I used to have the comp cape, adding certain requirements to it such as 120 slayer took it away. I guess I don't mind having goals remade, but I feel like taking it away after someone has earned it isn't really fair. It turns things into a race and basically gives off the message, "You don't get the achievement until you jump through more hoops." Is that a good message? It's not horrible, but there could be a better way.
Reducing stats is fine, I don't think it makes that much of a difference, I never did put a lot of stock into having the cape, which seems to be an unpopular opinion. I just wore it when I got it and then basically hung it on my rack. I don't think that it's really right to only give out a cosmetic achievement for that kind of work, but I'm fine with it not being the best cape in the game, stat-wise, but I feel that it should count for some sort of reward. Could we use it to collect all the daily stuff, so that it acts as a time saver, rather than having combat bonuses? Just a thought. We're about due for a crafting rework, anyway, so we could get some better capes from that sort of thing.
Another thought: remove the comp cape and replace it with a few new capes. We have a max cape for the levels, maybe have a trimmed max cape for the 3 skills that require 120. We could have a cape for each of the achievement categories. Once all of them are earned, you could give out more of a completionist cape.
Someone also made a comment on fixing dead content. Please consider this. People are logging on, standing around in castle wars, or whatever game is on spotlight in order to get thaler. They're not actually playing, they're just logged in. It's not fun for anyone, so why keep that sort of mechanism going? Now we have elite dungeons, which is basically just like shattered worlds. The wilderness is sort of a mess because some worlds have people fighting one another and the rest is having a griefer trying to prey on skillers.
13-Mar-2019 22:02:40