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Comp Cape Rework Dev Update Thread is locked

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Tonio175
Dec Member 2011

Tonio175

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
Full disclosure, I have achieved trimmed comp.

I appreciate the effort that went into this so far. However, I greatly dislike the idea of making the current comp and comp(t) "legacy" items. Many of us have played, and worked, for years in order to finally have the honour to wear such capes.

It is best in slot for a reason. Hard work in many, if not all, areas of the game. I did not enjoy having to group boss, but I sucked it up...

Runescape is a game we all love since we started playing 10-15 years ago. In the last few years, updates have generally been seen negatively, with the exception of the mining and smithing rework. If the capes are not left as is, or if the update is implemented in a way that is not close to satisfying for all your veteran players, it may very well be the one and last thing many of us remember about this game.

12-Mar-2019 17:58:46 - Last edited on 12-Mar-2019 18:05:16 by Tonio175

Boethius
Jun Member 2017

Boethius

Posts: 678 Steel Posts by user Forum Profile RuneMetrics Profile
I agree with the reasoning for the change, however:
.
I cannot understand why my MQC has to be lost, if the comp and trim can be legacy then why not the MQC? The MQC is more of a "completionist" cape imo, the MQC is not broke, leave it alone.
The max cape is exactly what it says it is, leave it alone.
.
Your ideas of applying the ability to the player is great, six monthly update to achievement list is great, you don't need to over think it, leave the MQC a max cape alone.
.
The problem is and always has been comp and trim, they are overpowered and over reliant on group engagement wether that be Castle Wars (and other dead content) or Solak (quoted 120 mil for a reaper kill, oh yes that's very completionist). Sort them out.

12-Mar-2019 18:09:39

Thundercats
Jul Member 2014

Thundercats

Posts: 1,351 Mithril Posts by user Forum Profile RuneMetrics Profile
- It's actually been a problem since very soon after release, when new requirements started getting in. In fact, the 5000 CW games requirement (which is mental and only to be done by players that REALLY, REALLY love Castle Wars.

I get what you're say saying, but this is for trim not for comp. Seeing as the trimmed completionist cape has no benefit over regular, they should have a little more wiggle room in keeping with traditional (however stupid) old requirements. I hated doing it but I respected the cape even more because people still found a way to get it done. I can't imagine doing 5k games, I wonder how trimmed compers felt when the games became just the armor...probably similar to how compers will feel when a lot of requirements get slashed altogether.
Owner -- Fast Sc

12-Mar-2019 18:09:46

Melelia
Jan Member 2005

Melelia

Posts: 218 Silver Posts by user Forum Profile RuneMetrics Profile
This rework sounds great! Finally an achievable end-game goal for a hard-PVM hater like me. One of these days I'll have to save up the gp to buy the gear and pay a PvM group for a run of the Liberation of Mazcab to get the music tracks unlocked. And Nex (i'm pretty sure it had its own track?). And Solak. And... Still, hopefully only that one time, then never having to return to that content again. The Music Maestro is just one example of hard PvM weaseling its way in to parts of the game I'd otherwise enjoy tackling. Another example being having to pretty much complete Dominion tower to complete the otherwise fun Desert Tasks.

From my point of view, anything that gives me a longterm goal in the game that doesn't involve hard PvM is a step in the right direction. Let the PvMers have their precious elitist capes and brag about their kills, just give us others capes to be proud of, too.

12-Mar-2019 18:10:54

Ekimike
Feb Member 2018

Ekimike

Posts: 345 Silver Posts by user Forum Profile RuneMetrics Profile
Context: I am currently maxed, working on comp and MQC. I am fairly far along on both and foresee getting both by end of summer/year, depending on how much time I can commit. I love to skill and quest, but I am slowly learning PvM. I enjoy different things depending on my mood.

1. DO NOT remove the MQC. Seriously, what are you thinking.

2. You have not addressed one of the big issues with the combat requirements - aka, the TEAM bosses requiring other people. Simple fix? Remove requirements for any bosses (or other content) requiring teams or other people. Alternative solution: provide a solo, practice-mode version of team bosses, with no reward other than comp req met.

3. My previous point brings me to this one: most mini-games are shit, not played, outdated, have lacklustre rewards (and I'm being nice), and again - NO NOT BELONG as requirements for any completionist cape, whether you want to call it a comp cape, lore T1 cape, or Superman's Cape.

