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Comp Cape Rework Dev Update Thread is locked

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Battledead5
Dec Member 2022

Battledead5

Posts: 546 Steel Posts by user Forum Profile RuneMetrics Profile
Here's an idea that I think could be a fair compromise. take each element of the comp cape: all things involving quests, everything involving bosses, skills maxed, lore etc and make each category a piece of the cape being able to assemble the pieces as you complete them giving you access to the comp cape for what you're able to complete with each piece giving a new benefit to the cape. the trim obviously coming from the minigame portion. Just a rough draft here let me know what you guys think.

19-Mar-2019 16:14:42

Caden Gard

Caden Gard

Posts: 1,145 Mithril Posts by user Forum Profile RuneMetrics Profile
7th Star said :
Im not Comp and wont ever be, and imo all the work that those who have comp should not be devalued. Doing this is more likely to lose alot of players instead of bringing new players in. Max used to be unique until all the free xp making max so easy to achieve.

Leave that lovely cape alone. Its a stupid idea, rework all the dead content instead. Just my opinion

Ditto. Fix the broken content, and then revisit the problems of Capes after the "Unstable Foundations" have been properly fixed. As far as I have read, there are exactly ZERO problems with the Max Cape, it's all the baggage that comes AFTER that, that seems to be the issue.

Simple Question: What things would a truly accomplished player have done, and which actions or activities could be passed up entirely, and this player would still be considered one of the most accomplished players in the game?
The real problem is that each player has a distinct and individual answer to this question.
[Graphics] Drivers Wanted.

19-Mar-2019 18:25:15 - Last edited on 19-Mar-2019 18:37:38 by Caden Gard

Kanjer55
Dec Member 2020

Kanjer55

Posts: 28 Bronze Posts by user Forum Profile RuneMetrics Profile
Hi all

i own only a max cape and not desire for other capes ( i hate bossing)

please dont change the cape's leave them as they are


the only thing u should do is to bring mini games alive again (maby new rewards

just skipp the whole idea and work on improving the mini games

the ppl who grinded for there cape deserve it

to the other players of RS PEACE

19-Mar-2019 21:51:30

Greek Theos
Mar Member 2018

Greek Theos

Posts: 811 Gold Posts by user Forum Profile RuneMetrics Profile
I am actually very interested to see where this leads to.
I started Runescape somewhere in 2005, played very actively until the EOC update and then quit until about a year ago. In the time I was gone, Runescape had changed completely. When I had quit, there wasn't such a thing as a completionist cape. After maxing sometime last year, I Immediately started my Comp grind. before Maxing, I was a player who said, "I'll max, but I'll never comp." that changed as soon as I maxed, as there wasn't much else to occupy my time with. I am currently just two ports missions away from comp(and have been for several months) I didn't really know much about ports before I started my Comp grind. I think it will be a revitalizing update to have multiple levels of completionism, and multiple capes to acquire along the way.

I don't like that the reason this update is even being talked about it because of people complaining about how a top tier cape is locked behind comp, imo, top tier content should require top tier achievements. for those who whine about never getting a top tier cape because they simply won't go for comp, can just settle for their 2nd best in slots and be called out for what they are, LAZY!

Overall excited about this.
-easier capes to obtain= Lower benefits
-harder capes to obtain= Best in slot.

20-Mar-2019 13:17:12

Uncl
Mar Member 2013

Uncl

Posts: 13,097 Opal Posts by user Forum Profile RuneMetrics Profile
Leave the comp cape alone - it's balanced. It's an achievement that shows you've at least tried it all ( kinda ).

Buff the comp(t) - ok, this means you've really done it all

Introduce a cape between Max and comp - the combat cape.

The combat cape would have stats between the max ( harder cape to get ) and the comp cape ( harder cape to get ), but closer to comp. You can be level 1 fm and get the new combat cape. It's not BiS, but it's better than max and shows an achievement in combat. The new Combat cape would have ZERO perks - just stats.

Give a 2 month grace period on comp/comp(t) updates.

I do not agree with giving passive buffs from the comp as piecemeal.

The reqs for the new Combat cape would be every boss at least 25 times ( or 10 times in hard mode ), all the summoning, prayer, and combat related Achievements . Perhaps, have bosses drop fragments to make the new combat cape - maybe something like 1 in … 25 to 50.

IFB should give a player buff to 'all'

120dg cape needs to replace the ring of kings ( tele to dg, form group ).

Make CW armour degradables like tmw. Make it up to t85+ all class armour, requires x tickets/thaler to restore, and scales with the player. What do you have? T20,50,70? Allow it to be augmented if all 5 parts are owned and it's the max level. Shield could be all class, the sword is used to restore other parts

Non max/comp players still benefit from new capes.

If you do more, you get more.
My Threads:
Starting Player Owned Ports-v2

20-Mar-2019 13:31:24 - Last edited on 20-Mar-2019 13:44:55 by Uncl

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Greek Theos said :
I don't like that the reason this update is even being talked about it because of people complaining about how a top tier cape is locked behind comp, imo, top tier content should require top tier achievements.

That isn't the reason. The reason is that the comp cape has BiS combat stats whilst having a completely random and inconsistent set of requirements, most of which have very little to do with combat. This leads to people who just want the cape for it stats, and aren't completionists, trying to get the cape, which they would not do if it were cosmetic. And this in turn leads to many problems with all kinds of content - even unreleased updates. A best-in-slot combat cape should have nothing to do with completionism or the comp cape.

