This document was terribly written. You should never need 8 pages to communicate a thought. An executive summary in <1 page is how this document should have begun-- this is a clear indication that Jagex isn't clear on what it needs to do.
On the topic of unnecessary complexity, this whole update is overly complex. The game has been fine to date and doesn't require a complex, convoluted update to the cape system to keep players. This is a shift of already in-game achievements, this is not new content other than the capes themselves. This also adds to the problem Jagex has of acquiring truly new players. Everything about the game is complex and convoluted. Invention, for example, was a good update but it added exponential degrees of complexity and only further increases the learning curve for new players.
I see the strategy of trying to retain current players, and I certainly appreciate the effort, but look at OSRS. They don't have a complex achievement to cape to active vs passive buffs to stats, etc. They are more successful than RS3. I understand this is forward thinking, but this whole idea needs to be scrapped.
Focus on releasing content that isn't dead on release-- Solak is difficult, too difficult for most players, and it's unprofitable. Whose idea was that? Release good content that draws in current players and draws back former players. Stop adding unnecessary degrees of complexity that you can't even communicate in under a page as an executive summary. Understand the impact you'd like to make (increase profits), know the output that would produce that (growing the player base), and then problem solve the inputs needed to do that. This is a useless update that will only divide the community.
12-Mar-2019 17:56:41