4. Castle Wars - Beyond the reasons in point 3, the real reason this requirement is dumb is because it effectively requires more time than all the other requirements combined. This requirement is the SOLE reason I would never, ever go for trim comp. This is the ultimate Netflix-and-chill, passive-AF, mini-game killing (because who plays CW actively for this many hours) requirement.

5. Reaper - Remove bosses requiring teams. You can then have those bosses drop items that can be added to comp/trim comp to improve its stats above current (to encourage teamwork and reward teamwork). Another solution would be moving this requirement to trim comp, removing part of the barrier and promoting steady learning curve for the content which is the most difficult in the game.

6. Grace period - I approve, but as others have suggested, maybe six months is a bit long. I think 3 months (once a season) would be better (six months maybe reserved for addition of new skills or massive content, like Menaphos).

12-Mar-2019 18:15:02

Shawn Calvit
Jul Member 2016

Shawn Calvit

Posts: 2,035 Mithril Posts by user Forum Profile RuneMetrics Profile
I personally like the idea, all of the ideas that were mentioned.
I have a few input idea's i'd like to suggest:

a VIP skillers guild, sort of like the max guild, but for level 3 accounts with 99 all in other skills besides combat, that they can go into like we can for max. That wouldn't allow them into the guild with higher than 3 combat, so getting lvl 2 defence would kick them out.

IFB and tier 4 true trimmed comp capes, basically having 120 all, Insane final boss, Telos 4k, would show up on the cape slot top version of the cape where they have the 3 slots, and it would be different colors to show the achievements : I.E- IFB would be in red, 120 all would be in Gold, and 4k Telos or something else would be in Blue.
(the 3 icon slots on the top of the cape under where the hood goes)

Also, i like the idea of Legacy comp capes, showing that you had Castlewars achievements done before the updates and you are a veteran player with comp cape.

i Strongly believe that it should be in 4 tiers for the comp cape,
Comp cape, Trimmed comp cape, True trimmed comp cape, and True trimmed comp (i).
-with the 4th (imbued) version being the absolute hardest things in game to do, such as IFB and 4k telos or something along those lines,

As well as i'd like to say, that i personally think that the 4th cape maybe should have a appeal submit for it to allow you to unlock the cape?
-for instance, you have to unlock Misc. Extremely hard achievements, and then you would apply for the cape and would be submitted under review given your talents or achievements done and also giving a brief discription of why you feel you deserve the Absolute best cape in game.

A 120 all cape, would be nice to have.

A trimmed max cape, for those players that also have max cape, but have the levels in 120 for the respected skills that go above 99 at the time, It for instance could be a max cape, with red particles at the end,
or... it could have the white trim outline of the cape like comp and trim comp

12-Mar-2019 18:17:26

Shawn Calvit
Jul Member 2016

Shawn Calvit

Posts: 2,035 Mithril Posts by user Forum Profile RuneMetrics Profile
Grace period:
i stand for,
and i think i have a simple solution..

-The team gets together, and when they decide to implement an update,
you give a ESTIMATED time, on how long it should take for the achievements to be completed, and that would be the GRACE PERIOD for that achievement,

or simply set the timer to every 3 months.

Personally, i like the first idea ;)

12-Mar-2019 18:24:32

LaNeL
Jul Member 2006

LaNeL

Posts: 9,445 Rune Posts by user Forum Profile RuneMetrics Profile
1. Add a T1-T3 cape for EACH of those 6 Categories.

2. I like the idea of the 6 Month Grace Period, but it's still not a good proposal. I think cape unlocks should be PERManent without having to worry about what you might have to do to re-obtain the cape you earned and will be losing. Make a different type of cape for that instead.

3. I don't like having to complete All categories to have the T1-3 Completionist capes. Instead, it could be to unlock a Majority of the Categories (4 out of 6). This is because you're still requiring people to kill Telos or play Castle Wars, etc. You're still making people engage with content they have no intention of Completing.

Good doc in General Mod Jack. ^_^ :D ;) :P :)

12-Mar-2019 18:24:56

Boethius
Jun Member 2017

Boethius

Posts: 678 Steel Posts by user Forum Profile RuneMetrics Profile
"Comp cape, Trimmed comp cape, True trimmed comp cape, and True trimmed comp (i).
-with the 4th (imbued) version being the absolute hardest things in game to do, such as IFB and 4k telos or something along those lines,"

I disagree: the comp cape is not a PVM cape, it is a complete the game cape. Repeating the same thing over an over is not completionist, it's a lack of imagination.

12-Mar-2019 18:25:16

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