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Comp Cape Rework Dev Update Thread is locked

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Daibhi

Daibhi

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Uncl said :
With the updates to the design doc I still have issues:

T1 combat should require 99 in all combat skills and slayer.
T3 should have the 120 in all combat & slayer
T2 requires 120 invention.

The whole point of this rework was for pvmers, so not having stat requirements defeats the purpose of this rework.

For skilling, T1 should be 99s in all non-combat, not counting slayer, but including invention.
T3 should be the 120s.
T2 requires 120 invention.
I don't see a benefit for skillers, explorers, or mini-gamers

It looks like I'll be switching capes more often.


Every now and again I read over the google document that's an example of how this tiered system would be structured and some of these were things that came to mind as well.

(To make it clear I'm talking to Jagex from here on out)

Your own words in the first google doc:

"What goes into the Lore category?
Anything which primarily involves the gathering of story & lore, or its heavily tied to a quest.

What goes into the Combat category?
Anything which primarily involves combat.

What goes into the Skills category?
Anything which primarily involves core skilling"


Combat skills are.. well.. combat skills so I do have to echo what Uncl said following that logic regarding the combat category shouldn't all 99 combat skills and slayer be under that rather than skills? Argubly they are "skills" but not in the same sense as woodcutting, fishing etc. when people think "skiller" combat skills don't come to mind.

In regards to benefits for category specific "capes" (?) should each category gradually add up to all the benefits of a full comp cape that are combined by combining each respective T1-3 capes? Skilling T1-3 could maybe open up skilling relevant benefits, whatever they could be. Areas I've no idea, same for activities and lore. Combat T1-3 capes could/should add combat stats that progressively get higher.

06-Apr-2019 23:12:52

Rikornak
Oct Member 2013

Rikornak

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I'd personally would say the skill categories are more about stuff on how it would be to unfold your potential - combat, activities, lore (and sometimes misc) will be more about actually using said potential. Combat skills are one of the five subsets of skills and certainly should be part of the skilling cape as well. Especially when two of those combat skills (prayer and summoning) have an heavy impact on your skilling capabilities as well.

As for actually using the 'real' 120s for t1 is given the fact that we both still have the existing max cape (so a skills progression path would be max->t1->t2->t3), as well as those also being required for the legacy comp cape. It somewhat looks to me that both the t1 comp and legacy comp capes are fairly comparable to one another - t1 will likely be a tad bit easier, but both capes do not engulf one another wholy. When you reach t2 you'll have completed both, but there also would be trimmed comp as an alternative progression path. By the time t3 is reached once more both are completed.

Yes, most achievements require you to make use of your skills in one way or another (doesn't matter if it is skills, areas, combat or activities - or even some misc achievements). Most minigames/d&ds/activities require you to use at least one of those 27 skills - be it combat, artisan, gathering or support. That of course once again leads to stuff that might be fairly ambigious (e.g. I'd rather rate those two familiarisation achievements as 'activity' instead of 'skills' - especially considering that no skilling at all is involved in this D&D). But just because skills are used shouldn't be a reason to rate it as a 'skills' achievement - the very same way something in a quest locked area shouldn't be 'lore' just because of this sole fact.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

07-Apr-2019 06:34:08 - Last edited on 07-Apr-2019 06:50:01 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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Best way to define activity might be, when it is something that is confined to a specific area - and has something that distincts it from your day-to-day skilling. Artisans Workshop literally just requires you to use your skill like you would everywhere else - but you can obtain unique unlockables that way. The lumber yard has no unique rewards, but it certainly is a different way to train your woodcutting skill than you would usually do (albeit one that isn't viable at all of course).

But yeah - there always will be some stuff, that might be ambigious: Is it trivial enough skilling to justify it as a skilling cheevo? Or does it more fit into one of the other categories?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

07-Apr-2019 06:37:46 - Last edited on 07-Apr-2019 06:53:13 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

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Rikornak said :
Best way to define activity might be, when it is something that is confined to a specific area - and has something that distincts it from your day-to-day skilling. Artisans Workshop literally just requires you to use your skill like you would everywhere else - but you can obtain unique unlockables that way. The lumber yard has no unique rewards, but it certainly is a different way to train your woodcutting skill than you would usually do (albeit one that isn't viable at all of course).

But yeah - there always will be some stuff, that might be ambigious: Is it trivial enough skilling to justify it as a skilling cheevo? Or does it more fit into one of the other categories?

