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Comp Cape Rework Dev Update Thread is locked

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Pandora v5

Pandora v5

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
The changes look good and reasonable but I want to make two points/suggestions:

First, I don't see the necessity to remove the quest and master quest capes from the game. The quest cape has been around for as long as I remember and it hold a lot of emotional value for those who enjoy questing. I would suggest making the quest cape equivalent to t1 lore, the master quest cape being equivalent to t2 or t3 lore and adding either a cape in the middle or a cape for the last tier with more requirements. Quests are such an integral part of the game, moving the story forward and unlocking cool features and it really upsets me the cape might be gone.

Second, the passive stat bonuses seem a little strange. It would be a brand new functionality that doesn't exist with anything else and while it seems like an exciting way to fix some of the issues, I again do not see it as a necessity. This is just a minor point.

Thank you for your hard work. I really hope you consider keeping quest and master quest capes.

12-Mar-2019 20:15:28

Lithrindar
Apr Member 2018

Lithrindar

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
[1/2]

Generally, the update sounds good (ie. making cape specific perks passive, legacy comp available incase people lose access), but a few things stand out as problematic.

If it matters, I've got a comp cape, mqc and I'm semi close to Trim comp but have absolutely no interest in Castle Wars (glad to hear that might be being thrown out)

Mqc/Lore3 - Please allow us to keep the exact same look for the mqc somehow. A legacy version, Lore 3 cape, however you do it, just do it, it's the best looking cape in the game by a long shot and lots of people agree.

Maxcape specific - Don't remove the recolouring on maxcape. Rename it Skiller 1, or whatever, but add the recouloring option to those capes. I don't use it personally, since I don't like the look (I use mqc everywhere, all the time) but the other replies to this thread alone should show you that many people love it. Messing around with the colouring options was pretty huge fun in the past, though, and it's a huge part of why people bother spending hours grinding skills they just don't enjoy in order to unlock those capes.

Skiller - Please don't do something silly like Skiller 1 = all 99s, skiller 2/3 = all 120s, skiller 3 = all 200ms. Very, very few people want to grind out every 120 or 200m and it'll just hurt the game. Maybe like skiller 3 requires having ONE skill at 200m? Maybe. That wouldn't be popular, but whatever. Could just be something like having some number (3 like current comp reqs? 5?) of skills at 120 since that's more realistically doable and people could choose the skills they want to focus on.

12-Mar-2019 20:16:47

Lithrindar
Apr Member 2018

Lithrindar

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
[2/2]

Minigames - Please try and do a good job of the minigames cape and don't just have a lackluster 'finish 100 games of everything for minigames 2/3'. Minigames were a huge part of what people actually played and fixing the state of them might well bring a lot of players back to Runescape. If it takes extra dev time to do it properly, take the time. People will complain, but ultimately, most would rather wait longer for a great update than less time for a weak one. Maybe Thaler could find a way to be worked into the Minigame stuff, since that would encourage people to play what they enjoy, rather than forcing certain goals on each. I'm not really sure what to suggest about the minigame stuff, I just wish they were still active.


Combat - Please don't just throw Final Boss or Insane Final Boss into Combat 3 since that'll just lock a lot of us who aren't interested or able out of achieving Comp tier 3. A total number of bosses would be fine, some of the boss specific achievements would be fine, but for a large number of players, super endgame team based bossing (ie Solak, AOD) just isn't realistically either possible or appealing. Personally, I dislike relying on a team for content since it can be hard to get that many players together and interested in the same thing, the people who are already interested can be very toxic and I just generally don't enjoy large team socialising. Some people have weaker computers or internet, some people have disabilities, some people just hate people, there's a pretty large number of reasons why a requirement along the lines of 'Kill every boss 100 times' for Combat 3 would be bad. Honestly, even 'Kill every boss once' sucked and just resulted in a situation where a lot of people paid a huge amount of money to a few people to get them a boss kill but it vaguely made sense from a 'completionist' stand point.

