouldn't because people put thousands of hours into getting the capes but not for the prestige or whatever, but precisely for the stats and utility effects. And that's really bad, because...well that's already explained in the original devblog. People who wouldn't be getting the cape normally are getting it, and for the wrong reasons.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

16-Mar-2019 12:25:27

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