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Comp Cape Rework Dev Update Thread is locked

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Caden Gard

Caden Gard

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Design Doc:
"Then, within each achievement category, we'd create a 'meta achievement' for each tier.
For example (not final):
-Tier 1 Lore could require all quests to be completed (and replace the quest cape).
-Tier 2 Lore could require all the mini- & post-quest achievements (plus Tier 1 Lore).
-Tier 3 Lore could require the rest of the lore category achievements and all the lore
books (plus Tier 2 Lore)."
I'm really not happy with the idea of only 3 Tiers, especially for a Lore Cape. I remember struggling with Dragon Slayer, and finally completed it after I went Member. (I'll admit that I probably transitioned from F2P to P2P far too early.) So here is the perfect opportunity to create an F2P Lore Quest Cape!
Most of the capes could probably benefit from more than 3 Tiers in a similar way. This approach also has the benefit of an easier and better match between content designer objectives and player expectations. If there were a distinct difference of the developers' and the players' opinions concerning the Tier assignment for a piece of content, we could assume that the difference in Tier would seem less abrupt over a greater number of Tiers (assuming the developer hasn't suffered an undiagnosed brain injury!)
Skills: 511, mostly Max Cape related
Combat: 490, mostly Boss and Combat Skill Cape related
Lore: 274, all the most ornery Comp Achievements
Exploration: 751 (!!!), mostly Task Outfit related
Minigames: 57 (Why bother? These are not "Achievements" in any real sense.)
Miscellaneous: 85 (Do we need these?)
These last two categories *put together* only add up to 142 "Achievements???", nowhere near the 2,026 (!!!) of the first four! I personally could live with them disappearing entirely.
Design:
"With three tiers and six categories, that would give us 18 meta achievements."
As far as I can see, there need only be four categories. With only FOUR CATEGORIES, there would be plenty of room for additional Tiers, as per above.
[Graphics] Drivers Wanted.

13-Mar-2019 17:50:12

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
Lord Drakan said :
Is it just me or is almost everyone who is against this design completely ignoring the massive problems that pertain to the comp cape as well as the proposed solutions, and just ranting about how much time they spent getting that cape and don't want to lose its stats and effects? "It's best in slot for a reason!" - have you even read the two dev blogs?


Of course we haven't read the dev blogs, we don't need to. Jagex is ignoring that they got the problem wrong. That's all.


The first problem is the enormous utility and stat benefits the completionist capes provide. This causes two major issues: firstly, the players who most benefit from the stats and utilities on comp aren’t always the same players who enjoy the challenge of completing comp cape requirements. Secondly, the Comp cape is the only cape worth wearing, which means there is no strategy to the slot and no reason to be excited if we release new capes.


This, for example, is just stupid and rude.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

13-Mar-2019 17:57:20 - Last edited on 13-Mar-2019 18:00:33 by Aqua Star

Hguoh

Hguoh

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keggyyy said :
You can feel forced to have a t92 weapon because of it's bis stats. Does that mean it should be nerfed because you can't afford it. What is the difference?


The difference is that comp is a cape of accomplishment meant to show off and recognize one's achievements (like every other cape of accomplishment), while a t92 weapon lacks any such connection to achievement due to the ability to either buy it or get it as a drop (or just be given it for free).

By tying BiS stats to a cape of accomplishment, you drive players to complete its relevant achievements for the stats rather than because they value the achievement. This not only devalues the related achievement(s) by driving more players to reach it/them, but also has resulted in Jagex deliberately excluding requirements they acknowledge should be on the cape because of the backlash they'd receive from players who are more concerned with losing access to the cape's stats than they are with completing content.

As it stands, the current system fails both completionists (the devaluation of their achievement by the exclusion of requirements and the encouragement of non-completionists to obtain the cape for its stats/utility removing its exclusivity) and those who just want the cape for the stats/utility (driving them to participate in content they'd otherwise have no interest in).

And its not like we can't see the negative effects this design has had on the game beyond the cape (ex: the afking and rigging of castle wars, the selling of boss kills, etc...).

