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Comp Cape Rework Dev Update Thread is locked

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Naativi

Naativi

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I saw several people suggesting to have mor lockdown weeks in a year, but I saw sometimes some hesitations. There is my proposition about this.

The only thing I would change is that I'm not sure I like the idea of Not losing our quest cape (or tier 1 lore cape) before six months if a quest come out at the beginning of the lockdown week, even if we have all requirements and did it first week. So I would propose to change this a little : Different lockdown week for different tier. For example, tier 1 seems to be quite easy, so even without rushing, a lockdown week each month seems fine to me. It could be 3 months for tier 2, and 6 months for tier 3.

After, we have a little difficulty : if the actual Max Cape (every skill at 99) is the tier 1 skilling, it is too short to get a 99 in one month by taking our time and explore the new content. For this reason, I would then suggest to move Max Cape (every 99) at the tier 2 skilling, and keep most of the actual skills achievements for tier 1, with (maybe) one 99.

There is of course the difficulty to balance each tier of different groups, since they all give the same bonuses, and some players seems to be able to rush 99 fast while quest cape can take time, especially for those who don't realy like it, but I suppose if we keep skilling requirements for each skill in tier 1, approximately almost as much levels than the ones needed for tier 1 lore cape, it would be approximately balanced.

12-Mar-2019 20:58:28

Lady for one

Lady for one

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
This looks good, I hope those who have comp capes already won't persuade you to give up on this idea. I almost had one once, but the requirements changed so that it was beyond me. It would be nice to have a reachable goal to work towards.

12-Mar-2019 20:59:06

Kinablu

Kinablu

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
I don't have comp cape and am nowhere near getting it so can't comment on how useful those changes would be.

But removing max cape and quest cape??? Please, please, PLEASE - DO NOT DO THIS.

Some of us have spent god knows how many years getting to those and now you're suggesting removing them completely? Stupid idea and makes all of the hard work done to achieve them utterly pointless. I will stop playing the game if this update goes through

12-Mar-2019 21:42:32

M aths

M aths

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
Some aspects look really good. Although removing quest cape and MQC does not seem right to me. Some ppl put so much time and effort trying to achieve the requirements for those (specially MQC which is likely a "120" Cape for quests and lore and that ppl really wanted to exist).

Moving exist comp and trimmed comp to a "legacy" version will for sure make them outdated and not relevant anymore, and ppl who worked so hard and put so many hours into this would be in vain.

Adding other capes is completely fine, specially when related to combat, but removing exist content or making it irrelevant is not the solution.

The main issue with Comp is that it forces ppl to do dead and group content. Like the group bosses for Reaper. Comp should be something you can achieve by yourself, your dedication, time and effort. And not having to rely on others. Reaper can stay a requirement but Group Bosses should not make part of this achievement. As well as dead content which should be revitalized.

12-Mar-2019 21:43:19

Reported
Oct Member 2016

Reported

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Don't like the concept,

I don't see why you would touch QPC, MQC, and max.

Also it doesn't need to be this complicated for comp. I think a huge deal of the active player base is comped and wouldn't like this update with the legacy stuff, since we dedicated so much time for the current lists. Just tweak the cape a bit by removing what most people complain about.

12-Mar-2019 21:52:29 - Last edited on 12-Mar-2019 21:56:54 by Reported

kingjbr

kingjbr

Posts: 237 Silver Posts by user Forum Profile RuneMetrics Profile
For the love of god and that which is holly DO NOT REMOVE MY MAX CAPE I love it because of its cosmetic value and being able to change it at will to any design I want. (Yer I realise fashionscape is a thing)

You talked briefly about having cape perks attached to the player but how would the max guild teleport work as I couldn't be bothered home teleporting to priffidanias and walking there.

As said previously just stop over complicating things haven't got the comp cape because I haven't put the time in ok I can live with that but don't remove just add a grace period Jesus not to too hard

12-Mar-2019 22:10:27

TabooFantasy

TabooFantasy

Posts: 113 Iron Posts by user Forum Profile RuneMetrics Profile
The concept is great. However it would still mean a lot to a lot of people that they could show off their achievements(max, mqc, etc.) with a cape as can be seen by reading this thread.

How about adding a single cape and completing any tier of any group would add something to that cape showing that you have completed that particular thing. This cape could also have the legacy cape variants adding something to it. It could also feature your veterancy and current veteran capes could become "legacy" as well.

Unlocking any of the achievement tiers (skills tier-1 for example) would make the cape available to you and add its own marking to the cape. Any tier you complete after that would add to the existing cape.

If you fail to complete all the added content by the time of the lockdown the items would be downgraded to their appropriate tier or removed if new tier 1 requirements are not met.

The features could be anything from adding stripes to the cape, certain emblems or a upgradeable particle effect.

This particular cape could also be only a cosmetic override and it wouldnt have to add any items into the game.
;)

12-Mar-2019 22:28:01

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
M aths said :

Moving exist comp and trimmed comp to a "legacy" version will for sure make them outdated and not relevant anymore, and ppl who worked so hard and put so many hours into this would be in vain.

Adding other capes is completely fine, specially when related to combat, but removing exist content or making it irrelevant is not the solution.


Legacy comp will be outdated but still relevant to those who think they are relevant.

The idea is to make old stuff that can't be agreed upon by a lot of players outdated so all kinds of players can march into better future cooperatively with the new and better system.

Regarding if something is relevant, it is all up to the eyes of the beholders. If you think it is relevant then it is relevant. However, you can't force the others to think something is relevant if they don't want to do it. For instance, we have legacy mode combat but is it relevant? If you like and use it then it is relevant. However, you can't force those who don't touch it with a 9000 foot pole to think it is relevant. That's the idea. :)

12-Mar-2019 22:29:17 - Last edited on 12-Mar-2019 22:30:23 by Dilbert2001

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