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Comp Cape Rework Dev Update Thread is locked

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Hupw said :
...


The important thing is you do no longer need to traverse the completionist path. A pure fighter isn't (likely) interested in the benefits the skiller and lore cheevos might bring to you - they just do whatever quest or skill is needed for them. A lorehound isn't in need of the combat boost the combat cape might bring (doesn't matter now if t1 would just contain all soloable bosses and a distinct player would fail somewhere there or actual the current full reaper with players being blocked due to group bosses). Yes of course always nice to have, but not actually needed.

Unless you want all benefits at once you just could ignore specific paths and just show you're a t3 skiller, lorehound or fighter - or if you want you could actually do all at once and show that you're a completionist. Or you could say you don't care for the new system at all and just get one of the current capes with random requirements. I could fairly well imagine that some of the current (non-trimmed) completionist will just focus on their path in the future - abandoning the benefits of other paths - but no longer obliged to engage with stuff they don't like.

Those players are not completionists - they're fighters, lorehounds or skillers - and when those players do no longer pursue content they do not like I actually could imagine the new completionist capes to be a fair share rarer than the current ones. I even could imagine there will be players who just do stuff, which gives them benefits - also not compers.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Apr-2019 07:18:07 - Last edited on 23-Apr-2019 07:37:22 by Rikornak

Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
it seems to me from looking in that it has already been decided (courtesy of Mod Jack) that reaper is staying where it is. That means the whole rework is a waste of time because it only came to pass because of the issue surrounding fixed group pvm.

You've already decided against the non-PVMers to keep the majority of PVM firmly on T1 completionist cape. But it looks as though you've started removing skilling requirements, Even debating removing Castle Wars? why?

If the PVMers don't want to do it then that's fine, they dont get trimmed. It's not a question of Can't, it's a question of won't! Therefore met with contempt and not support.

Everyone around this table, breezy especially are telling us the problems with OUR capes. You're not actually listening at all but talking amongst yourselves ignoring the reason you are there in the first place.

Stop this stupid rework and dedicate your time to actually bringing us content to play with

Anti grinding? And yet expecting non endgame PVMers to grind a 1000% telos kill *rolls eyes*

What you are is anti SKILLING - Catering to your twitch/reddit fans who consider farming Solak to be the idea of fun.

23-Apr-2019 09:16:49 - Last edited on 23-Apr-2019 09:19:48 by Smasherley

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Feedback regarding updated requirement list:

Quests/lore:
- Benedict's tour shouldn't be on here at all, but go under misc. It's not lore- or quest-related at all.
- 10 elder chronicles should be tier 3 I guess; it's not that hard but it does take ages and is only tangentially lorey.

Combat:
- As I said before (e.g. here ), it should include Slayer, PvP minigame and PvM minigame/D&D achievements. It REALLY should; current selection represents only a tiny part of combat.
- Finish Him! is definitely tier 3, it's insanely difficult.

Skills:
- Also as I said before, maxing should be tier 2 (you can easily get tier 3 in all other categories without ever maxing, so having it on tier 1 is ridiculous).
- Dahmaroc should be tier 2, if you actively go for it it isn't difficult. The rocks aren't that rare.
- Slayer Codex can be tier 3 here, but it should also be listed under combat.

Exploration:
- Full Seren symbol is better for misc or maaaybe tier 3 skills, but definitely not tier 2 exploration (the pieces are stupidly rare).
- Strongholds of Security and Player Safety and the Great Gielinor Run are easy, should be tier 1.
- Salty and Sandy should be tier 3.
- Implings for Daffyd falls more under skills (Hunter), but can be shared I guess.

Activities:
Apart from lacking many achievements (again, see thread in signature for suggestions), this is a joke.
- Score 1111 in Big Chompa, 30 agility pillars, broodoos, Vinesweeper, Trawler, Pyramid Plunder, Pest Control repairs, Great Orb Project, Heist perks, solo Shifting Tombs should all be tier 1. They are either really easy or entry-level.
- All Lunar Spells should go under skills, since Livid Farm isn't a minigame. Either way it should be tier 3.
- All clue hidey-holes should be tier 3 since the master ones sometimes require some insane stuff.
- Master of Assault should be tier 1. Penance King can stay tier 2. Or vice versa, also fine.
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

23-Apr-2019 09:38:41 - Last edited on 23-Apr-2019 09:45:30 by Lord Drakan

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Also, my favourite example, "fill your POH armour case." It isn't currently an achievemet (yet) but really should be (magic wardrobe, too), and it should be required for a comp cape since it's basically the definition of completionism, showing off experience/mastery of various minigames, combat encounters, skill training things, and quests. But the only category it could possibly go is Miscellaneous - so how would this work? Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

23-Apr-2019 09:59:54

Christbaum
Oct Member 2023

Christbaum

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
Hey,

have i understood it right, that everyone with 99 in a skill can wear a Skilling-Cape (and recolour it)?

And with the normal Quest-Cape i can get the Tier 1 Cape, right (41:32 in the video)?

