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Comp Cape Rework Dev Update Thread is locked

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Sephiree
Aug Member 2007

Sephiree

Posts: 105 Iron Posts by user Forum Profile RuneMetrics Profile
Grace periods should not be done especially since the bonuses are rewarded for each tier.
If a tier 3 req comes out you will still have the tier 2 bonuses rather than losing it all completely. Tier 1 and probably most of tier 2 should be easy enough to complete that it doesnt require grace periods at all.
You only require one of the meta-tiers for the full bonuses as it stands now, so if you have 2 or more meta-tiers you wont even lose anything with just 1 new requirement.
If you still insist of having grace periods make it 1 week regardless of the new requirement.
6 months is way to long and people will forget about requirements that have been added several months ago.

Some things might not need a rework but it could make it so much better. Whenever a new higher tier weapon or item comes out, people who have bought the previous tier for a high price also lost time and money. The same goes for comp cape. When something gets updated to make reqs easier, people will lose time and effort. Without change it can never become better and we all want it to be even better.

14-Mar-2019 12:21:34

Nissmo
Oct Member 2017

Nissmo

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
Remove dead content, mini-game reqs and team based pvm reqs

Do not know why we need to play stupid amount of time on mini-games for the comp, make it one round of each mini-game and its done

Not to deter the difficulty but more so to remove the crap, I am sure there is other ways to keep it difficult to obtain

Make a minigame/bossing cape or something and call it a day for the ones who struggled to get those reqs done.

Wow I got a "tier 3 skill cape" lameee definitely going to miss saying "I have a max/comp cape"

Lets not destroy the game further
Don't fear the enemy that attacks you, but fear the fake friend that hugs you.

14-Mar-2019 12:30:07

DarkNihility

DarkNihility

Posts: 612 Steel Posts by user Forum Profile RuneMetrics Profile
I mostly like how comp cape stands atm. I like how we have to try out the new content updates. As of how to determine what from the updates become a requirement, I think Jagex has it just right how they do it now. Only changes I would make would be to remove the reaper title requirement, and remove all requirements that require other players.

14-Mar-2019 12:39:00

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14-Mar-2019 13:03:44

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14-Mar-2019 13:30:19

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
Btw grace period for quest cape? How dumb is that? Who asked for that? What was the poll grace period question again exactly? Does anyone want to wear a quest cape doing a quest? Fuck that shit. Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

14-Mar-2019 13:32:03

Big Storms

Big Storms

Posts: 3,932 Adamant Posts by user Forum Profile RuneMetrics Profile
I see a lot of discussion regarding the grace period and would like to explain in more detail why I think a percentage based system is plain better.

First of all, let me discuss the issues of the proposed grace period system.

- If grace periods are introduced, they require constant upkeep. Either for every new achievement a timer needs to be monitored for when its grace period ends, or every 6 months (or whatever interval is chosen) Jagex needs to ensure to enter all the new achievements to the cape requirements.
I do not want to be harsh here, but I do feel that consistent upkeep of such a system isn’t Jagex their forte and will eat away developer time.

- If the new achievements are included in batches every few weeks/months, there are bound to be ones that are released shortly before they will be included, still creating a rush towards them.
To combat this one needs to either shift the period before they are included (creating exceptions and complicating the system even further) or plan the release of achievements around this system (making the system have an impact on the release schedule, which is extreme).

--Read below for the second part--
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

14-Mar-2019 13:42:27 - Last edited on 14-Mar-2019 13:44:03 by Big Storms

Cupidity
May Member 2012

Cupidity

Posts: 159 Iron Posts by user Forum Profile RuneMetrics Profile
BiggerDuck said :
>So, we’re getting new capes? What if I want to wear my old cape?

>The Quest Cape, Master Quest Cape and Max Cape (and their old appearances) will no longer exist in game. They’re effectively being replaced by the Lore-1, Lore-2 and Skills-1 capes. If you’ve keepsaked these capes, we’ll refund you. The old Comp and Trim capes will remain in game as legacy versions (see above).

[Insert Michael Scott's NO GOD! PLEASE NO!!! NOOOOOOOOOO here]

Please, no. Whenever Jagex graphically reworks something you have a habitat of making the rework ugly as sin.

See: Skillcapes, Jewellery, Armour, etc etc

Just no.


I agree, I want to keep my max cape thanks, I don't want it too be replaced with a cape everyone else has and looking the same. Max Cape is still unique which you can recolor to look different! I actually love my Max Cape it's an iconic item in the game along with Comp, Trim and Quest cape. Max cape is the only cape i have and your going to remove it and give me a cape i'm not even interested in. I've been playing RuneScape for 13 years and I want to keep my Max Cape, it's already a struggle to keep playing and actually enjoy the game anymore.

Keep Max
Slayer is love...Slayer is life
Cupidity ~ Clan: RSMV - We make music videos

14-Mar-2019 13:42:36

Big Storms

Big Storms

Posts: 3,932 Adamant Posts by user Forum Profile RuneMetrics Profile
--Continuation from above--

To me this makes the grace period system clunky and impractical. Now suppose instead of this system, we make it so that people can get the capes provided that they have completed a certain percentage of the achievement score.

This would mean people who complete more than this percentage of achievements score will not immediately lose their cape once new achievements come out, since they have a buffer.

This system does not have to be updated regularly: instead new achievements are automatically included in the calculation of the percentage. This means less time of developers spend managing this.

An added benefit is that player will have choice in what achievements to complete. This means two things: One, players can choose to complete the achievements they actually enjoy, which means less complaining about people being “forced” to do things they dislike. Second, developers can add more difficult achievements to the requirements without risking a backlash from the community.

Of course the difficulty of achievements differs quite a bit. As such this needs to be reflected in the score they give. Currently these scores can be quite arbitrary and I do see it taking quite a bit of development time getting the scores set as such that they accurately reflect the difficulty. A side effect of this will be that the total achievement score will be more meaningful.

I'd like to hear what others think about this and if I overlooked something.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

14-Mar-2019 13:43:16 - Last edited on 14-Mar-2019 13:46:41 by Big Storms

Aqua Star

Aqua Star

Posts: 1,891 Mithril Posts by user Forum Profile RuneMetrics Profile
Big Storms, that doesn't have anything to do with quests except maybe the menaphos ones when they needed you to get reputation before you could do them or whatever stupid thing they did I cant even remember. God knows how you ask a question about comp cape and then apply the results to quest cape. You get the quest cape after you have done the quest, simple. I've lost mine. Grace period isn't going to make me do ambassador. Now what's an unfun environment when you talk to people and see nonsense being said and stuff like that

14-Mar-2019 13:58:59

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