12-Mar-2019 20:17:05

Hazarmaveth

Hazarmaveth

Posts: 111 Iron Posts by user Forum Profile RuneMetrics Profile
Overall I like the idea, but there are several issues with it:
1. Making perks and stats stick to you permanently is a bad idea. Just makes things too easy. It makes sense that you have to work to get the capes which allow you to get several perks at the same time. This goes for Ava's etc and also to the combat stats of the capes.

2. As many others said, keep qpc and mqc, just make them t1 and t3 lore, and make max t1 skilling cape. And yes, add skilling capes and combat capes.

3. It doesn't make much sense to get high level combat cape from doing fishing or wc, is it? I think the new combat cape should get highest combat stats and include some combat perks, skilling cape should give lower combat stats but better skilling perks, and mqc should stay as it is. Then, the comp cape of each tier will give the stats and perks of the combat, skilling and lore capes of that tier.

4. And of course tiers 2 and 3 should give better stats and perks so you have a reason to work for them. And they need to be given by wearing the cape and not all the time, so that capes won't be cosmetic only.

5. As someone mentioned, exploring tasks are divided to 4 tiers, so might be better to divide these new capes/tasks to 4 tiers as well (and keep exploration tasks req for comp, didn't see it mentioned in your blog).

6. Eventually people who already got comp should get the new t3 comp pretty quickly so it's not like all their work will go to trash. The current comp and trimmed should be locked and remained as an exclusive capes that won't be available anymore to new players (but give a few more months for people to get it before you lock it).

7. Whatever you do, comp should include all aspects of the game (including high level pvm). If you're not up for the challenge you won't get the cape. (Not a pvmer myself so might not get comp that way. But otherwise it's not comp).

12-Mar-2019 20:22:34 - Last edited on 12-Mar-2019 20:24:40 by Hazarmaveth

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I generally really, really love the concept so far, as it a close meta might give the players a final push to finally do that last cheevo to unlock it. Maybe it would be nice to introduce minigame, misc and exploration capes later on?

Also - are you planning to give use even more achievements like the set released in November? It's also a way to keep players busy for a while.

Now the things I do not like as much:

- I don't like the idea to see the QPC, MQC and max cape gone. What will happen to the perks of the former two? Will a decent hybrid cape, which can emulate the all style bonus of the current cape also be introduced? The upgraded tok-haar cape certainly is a downgrade for now.
- It might be better to unlock the stat bonus gradually. They certainly should eventually cap out, but having the full bonus after completing a single tier 1 meta is a bit too cheap to be honest. Maybe it could be done after doing either t1 comp or any t3 category. That allows players who do not want to engage in specific kinds of content to actually earn the full bonus in their way, but would also allow to reward players who engage in a multitude of content. Maybe it wouldn't even hurt if that bonus is extended over several (not all) t2 cheevos.
- Keep the option in mind to introduce further tiers (4,5, whatever) later on. Content of all kinds get more prestigious over time and this might even be a chance to upgrade unfitting achievements into a more fitting level (i.e. CW gets upgraded to tier 4 and 5 when those are introduced - until it finally reaches an adequate tier as it stands). In general single achievements shouldn't be too off to the remainder (or even majority) of a specific set, which CW certainly manages for now. Don't get me wrong: I certainly think CW should exist as a minigame achievement, but I just don't think it can be adequately represented even in tier 3. Maybe it is feasible to fix that broken requirement.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Mar-2019 20:29:02 - Last edited on 12-Mar-2019 21:04:54 by Rikornak

Vaseth
Dec Member 2023

Vaseth

Posts: 11,958 Opal Posts by user Forum Profile RuneMetrics Profile
gunna make this short and sweet

"The Castle Wars requirement will either be found on a high tier of Minigame cape, or will only exist on the Trim Comp (Legacy) cape."

by making the top tier cape still require cw req, and keeping the legacy cape that still requires cw req, you fix NOTHING

rest is pretty meh, seems like your trying to reinvent the wheel tbh

if reaper is an issue, make silver reaper title requiring only solo bosses comp req, and gold reaper title requiring group bosses too a comp req, problem sorted without all this redundant overdesign

12-Mar-2019 20:32:20

Gator Dragon
Dec Member 2023

Gator Dragon

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Don't remove max cape! It's been my only goal for all these years in rs I've been working for, the only reason I haven't started over and gone to osrs where they get quality updates. If you remove the max cape ill feel like this past decade playing this game has been wasted :( I have no intentions whatsoever of going for comp, Max cape us the only thing I've got going for me in rs3 to work toward. Don't remove stuff, add new things if you have to, but don't remove my only goal and motivation to keep playing this game!