13-Mar-2019 18:02:47

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
And its not like we can't see the negative effects this design has had on the game beyond the cape (ex: the afking and rigging of castle wars, the selling of boss kills, etc...).


Yes that's the capes fault. Has nothing to do with EoC and SoF. Lets continue to destroy the game because we ignore the real problem in the game.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

13-Mar-2019 18:08:00

Hguoh

Hguoh

Posts: 7,581 Rune Posts by user Forum Profile RuneMetrics Profile
Aqua Star said :
And its not like we can't see the negative effects this design has had on the game beyond the cape (ex: the afking and rigging of castle wars, the selling of boss kills, etc...).


Yes that's the capes fault. Has nothing to do with EoC and SoF. Lets continue to destroy the game because we ignore the real problem in the game.


I could grant you that the afking of Castle Wars could be attributed to EoC. Though I'd argue that would have left Castle Wars dead in the water, while the continued 'activity' (afking, and rigging) is indicative of the effect of the Castle Wars requirement on the comp cape. That said:

How in the world is the selling of boss kills the fault of SoF or EoC?
How is the exclusion of requirements even Jagex admits should be on comp the fault of SoF or EoC?

I get it, you have a beef with EoD and SoF, but they aren't to blame for everything.

13-Mar-2019 18:26:33

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
How in the world is the selling of boss kills the fault of SoF or EoC?
How is the exclusion of requirements even Jagex admits should be on comp the fault of SoF or EoC?


Because you can't do them in legacy and everyone cool is on osrs.

This is one of the threads I supported btw
15-16-583-66088949

Legacy mode all bosses should solve one of the real problems with comp.
Sadly Jagex would rather ban us than do that.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

13-Mar-2019 18:49:10 - Last edited on 13-Mar-2019 18:55:51 by Aqua Star

Hguoh

Hguoh

Posts: 7,581 Rune Posts by user Forum Profile RuneMetrics Profile
Aqua Star said :
How in the world is the selling of boss kills the fault of SoF or EoC?
How is the exclusion of requirements even Jagex admits should be on comp the fault of SoF or EoC?


Because you can't do them in legacy and everyone cool is on osrs.

This is one of the threads I supported btw
15-16-583-66088949

Legacy mode all bosses should solve one of the real problems with comp.
Sadly Jagex would rather ban us than do that.


You do understand that people who use EoC also buy leaches of boss kills because they find doing the bosses properly to be too challenging?

13-Mar-2019 19:11:07

7th Star

7th Star

Posts: 1,527 Mithril Posts by user Forum Profile RuneMetrics Profile
Im not Comp and wont ever be, and imo all the work that those who have comp should not be devalued. Doing this is more likely to lose alot of players instead of bringing new players in. Max used to be unique until all the free xp making max so easy to achieve.

Leave that lovely cape alone. Its a stupid idea, rework all the dead content instead. Just my opinion
7 Signs rode on 7 Stars, 7 Ways to find the long lost Bards.

13-Mar-2019 19:25:47 - Last edited on 13-Mar-2019 19:26:11 by 7th Star

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
Hguoh said :
Aqua Star said :
How in the world is the selling of boss kills the fault of SoF or EoC?
How is the exclusion of requirements even Jagex admits should be on comp the fault of SoF or EoC?


Because you can't do them in legacy and everyone cool is on osrs.

This is one of the threads I supported btw
15-16-583-66088949

Legacy mode all bosses should solve one of the real problems with comp.
Sadly Jagex would rather ban us than do that.


You do understand that people who use EoC also buy leaches of boss kills because they find doing the bosses properly to be too challenging?


Because the EoC community of SoFscape is rather toxic because of EoC and SoF. (cos all cool ppl r in osrs)
It doesn't really matter though does it.
Let's try to stick to solving problems rather than talking about things that aren't real problems.

Real problem - You
can't
do it in legacy.
Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

13-Mar-2019 19:32:55 - Last edited on 13-Mar-2019 19:34:42 by Aqua Star

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