Looks good so far, but there is one major issue that needs to be changed: achieving cape tiers after the first should provide further bonuses. Someone who has T3 completionist cape should have something to show for that over someone who has T1. I'd hope we can all agree that more difficult things should carry greater rewards; it's the underlying concept for almost every single challenge/reward mechanism in the game. Even if the stat bonus for further tiers is pretty minimal relative to the initial bump for T1, something as small as a further +1 prayer bonus, there needs to be *something* gained from further advancement, just as a matter of principle. Someone who has T3 should have some kind of benefit from that.
Yes, that will mean that people will want to get the maximum tier. No, that isn't a bad thing. That is how this game works. You work hard for a major milestone and you get something nice for it. If people cry about another T3 requirement being added that will make it hard for them to get that extra +1 prayer boost back (or whatever other bonus), they should also cry about having to earn a bunch of money or be really good at PvM to get T92 weapons, or whatever other piece of advanced content. And like I said, it doesn't even have to be a big bonus. People aren't going to be excluded from PvM teams as scrubs for not having that extra +1 prayer boost, but some small bonus should be there in recognition of the vastly increased challenge of the higher tiers. Keeping it present, but small, would be a nice balance between just not rewarding that further progress at all, and making it mandatory for everyone and giving people motivation to be unhappy about further content. Nobody should be dreading a new skill release because it will make them lose +1 prayer or something that minor.
12-Mar-2019 18:47:40