The guidelines mentioned above,
Daibhi said :

What goes into the Combat category?
Anything which primarily involves combat.

What goes into the Skills category?
Anything which primarily involves core skilling"[/i]

seem to have been largely ignored, yeah. Skills also include pure D&D stuff like Familiarisation (which is a skill-themed D&D but gameplay-wise has little to do with the skill). And as I've already said, the suggested combat cape involves only (non-quest, non-minigame, non-D&D) bosses, which form only a small part of combat in general. I'd dare say tiny.
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07-Apr-2019 07:55:32

Ojacha

Ojacha

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I have taken a look at the new document. I feel many of the requirements currently placed in the document are placed in the right tier, while others aren't. I've made a list of the more obvious reqs with the category i personally feel they deserve to be in.

Lore.
Current quest cape / all quests > t1
All post-quest rewards/content and all miniquests > t2
Lore book requirements > t3.

Grinding bosses, many of which are stupidly difficult, for these rare books is insane, and therefore belongs on t3.

Combat
Solo reaper > t2
Group reaper > t3

This is the big elephant in the room for many of us. And the fact that Jagex is still considering to put reaper on t1 astounds me, especially when they tell us in the same document that insane requirements should be on t3. I might think twice about solo reaper, but group reaper is just that, insane. I am entirely speaking for myself here, but I see no reason whatsoever to go for any tier of comp that it has group reaper on it. Meaning this whole rework will mean nothing to me if reaper is on t1. Simple as that.

finish him > t3

Vorago is a group boss.

Death's store unlocks > t2

This can be done with easy boss tasks, and is not that difficult, although more time consuming.

GWD2 reputation > t1

Can also be done by killing regular footsoldiers in GWD2. This is even faster than killing the bosses.

Skills.
Current max cape (all 99's) > t1

I find it strange that 120's are currently placed in t1. As the current max cape doesn't require 120's. Adding 120 to the max cape would anger many players, me included.

All 99 and actual 120's > t2
All virtual 120's > t3

Area's and minigames.
Seems fine.
'If there is no one left to stand behind, then I will have to stand alone.'

07-Apr-2019 16:54:27

Bluerosetish

Bluerosetish

Posts: 66 Iron Posts by user Forum Profile RuneMetrics Profile
Comp Cape Rework

Comp Cape = Personal accomplishments within the game
Trimmed Comp = Includes Group Boss content. As Trimmed as it stands at the moment needs other participants to enable one to gain it.

Why is it that with new content coming in, that it has to be so complicated? Everything new & reworks that are coming into the game makes it even harder for people to fullfil the requirements & to actually enjoy this game. Forgive me if I am out of place but I thought the things that kept people coming back & playing this game was 1: Enjoyment 2: Friendships we have made 3: Goals that we have set ourselves in regards to keeping up with the game & how we play it.

You promised us a few years ago that Comp Cape would stay as it was but without the inclusion of group bosses, this also includes Solak & the three Elite Dungeons. I knew for me personally I would never get Comp with the group boses in. So my plan was to get everything excluding the group bosses ticked of & for me that was my personal accomplishemnt. If I was forced to join a team simply to 'wear' a cape, & I or someone else in a team let down that team & bear the brunt of the groups wrath for an error made within a kill, that is not classed as a personal achievement. If I go out & teach myself through trial & error, watching vids & listening to people talk, & I walk out of that kill alive, that is my personal achievement. For the likes of Telos & Araxxi kills, I should feel proud of completing & would wish to show off the fact that I did it myself.

I know of too many people who have 'purchased' their group content just to have the cape. If I cannot do something I should not have the right to that prestiege.

08-Apr-2019 02:37:58

Bluerosetish

Bluerosetish

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If you feel that adding new content will affect the players that wear the above capes, give them 1 month for smaller content, or 3 months for larger content to actually complete that content & not to loose their capes. If at the end of that time frame the content isn't completed, then their cape cannot be warn & they claim it back when it is completed. Not everyone can play 22 out of 24 hours a day. People have lives outside Runescape, families, work & other commitments. It is their choice & all of our choices as to how long we actually all sit & play. For alot of us it really isn't a good & healthy way to spend a day or days .......

There is no need to redo Comp & Trimmed Comp. If you feel in the need to add another cape, make one higher than Trimmed for all the totally insane ideas that you have. There is also no need to change Quest Cape & Master Quest Cape.

