Uncl
said
:
With the updates to the design doc I still have issues:
T1 combat should require 99 in all combat skills and slayer.
T3 should have the 120 in all combat & slayer
T2 requires 120 invention.
The whole point of this rework was for pvmers, so not having stat requirements defeats the purpose of this rework.
For skilling, T1 should be 99s in all non-combat, not counting slayer, but including invention.
T3 should be the 120s.
T2 requires 120 invention.
I don't see a benefit for skillers, explorers, or mini-gamers
It looks like I'll be switching capes more often.
Every now and again I read over the google document that's an example of how this tiered system would be structured and some of these were things that came to mind as well.
(To make it clear I'm talking to Jagex from here on out)
Your own words in the first google doc:
"What goes into the Lore category?
Anything which primarily involves the gathering of story & lore, or its heavily tied to a quest.
What goes into the Combat category?
Anything which primarily involves combat.
What goes into the Skills category?
Anything which primarily involves core skilling"
Combat skills are.. well.. combat skills so I do have to echo what Uncl said following that logic regarding the combat category shouldn't all 99 combat skills and slayer be under that rather than skills? Argubly they are "skills" but not in the same sense as woodcutting, fishing etc. when people think "skiller" combat skills don't come to mind.
In regards to benefits for category specific "capes" (?) should each category gradually add up to all the benefits of a full comp cape that are combined by combining each respective T1-3 capes? Skilling T1-3 could maybe open up skilling relevant benefits, whatever they could be. Areas I've no idea, same for activities and lore. Combat T1-3 capes could/should add combat stats that progressively get higher.
With the updates to the design doc I still have issues:
T1 combat should require 99 in all combat skills and slayer.
T3 should have the 120 in all combat & slayer
T2 requires 120 invention.
The whole point of this rework was for pvmers, so not having stat requirements defeats the purpose of this rework.
For skilling, T1 should be 99s in all non-combat, not counting slayer, but including invention.
T3 should be the 120s.
T2 requires 120 invention.
I don't see a benefit for skillers, explorers, or mini-gamers
It looks like I'll be switching capes more often.
Every now and again I read over the google document that's an example of how this tiered system would be structured and some of these were things that came to mind as well.
(To make it clear I'm talking to Jagex from here on out)
Your own words in the first google doc:
"What goes into the Lore category?
Anything which primarily involves the gathering of story & lore, or its heavily tied to a quest.
What goes into the Combat category?
Anything which primarily involves combat.
What goes into the Skills category?
Anything which primarily involves core skilling"
Combat skills are.. well.. combat skills so I do have to echo what Uncl said following that logic regarding the combat category shouldn't all 99 combat skills and slayer be under that rather than skills? Argubly they are "skills" but not in the same sense as woodcutting, fishing etc. when people think "skiller" combat skills don't come to mind.
In regards to benefits for category specific "capes" (?) should each category gradually add up to all the benefits of a full comp cape that are combined by combining each respective T1-3 capes? Skilling T1-3 could maybe open up skilling relevant benefits, whatever they could be. Areas I've no idea, same for activities and lore. Combat T1-3 capes could/should add combat stats that progressively get higher.
06-Apr-2019 23:12:52