Uncl said :
Leave the comp cape alone - it's balanced. It's an achievement that shows you've at least tried it all ( kinda ).

Lol no it isn't.

Uncl said :
Buff the comp(t) - ok, this means you've really done it all

That would make the existing problems even worse...

Uncl said :
Make CW armour degradables like tmw.

Why? It's perfectly all right inside Castle Wars and cosmetic outside. The problem with the Castle Wars requirement on the cape isn't the usefulness/mechanics of the decorative armour.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
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20-Mar-2019 15:21:05

Roald Gold
Nov Member 2023

Roald Gold

Posts: 124 Iron Posts by user Forum Profile RuneMetrics Profile
If you must.... take the stats off the comp cape and put them on the player. If you must, add more achievement categories. Give people new capes for these new categories. Fine. But Please though, don’t get rid of the physical item of comp and certainly don’t remove its place or purpose in the game as the pinnacle of achievement. Consider not redesigning the comp and comp t as they are, because as it stands those two capes have huge legacy and tradition in the community. Making them cosmetic and replacing them with other newer capes that mean less is insulting to player that have earned them and dreamed after them and wasteful because why redesign something thats excellent. Take a lesson from the newest iteration of doctor who directors and stop yourself short of changing an icon into something less meaningful for equality sake. Now then.. with regard to t2 and t3 comp not having ANY addition perks or BiS for anything, all i have to ask of you is... WTF? Of course it should be BEST in SLOT for SOMETHING, right? I mean it can have an override like the gorajaan warped outfit, but it still needs to exist and to have a crucial function that you oughtta wear it for. I hypothetically didn’t just invest thousands of hours into this thing to look at it. No, i hypothetically want to relive my happiness that i even got this cape ever time I use this quality of life perk that comes with it. Max cape tele kinda flops in this regard because itsequivalent to the tokkar ring. At least the tokkar ring tele doesn’t require a waiting period to move after teleporting, and the teleport to that game that noone does for that karamja achievement puts u within 1 sq of a bank every time! That’s better than the max guild! (Minus ge). So like avoid that on the t2/t3 comp perk, but still come up with something good.

20-Mar-2019 15:57:47

Roald Gold
Nov Member 2023

Roald Gold

Posts: 124 Iron Posts by user Forum Profile RuneMetrics Profile
Like comp cape having all t99 skillcape perks or something for the highest version of comp. and as you get 120 capes those perks are added to it as wel (im assuming more are coming)l. A max cape is the low power version because it gives you 2-3 perks, for combat or akilling, but is limited. Whereas comp should be utility writ in gold. Maybe the tier 3 skiller cape also gives this feature, I dunno. But give comp t2/t3 rewards in this similar vein for all new categories of achievement. I read somewhere above about combining ring of kinship benefits of teleporting to daemonheim into 120 dung cape. First off, yes! well, add that in to t2/t3 as an additional teleport perk. And it could be in the reward tree for skills at the same time, simply rolling over into comp when you get it. While you’re at it, make the t2/t3 wearable in daemonheim, like 120 is, and functional as a shadow silk hood (120 cape as well) or something like that. Its not that op cuz mages gunna Mess u up either way. Maybe comp t2/t3 gets 1 free lockmelter use per x number c6 dungeons completed, just like globetrotter gets charges per clues completed. Somebody who gets comp/120dg idealy has spent A LOT of time in dungeons and probably acquired a love for it or at the least some fine tuned skills. This makes comp best inslot for them when they go back and makes dgs more funTheres a lot of rewards like this that could be fleshed out into perks for your new achievement categories and their respective capes and then rolled into the highest tiers of comp cape. I read above where someone posited that if you asked every player in the game what a completed player looks like theyd give you different answers. What should not be a question people hesitate ablout is what is the best multi-purpose use-case item in the game is : comp cape. Yes, i hypothetically wear it everywhere its perks are applicable because I love those activities and I’ve earned this awesome cape by doing a lot of those things

20-Mar-2019 16:37:31

SADDERS
Dec Member 2023

SADDERS

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Lord Drakan said :
Greek Theos said :
I don't like that the reason this update is even being talked about it because of people complaining about how a top tier cape is locked behind comp, imo, top tier content should require top tier achievements.

That isn't the reason. The reason is that the comp cape has BiS combat stats whilst having a completely random and inconsistent set of requirements, most of which have very little to do with combat. This leads to people who just want the cape for it stats, and aren't completionists, trying to get the cape, which they would not do if it were cosmetic. And this in turn leads to many problems with all kinds of content - even unreleased updates. A best-in-slot combat cape should have nothing to do with completionism or the comp cape.

Uncl said :
Leave the comp cape alone - it's balanced. It's an achievement that shows you've at least tried it all ( kinda ).

Lol no it isn't.

Uncl said :
Buff the comp(t) - ok, this means you've really done it all

That would make the existing problems even worse...

Uncl said :
Make CW armour degradables like tmw.

Why? It's perfectly all right inside Castle Wars and cosmetic outside. The problem with the Castle Wars requirement on the cape isn't the usefulness/mechanics of the decorative armour.


They should have just made a pvm cape for you people and left our capes alone , if they wanted to add more reqs fine but they shouldnt change any stats or anything else

20-Mar-2019 17:24:06

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