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Comp Cape Rework Dev Update Thread is locked

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I Am Kuradal
Oct Member 2014

I Am Kuradal

Posts: 761 Gold Posts by user Forum Profile RuneMetrics Profile
literally ruining the game in 1 update removing all loyal players from the game by stripping a cape they spent days on getting i mean days (castle wars req is 800 hrs by its self) and you are taking it away, good way to ruin the game #thatwordthatdescribespeoplewithamentaldissorder

27-Mar-2019 05:26:09

DarkBaph0met

DarkBaph0met

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
I Am Kuradal said :
literally ruining the game in 1 update removing all loyal players from the game by stripping a cape they spent days on getting i mean days (castle wars req is 800 hrs by its self) and you are taking it away, good way to ruin the game #thatwordthatdescribespeoplewithamentaldissorder



Oh great, another whiney crybaby. “You’re ruining the game,”

Then go play OsRS and stfu
As Above
So Below

28-Mar-2019 05:42:09

Hupw
Apr Member 2017

Hupw

Posts: 1,861 Mithril Posts by user Forum Profile RuneMetrics Profile
@DarkBaph0met
A lot of completionists feel exactly the way I Am Kuradal does about it. Probably because they actually have the completionist cape.

On another note. Only one of my complaints have actually been addressed (removing MQC and max) from P2. I still hate the design and am flabbergasted that this tone-deaf design proposal ever saw the light of day.

You are rewarded nearly EVERY step of the way from max to regular comp. spells, skilling areas, skilling perks, prayers, experience, equipment, teleports and more. why is this not enough?

a better question is, why do you think that adding a whole bunch of new capes while nerfing the completion bonus is somehow going to be more attractive? you are effectively giving out a watered down version of the previous completion bonus and pretending it's somehow better. You are also ignoring the literally thousand or more rewards you get along the way, while claiming there isn't anything between max and comp, which is absolutely comical!
H̸̛͘͠Į̸̛͜͜

28-Mar-2019 12:09:51

Strategist
Oct Member 2010

Strategist

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
I never liked the idea of changing completionist cape, including trim. I remember when i was afking castle wars before i even maxed to get the trim req. Castle wars was mostly afkers upstairs and there were still games 247. People would complain about how the 5k game req was stupid. This was over 5 years ago. Jagex, you've failed to do anything about trim req back when less than 500 people had it. Today, theres over 2k people who have/had trimmed completionist cape. I dont think removing the cape or making simplified versions of it is right to any current comper or anyone who has almost made it to trim. I also feel you've made the castle wars req easier already. It went from 5k games to just full profound, and then thaler was introduced. Not to mention castle wars enhancers.


Also ive spent lots of time getting the completionist cape (t). Time I could have spent skilling instead and achieving 5.4. If you're going to reduce the comp req, i feel i need compensation for my time doing these removed reqs. Please introduce a buy back option for my time spent, perhaps 100k exp in lamps for every hour spent doing these said reqs. I'd like an option to remove my castle wars game count for experience (also mobilizing armies). I know the buyback idea sounds crazy, hopefully crazy enough for jagex to go ahead and do it along with their crazy proposal.

Strategist.
A current trimmed completionist cape player.

29-Mar-2019 12:24:13 - Last edited on 29-Mar-2019 12:25:06 by Strategist

Bfmv
Jan Member 2019

Bfmv

Posts: 177 Iron Posts by user Forum Profile RuneMetrics Profile
I’m just confused about the whole “freezing” the legacy comp capes. So if I own a comp cape and it’s in my bank but I cannot wear it because of new content and when this comp rework comes live. Will I be able to wear the comp cape I have in my bank or will I still need to complete the content before the rework happened?

04-Apr-2019 11:02:42

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Bfmv said :
I’m just confused about the whole “freezing” the legacy comp capes. So if I own a comp cape and it’s in my bank but I cannot wear it because of new content and when this comp rework comes live. Will I be able to wear the comp cape I have in my bank or will I still need to complete the content before the rework happened?


The current comp cape will literally remain the same as it had been for quite some time now: New content won't get distinct requirements, existing requirements (mostly music, quests, bosses and skills) will be updated. It also still will remain obtainable for those who haven't obtained it yet and it needs some low maintenance from those who got it.

If you want one of the new capes you'll probably have quite some work to do if you barely fulfill the legacy comp requirements. You'll be decently covered in lore, combat, skills and exploration, but you'll be lacking in the misc and minigame categories - most likely failing out even at tier 1. So basically both the modern and legacy comp capes have their own set of requirements not fully covering one another.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

04-Apr-2019 14:46:54 - Last edited on 04-Apr-2019 15:01:02 by Rikornak

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Re: latest update.

- Please rename Lore to 'Quests and Lore' and Activites to 'Minigames and D&Ds'.

- The combat category is very lacking, as it just involves bosses and boss achievements. It absolutely should also feature Slayer and combat minigames/D&Ds (PvP like Castle Wars and Soul Wars and Fight Pits, as well as PvM like Pest Control and Champions' Challenge and Demon Raids) because those are a major part of combat in RuneScape. Arguably more important than bosses. (the relevant achievements would sit in multiple categories) Please revisit this, because the current plan, i.e. just bosses, is not representative at all.

- Swap tier 1 and tier 2 in skills. Getting a max cape is much, much, much harder than getting all skill achievements.

- Tier 1 activities is too easy. Almost trivial. See for instance the minigames and D&D achievement suggestions in my thread; tier 1 should be all easy and medium ones at least. Definitely much more than 'play each activity once'. Looking at the table of suggestions, max level in BA should be tier 1 or 2, all Heist perks as well, 4000 chompies shouldn't be in that category, playing a full round of TGOP should be tier 1 (as should most stuff in tier 2 atm), all Lunar Spells on the other hand tier 3. But most importantly, skill, misc and especially activities/minigames need hundreds of new achievements before capes can be justified. Please ensure to take time to make these before rolling out the rework.

I'm still happy with the design, but the currently suggested division of tiers just doesn't work. And the other major problem is that skills, misc and minigames need a lot more achievements. Also I would argue comp should still require misc. For isntance, the achievement to fully fill your POH armour case (if and when that is made an achievement) would go in misc but it's arguably one of the most perfect/representative signs of being a completionist.

Cheers!
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

04-Apr-2019 20:15:06

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Update 2:

I just read in the document that only skills and lore will get capes... is this serious? I was looking forward to the minigames and miscellaneous capes the most of all! :( Meta achievements are fun of course but I don't see why these categories do not deserve capes of their own? (yes they have too few achievements at the moment, but that can and should be remedied by adding many more! :) )

If it takes too much dev time, just take the quest/lore capes and recolour the blue bits red (for minigames) or green (for exploration/areas). It's a bit cheap but still very cool, and should take very little additional time.

Quite upset about this, I was so looking forward to these capes, only to find out they aren't planned...
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

04-Apr-2019 20:19:28

Bfmv
Jan Member 2019

Bfmv

Posts: 177 Iron Posts by user Forum Profile RuneMetrics Profile
Ok that makes sense, but also I have had comp cape for over 5 years now. I just don’t have the requirements of it right now like, solak and ed2 and ed3. So I’m not that far away from getting comp cape and wearing it again. I was just wondering if I could wear it after the update since it’s been in my bank for about 2 years now.

04-Apr-2019 20:29:13 - Last edited on 04-Apr-2019 20:30:13 by Bfmv

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