Greetings
Autumn
&
Winter
are the best Seasons. :D

23-Apr-2019 10:37:06 - Last edited on 23-Apr-2019 10:56:51 by Christbaum

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Christbaum said :
Hey,

have i understood it right, that everyone with 99 in a skill can wear a Skilling-Cape (and recolour it)?

And with the normal Quest-Cape i can get the Tier 1 Cape, right (41:32 in the video)?

Greetings


The Quest Cape literally is the new tier 1 lore cape, akin to the MQC is the new tier 2 lore cape (with slightly reduced requirements).

As for skill capes it's a bit different - there are the skill capes as you know them for a single 99, there are expert capes for having 99s in a set of skills, there is the max cape (see this as the tier 0 skills cape) for all 99s, there is the tier 1 skills cape for being literally maxed (all 99s + 120s where applicable) and then t2/3 with additional requirements on top of that.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Apr-2019 11:13:45

Christbaum
Oct Member 2023

Christbaum

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Christbaum said :
Hey,

have i understood it right, that everyone with 99 in a skill can wear a Skilling-Cape (and recolour it)?

And with the normal Quest-Cape i can get the Tier 1 Cape, right (41:32 in the video)?

Greetings


The Quest Cape literally is the new tier 1 lore cape, akin to the MQC is the new tier 2 lore cape (with slightly reduced requirements).

As for skill capes it's a bit different - there are the skill capes as you know them for a single 99, there are expert capes for having 99s in a set of skills, there is the max cape (see this as the tier 0 skills cape) for all 99s, there is the tier 1 skills cape for being literally maxed (all 99s + 120s where applicable) and then t2/3 with additional requirements on top of that.



Thank you very much for the quick answer. :)

Greetings
Autumn
&
Winter
are the best Seasons. :D

23-Apr-2019 11:20:31

Hupw
Apr Member 2017

Hupw

Posts: 1,861 Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Hupw said :
...


The important thing is you do no longer need to traverse the completionist path.


Except you do. You still need to max your stats, you still need to do most of the quests and you still need to grind out minigames and achievements. Really, the only thing that is changing is that you get your 1% dps bonus from your cape in a different way. not a whole lot has changed, as i laid out in the post I'm pretty sure you're replying to.

PVM is what you do with all the stuff you unlocked by playing the game, which is why this entire comp cape rework just feels so tone deaf and disconnected from how the game actually works. Watch some PVM streamers to see how PVM actually works and what PVMers actually use. If you have completed the game a long time ago, (or if you're jagex and have never played your own game) you might be surprised by what the most useful things you use during boss fighting actually requires.

"You cannot avoid doing things you don't want to do when most of the game's content is locked behind quests, minigames and skills"
H̸̛͘͠Į̸̛͜͜

23-Apr-2019 12:10:22

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Hupw said :
...


Yes - you need specific quests, you need specific skills and you need specific minigames for pvm - but the very important thing - but in neither category you wouldn't need everything anymore. You got every relevant dungeoneering unlock chipped aways long before you hit level 120, you don't need level 120 invention and you do not need level 120 slayer - with the 99s it looks similar - prayer, herblore, summoning, smithing and obviously the combat skills are everything you need at 99 right now - for the remainder you got everything relevant at a point before that. Also one important difference - you usually only need to obtain it once, it doesn't need any maintenance after you obtained it - replacing consumables also is easier than unlocking them in the first place.

As for quests - what do you need: Obviously curses, prif and a couple of nice unlocks every now and then - but once again: Some quests offer irrelevant rewards and aren't needed for higher levelled quests, which might for themselves have something potentially interesting. You can absolutely feel free to ignore them then if you're not interested in a lore cape.

Minigames are even more extreme - let's face it: Most minigames do not have relevant rewards at all right now and you could absolutely feel free to ignore them if you don't need a specific reward for your style of play. For instance Castle wars - the sole reason I have to unlock it then would be a set of area achievements and one cheevo in each t1/2/3 minigames - that's it - if I don't care for minigame titles (and it extension higher tiered comp capes) I can fully ignore it. I win one game and fire a shot with the catapult and would have reaped everything relevant from it. It obviously isn't so extreme with all minigames that you would have to waste tons of time for absolutely nothing, but it serves as such a good example for that.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Apr-2019 12:30:35 - Last edited on 23-Apr-2019 13:18:51 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Also one all time classic: I wouldn't need to have to bother getting the livid farm spells for a combat boost anymore - would save quite a bit of time if I do neither care for the spells nor t2+ activities metas. Certainly relevant unlocks - but does a specific player actually needs them? Do you or I need a 'Bones-to-peaches'-spell from MTA for your or mine style of play? The whole sequence can be continued for all minigames.

If you or I say no and do not do it in consequence we have disqualified ourself as a t2 minigamer (and once again in extension comper), but it wouldn't block anything on a distinct style of play - once more: Be it fighter, lorehound or skiller (of course restricting my set of tools available).

And yes - it works for each class of player - they will always need certain things from other categories - but certainly never everything - unless they want to call themselves comper - it's as easy as that. And if a players wants to traverse some other path at one point they easily could. They likely will at least have come into touch with it before.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Apr-2019 12:31:53 - Last edited on 23-Apr-2019 12:50:39 by Rikornak

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