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Comp Cape Rework Dev Update Thread is locked

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Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Thundercats said :
CW was grueling but I got it done.

If I can do it, why can't anyone?

There wasn't a problem until Jagex and a handful of players created it. How many years has completionist cape worked?

make each sub-comp cape the same stats as comp. Solves every imaginary problem created.

In this order:

- Well that's a sign that something is wrong, 'innit? If something is gruelling i.e. you aren't doing it for fun, that's plain bad.

- Congrats on getting it, and sure, anyone can do it given enough dedication, but that's not the point. There's a problem of the cape's being too desirable due to OP stats and effects that makes people 'go for it' just for stats, and thereby ruining other content and limiting developers.

- It's actually been a problem since very soon after release, when new requirements started getting in. In fact, the 5000 CW games requirement (which is mental and only to be done by players that REALLY, REALLY love Castle Wars) was there from the start, so there've been problems from the onset.

- The stats are one of the 'imaginary problems', though.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

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12-Mar-2019 17:24:20

Foxxie
Mar Member 2015

Foxxie

Posts: 2,677 Adamant Posts by user Forum Profile RuneMetrics Profile
Three big issues with this, all regarding Max.

So according to the document, when asked if the new capes are going to be recolourable, it's stated Tier 1-3 comp capes will be. Does this mean Max will no longer be recolourable?

When this rework goes live, the design of the max cape will change and the old design will be removed from the game. Any reason this can't be kept as a toggle like for skill capes?

It's said that all these achievement capes are going to be an override only (including max), but later it's said that max cape will still keep it's 3 skill perk slots. How will this work when it's not a physical item?

12-Mar-2019 17:35:38 - Last edited on 12-Mar-2019 17:36:04 by Foxxie

Coolmatt163

Coolmatt163

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Sounds pretty awful. As someone else characterised it, this seems to be throwing a grenade at the problem to make it go away. Let's go through this:

-Removing the Max Cape and MQC is unacceptable. They are the soul of the game and everyone's favourite long-term goal. I know you proposed similar capes but I don't want an ignominious "skilling tier 1" cape, with all the design ability Jagex has shown recently. I want the max cape which has become iconic in this game and offers suitable bonuses for those of us who spent the time to max.

-Transferring bonuses to the player causes the problem you're trying to solve for both the comper and PvM crowd. Stacking up a bunch of combat bonuses you'll intrinsically have regardless of cape removes all strategy from the slot, and in terms of the lore going through a fun quest with Ava only to be immediately told the device doesn't matter because you have the bonus anyway just isn't enjoyable.

-A forced, calendared lockdown schedule doesn't work if we can get any type of update with any range of new achievements at any time. You'll only irritate people if a big update is released before the grace period ends or if a small one comes afterwards.

-For someone who still sees a comp cape as a solid achievement for playing through the decades worth of content this game has, this update looks to be trying to water it down and make anyone able to call themselves some form of completionist. A comp cape should be exactly that, and this game has never been about getting everything easily.

Abandon this convoluted mess and instead just give the PvM crowd a PvM cape for completing PvM achievements. It can have competitive stats relative to comp and none of the non-combat perks comp offers. Boom, problem solved.

12-Mar-2019 17:35:56 - Last edited on 12-Mar-2019 17:37:39 by Coolmatt163

Singularity
Aug Member 2023

Singularity

Posts: 97,457 Emerald Posts by user Forum Profile RuneMetrics Profile
River S0ng said :
I agree with what you said about the bossing part. I love to boss, but no matter how hard I try, I just can't do the solo bosses, hence limits my desire to comp.


For me, it's the opposite. I don't mind all solo bosses, it's just the group ones that potentially block me most of the time.
.

12-Mar-2019 17:38:20

Arvee
Sep Member 2014

Arvee

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
In principle, fine. I don't like the rework at all but whatever if it's going to happen it's going to happen.

HOWEVER

Please, please, please don't remove the cosmetic of the Master Quest Cape. Call it something different like T3 lore, make it a legacy cosmetic like comp/trim, but don't get rid of the cosmetic of the cape. Please.

12-Mar-2019 17:39:59

Virux
Sep Member 2022

Virux

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
''The first problem is the enormous utility and stat benefits the completionist capes provide. This causes two major issues: firstly, the players who most benefit from the stats and utilities on comp aren’t always the same players who enjoy the challenge of completing comp cape requirements. Secondly, the Comp cape is the only cape worth wearing, which means there is no strategy to the slot and no reason to be excited if we release new capes.''


What the hell?? Did this mods forgot how to read? On Comp examine says:
''A cape worn by those who've overachieved.'' which means it's an end game item. which also means that it should be best in slot.

Lets take countless hours away from the players that really worked for comp to give to players that really crave for comp but are too lazy. sounds right.

That ''project'' is embarrassing.

12-Mar-2019 17:48:20

Ezle
Feb Member 2018

Ezle

Posts: 186 Iron Posts by user Forum Profile RuneMetrics Profile
Jesus! I swear if you remove the MASTER QUEST CAPE or ruin the normal QUEST CAPE you guys will lose a huge part of your player base who love lore! The way the master cape looks is my personal favorite cape in the game! DON'T TOUCH MY CAPE! I'm 196/208, I'm 12 away from getting it! DON'T TOUCH THE WAY IT LOOKS! Keep you're game ruining paws off it.

12-Mar-2019 17:52:35

O M G Skylar
Sep Member 2023

O M G Skylar

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
From my pov, the comp cape should be the best cape in nearly all situations, I mean it requires you to essentially beat every aspect of the game to obtain in the first place. Sure I would have preferred the group boss requirements removed, but I understand why they should be on there too since you should complete all aspects of the game to obtain it. Skills like Dungeoneering/Div/Agility I would've never touched normally since I hate them, but I did to work towards the comp cape and it just felt like another step towards my goal instead of some horrid experience. For all the time I've spent working towards it, these changes to the cape are very depressing to read, and I really hope you change your mind.

12-Mar-2019 17:53:15

Tetrisgod
Aug Member 2022

Tetrisgod

Posts: 256 Silver Posts by user Forum Profile RuneMetrics Profile
This document was terribly written. You should never need 8 pages to communicate a thought. An executive summary in <1 page is how this document should have begun-- this is a clear indication that Jagex isn't clear on what it needs to do.

On the topic of unnecessary complexity, this whole update is overly complex. The game has been fine to date and doesn't require a complex, convoluted update to the cape system to keep players. This is a shift of already in-game achievements, this is not new content other than the capes themselves. This also adds to the problem Jagex has of acquiring truly new players. Everything about the game is complex and convoluted. Invention, for example, was a good update but it added exponential degrees of complexity and only further increases the learning curve for new players.

I see the strategy of trying to retain current players, and I certainly appreciate the effort, but look at OSRS. They don't have a complex achievement to cape to active vs passive buffs to stats, etc. They are more successful than RS3. I understand this is forward thinking, but this whole idea needs to be scrapped.

Focus on releasing content that isn't dead on release-- Solak is difficult, too difficult for most players, and it's unprofitable. Whose idea was that? Release good content that draws in current players and draws back former players. Stop adding unnecessary degrees of complexity that you can't even communicate in under a page as an executive summary. Understand the impact you'd like to make (increase profits), know the output that would produce that (growing the player base), and then problem solve the inputs needed to do that. This is a useless update that will only divide the community.

12-Mar-2019 17:56:41

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