12-Mar-2019 20:42:13

Cb555
Apr Member 2011

Cb555

Posts: 3,544 Adamant Posts by user Forum Profile RuneMetrics Profile
Just immediate thoughts on each section for now:

Improved achievements and new capes: The category change makes sense, the completionist category always felt like it was just a list of cape requirements rather than a proper category anyway. The stepping stone capes is nice too, though I could ask many questions on the specifics of tiering, etc. Many of these are probably best left until the idea is a little more fleshed out mind.

Non-stat cape bonuses: I'm quite happy with this one - passives is a nice simple one. Interface idea for actives seems like a solid solution.
FAQ answers by 99/120 cape question, though I don't really like that a clunky interface is probably just going to be stitched to the new interface for this (or worse, 2 customisation options on a cape - 1 for 99/120s and a separate one for other actives). Can we at least look at merging these for those with the max/comp perk options.

The vast majority of those actives/passives can't be benefited from at the same time anyway so it's always bugged me how limited the system is - if I have to get a cape out to change the perk I might as well just use that cape directly instead of changing 1 of the 3 (only to have to change it back later, both times with a cost attached) in basically every non-combat scenario just because it's more convenient (and cheaper) that way in the long run.

Cape stats: This is certainly an interesting idea, though there's no doubt going to be a lot of balance questions surrounding it. Not making them strictly combat achievement reliant is nice as everyone wants the stats but may have very few of the combat achievements due to them being heavily boss-centric.

Continued in the next post!

12-Mar-2019 20:46:55

Cb555
Apr Member 2011

Cb555

Posts: 3,544 Adamant Posts by user Forum Profile RuneMetrics Profile
Continued from last post

Cape stat questions:
Would this mean nerfing some existing cape stats to offset the added base stats or would these simply be bonus stats on top of existing ones?
Will completing any T2/3 mean bigger bonuses in a similar manner or not? I'm not really concerned if not, just curious of the plan with these. I'd expect the increase from T1->T2 to be less than none->T1 if there is any.
Will there be any any benefit to doing any 2/3 T1(/2/3)s over just 1? I can understand avoiding 5 or all 6 being a stat bonus because it risks repeating past mistakes, but can we at least encouraging doing multiple categories rather than just any 1 surely?

The New Comp Cape: I can't really say much on this one currently as it depends very heavily on the specifics of the individual achievement tiering in the end.
Making having the cape essentially a cosmetic thing due to the other changes mentioned in the document sounds good at least.

Grace periods: I had one concern, but it's already answered in the FAQ!

Freezing Existing Comp & Trimmed Comp capes/Controversial Requirements
I'm assuming existing ones are going to be dumped as is in their existing rather messed up states with the controversial reqs just because it's easier that way? Admittedly this avoids potentially creating any more outrage than they already have at least - those missing those reqs should at least have a comp cape of some form they can use after this at least after all. As long as the new comp cape designs aren't considered inferior to the old ones for whatever reason this is probably the safer option.

Other: It's mentioned that max/quest capes are being removed in their current state as they'll be converted to skills/lore capes - is there any chance legacy cosmetic options could be kept for these rather than complete removal? The requirements to use the cosmetic options could be linked to being able to wear the equivalent lore/skills cape still.

12-Mar-2019 20:47:12 - Last edited on 12-Mar-2019 20:58:24 by Cb555

G Robot
Dec Member 2015

G Robot

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello!

As a start with comp cape rework,if add more new content then would nice to not make that hard bosses.Specially since not everyone are good at with high end bosses like for example solak or telos.I havent managed to get telos even 100% enrage,i just suck at those higher enrage or high end bosses.I am owner of the comp cape and got it with my own ways but still point is that some bosses are harder for guys like me who ain't very good at it.

Best Regards
G Robot

12-Mar-2019 20:48:54

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