For the people who already have Trimmed Comp, they should not be penalised for all their hard work by splitting it up over different capes. Yes the mini-games content is dead. One reason for this is, people do not have the time to play all these mini-games (even if they were interested) as there is too much other content to do just to keep up or feel like we can keep up with the game. Plus with the mini-games, if the actual xp while playing matched or was slightly lower or even dare I say higher than what people could earn while training, this may actually entice people back.

08-Apr-2019 02:38:47 - Last edited on 08-Apr-2019 02:49:12 by Bluerosetish

Bluerosetish

Bluerosetish

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When I started many years ago, Castle Wars was fun. Friends would go & join opposing teams then within the game we could have our own private little battles. The best memory I still carry with me today, is of one of the guys 'Icing' us. You hear the spell & suddenly you were a block of ice. This is what kept us coming back. We were in fits of laughter. But alas that was many years before the game started keeping track of our deeds within the game. So either Castle Wars could stay as part of Trimmed or be moved to Insane, because who in their right frame of mind want's to waste so many hours of game time doing something that is totally useless.

How the Achievemnts menu is set up at the momnent, is actually pretty good. The Lore which you want to change into some other achievements to is covered clearly by Quest & Master Quest Cape. In here we have the hidden content that shows up after a quest is completed. The sub-quests or mini-quests are also all covered here. It is easy to slip another few achievements into this menu. All you would need to do would be notify us that it is there. As it is at the moment, there are many achievements that don't tie in with Taskmaster, or Comp or Trimmed Comp. Why should this change? If a person wants to go through & personally finish all the other little 'extras' which get thrown at us, good for them. Even add a hidden title to the end of it. That is just as good if not better than another cape.

08-Apr-2019 02:39:21 - Last edited on 08-Apr-2019 02:50:00 by Bluerosetish

Bluerosetish

Bluerosetish

Posts: 66 Iron Posts by user Forum Profile RuneMetrics Profile
A friend has commented that this change is being pushed down our throats like EOC was. We wanted a little change but as he said, they are trying to reinvent the wheel and its completely unnecessary. He doesn't mind EOC, but they did drive away a ton of players and hurt the game with that decision. They need to learn that these huge changes nobody asked for are going to drain the player base. This I agree with whole heartedly. Most of us have friend lists that are dominated by either friends that no longer play, or those who have gone back to old school.

Majority of people playing now would have more than 1 account I bet!!!! You need to bring people back to Runescape, not push them away. On my friendslist as it stands now, I would say that I have 2 people that have not admitted to having another account. This is just recycling the current base people for the game & not enticing new players to come play.

So please, other than group bosses leave these capes alone.

Thank you for taking the time to read this. It contains input from friends as well.

08-Apr-2019 02:39:47

SheWhoQuests
Feb Member 2008

SheWhoQuests

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
Looking over the Achievements that are listed on the google doc, i have a few suggested changes:

LORE:
Everything here seems accurate

COMBAT:
*Lower the T2 "Telos if You're Angry" to flat 100% enrage (to match current Trim comp req)
*Move Kal'gerion commander to T2. This task is easy, just time consuming. If a player has the capability to complete T1 Combat, there is no reason they should struggle with this task. If this remains T3, the Diary of Jebediah Omnis(not yet on the list) should be T3 as well. I also might argue that both of these may belong in Lore. (T3 Lore, but T2 combat. It makes a difference which category they are in.)
*ALL group bosses should be at least T2+
*Finish Him moved to T3. Not only is this a Group Boss but takes a coordinated effort to let someone, who may usually play a different role in Vorago, maul.

SKILLS:
*120 DG, Slayer, and Inv should be T2, not T1
*Move Rank 1 Esteem Runespan to T2. This is extremely easy to AFK and i don't think it's necessary to be on T3.
*Move 'of Daemonheim' title to T3.

AREAS
*Salty and Sandy Titles should be T3. These take a very long time to achieve, and need to be highly ranked. Salty is 5x more difficult than Sandy, so maybe one belongs on T3 and the other on T2?
*Music Maestro should be T3. While it is "easy" this is an end game exploration collection achievement.
*Mazcab Teleport to T3. Expensive, or rare drop.

ACTIVITIES
*4k chompy birds belongs in T2. This is easy.
*Champions Tackle box belongs in T2 as well. Another simple task.

(1/2 posts)

08-Apr-2019 04:56:11

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