From the news post:
Comp Cape Design Update
As you know, we've been working with the community to redesign the comp cape from the ground up, making it more fun to work towards and less essential to high tier builds.
If you've been following along with the design document, you'll know that we've been making some changes to the way achievements are categorized, most notably by removing the 'completionist' category and redistributing the achievements within between 'miscellaneous' and a brand new category called 'lore'. Each category will also be split into tiers, with different rewards for each tier.
For example, here's how we've categorized the 'combat' achievements.
Tier one:
Reaper Crew (defeating every boss)
So, basically, nothing has changed. All you're doing is adding higher tiers for elite pvm'ers to brag about.
You still need 1 of each catagory for the comp cape. The lowest tier catagory denotes which tier comp you can wear.
See the diagram on page 6 of the googledoc.
From your own Dev-blog
Problem 3
"The third significant problem we're aware of are specific problematic requirements which keep recurring, especially reaper and castle wars. Reaper has two closely related issues - it adds both hard PVM content and forced group content as requirements, which locks out players who can't or won't do either of those things."
08-Apr-2019 15:03:09
- Last edited on
08-Apr-2019 15:12:08
by
Jon Bon Jovi