I understand that the requirements on the current Google doc are by no means official, but, assuming that they are somewhat in the ballpark, I have some issues:
As a soon-to-be trimmed completionist (almost done with castle wars) and MQPC holder, I already have the majority of all the T2 and T3 requirements done for many of the six sub-sections. However, as it currently is written, I would be unable to claim the T2 or T3 completionist tiers simply because I am very bad at doing Telos (i.e. I have Death's store unlocked and have all the Kalg titles).
I feel as though this is more of the same problem: I could spend countless hours doing castle wars, chompies, livid farm, quest lore, etc. to earn T2/T3 in everything except combat, only to not have anything to show for it because I'm not skilled in killing extremely high levels of one single boss. For those that will say "Well, that's the point, for completionist you need to do EVERYTHING"--is this not the very reason Jagex is reworking the cape in the first place? Because people complained about not wanting to do countless hours for a single requirement to hold them back from the cape?
While I can somewhat agree with the idea that people don't want to spend time on non-combat requirements (Ports) to earn the best combat cape, I feel as though, for many, this is more of a I-want-to-show-off-my-accomplishments sort of update. For me, as someone who has the majority of the requirements in this game completed, I don't see any initiative in putting time into earning higher tier ranks from different categories if I know I won't be able to do them all (especially if it's only 1 or 2 requirements that are holding me back). If I'm feeling this way, what is that to say for players who have far less completed than I do?
tl;dr I feel as though the concept is interesting, but, again, the core issues will be in that high-level bossing will be the limiting factor in earning these capes for a lot of players.
06-Apr-2019 17:08:10