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Lack of New Quests Thread is locked

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Some "customers" have failed badly at the same attempt already since 2014. Jagex only made less and less quests. This thread showed some of these failed "customers":

http://services.runescape.com/m=forum/forums.ws?341,342,132,65411098,goto,1

OP's quotes on comments of Jmods on quests (Page 1, Post 6) summed up the situation which have not changed in 4.5 years:

"The root of the problem
One can think of various reasons why we are getting less quests (note that this is all speculation, albeit well-reasoned).

First of all, quests take up a lot of resources. Especially now, where quests often have us visit new places that have to be unique. Rite of Passage is extremely expensive according to Mod Jack, and I imagine Fate of the Gods will also have been since Freneskae had an all new non-recycled environment. According to Mod Osborne, five (I believe, may be wrong, but definitely five-ish) quests are usually in development at any given time and quests can take quite a while to make. (up to a year - but that's very rare and only for the WGS's out there really)

Additionally, other large projects also require a large budget, which may well inhibit quest release. Think RuneScape 3 or Prifddinas - these had/have a very large team of developers, designers, Quality Assurance testers, artists, etc. working on them, who would then be unable to work on quests."


The "customers" can demand one thing, but whether the company has the time, resources and budget is another.

Last but not least, one of the Jagex content development team is working on a quest already. It probably will come out this year.

16-Sep-2018 20:25:42

SIXTY-NIN3
Feb Member 2016

SIXTY-NIN3

Posts: 982 Gold Posts by user Forum Profile RuneMetrics Profile
Hunteresque said :
SIXTY-NIN3 said :
To be fair, it's hard to take any storyline seriously after the far-reaching ramifications of Endgame . Especially if it's from a "bottle" (read: self-contained) quest.


I agree that it was rather unexpected but we still haven't had any confirmation of what's happened with that ramification nearly 2 years on. Quite sad really.

We'll see when the Elder God story progresses, no doubt. I'm actually glad there was a lull, because it'd be wildly OOC for Sliske to seek instant gratification after culminating his master plan for centuries, if not millennia. He's going to spring the "reveal" at the worst possible minute.
“Nothing is so common as the wish to be remarkable.”

16-Sep-2018 20:36:01 - Last edited on 16-Sep-2018 20:38:04 by SIXTY-NIN3

Bandosian
Dec Member 2019

Bandosian

Posts: 901 Gold Posts by user Forum Profile RuneMetrics Profile
I also just came back from a break and was disappointed. I plan on going on another.
"I see a world where there is no need to flatter and deceive: where power is there to be taken by those with the strength to do so." - Bandos

16-Sep-2018 20:37:11

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
SIXTY-NIN3 said :
Hunteresque said :
SIXTY-NIN3 said :
To be fair, it's hard to take any storyline seriously after the far-reaching ramifications of Endgame . Especially if it's from a "bottle" (read: self-contained) quest.


I agree that it was rather unexpected but we still haven't had any confirmation of what's happened with that ramification nearly 2 years on. Quite sad really.

We'll see when the Elder God story progresses. I'm actually glad there was a lull, because it'd be wildly OOC for Sliske to seek instant gratification after culminating his master plan for centuries, if not millennia.


I think the Elder God quests will be very interesting. Remember, Jas says they will destroy Gielinor if we can't prove our worthiness. It hints on the Elder God is experimenting something important and we are the subjects. Also, these new quests should unveil how the Dragonkins got tangled up with Jas and were eventually enslaved.

Perhaps the Elder Gods haven't found the results they want from the Kins, and now it is the World Guardian and Gielinorians' turn to carry the torch. ;)

16-Sep-2018 20:42:32 - Last edited on 16-Sep-2018 20:43:12 by Dilbert2001

Hunteresque
Jul Member 2011

Hunteresque

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
Dulcis Nex said :
Dilbert2001 said :
As customers, our feedback and criticism can push a company to improve or change direction. And recently Jagex's performance has been very poor.
You do always fight Jagex's corner and defend and support every bit of monetisation and defend their lack of content. I don't understand why a paying customer would be such a bootlicker and not ask for more content for the game they enjoy from a company whose profits have soared.

220 quests have been released to date excluding reworks. Since RS Classic thats an average of 12.9 per year.
This average has been brought down significantly over the last 5 years as Jagex have released less and less content compared to previous years, particularly quests. We have had two quests in 9 months as the price of membership has increased while MTX promos are being pushed out on a weekly basis. Jagex are monetising the game in every way they can, but the quality and quantity of their content has been decreasing.

Let's compare 2018 to ten years ago.
2018 (9 months in): 2 quests (1 short 1 long)
2008: 18 quests (including many very long, well written quests such as While Guthix Sleeps, Defender of Varrock, Summer's End)

Was 2008 a quest oriented year? Jagex also released Summoning, Corporeal Beast, Fist of Guthix, Stealing Creation and various other additions.
Quests, Minigames, PvM, PvP, Skilling... It's almost like there was a time when Jagex nutured every area of the game and put the effort in to release 18 quests, a skill, a boss (two if bork counts), 5 minigames, PvP worlds and various smaller updates within a year.

Nowadays they recieve a huge revenue they do not reinvest, in favour of short term profits.


^This is exactly how I would answer your question Dilbert. Why am I always fighting against Jagex? Because of what Nex is Life has said above.
Hunteresque - The Picturesque Hunter
Master Quest Cape Owner - 20/05/2021

16-Sep-2018 21:14:19

Hunteresque
Jul Member 2011

Hunteresque

Posts: 229 Silver Posts by user Forum Profile RuneMetrics Profile
http://services.runescape.com/m=forum/forums.ws?341,342,132,65411098,goto,1

Clearly, we aren't getting less quests because a lower density would increase their quality, since this is not true (we've just been over that). So why aren't we getting more quests? Well, this is the REAL problem - we don't know. So far, Jagex have only been saying that 2013 was indeed terrible and that more quests are on their way but we haven't heard a thing about why we weren't/aren't getting quests like we used to half a decade ago. 2014 isn't looking very promising either so we really need an explanation.


This is a section from the link you sent Dilbert. Jagex doesn't talk to us enough and acknowledge that they are letting some of their customers down. This isn't a good way to keep your customers happy.

Why aren't we receiving the same amount of good quality quests a year? You might say, "Because it takes more resources to make new places." But, I'd like to point out that some of the best quests have been created in areas that already existed in-game. Clearly, this has been going on for years which makes Jagex's silence about the lack of new quests even worse...
Hunteresque - The Picturesque Hunter
Master Quest Cape Owner - 20/05/2021

16-Sep-2018 21:22:20

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
"The root of the problem
One can think of various reasons why we are getting less quests (note that this is all speculation, albeit well-reasoned).

First of all, quests take up a lot of resources. Especially now, where quests often have us visit new places that have to be unique. Rite of Passage is extremely expensive according to Mod Jack, and I imagine Fate of the Gods will also have been since Freneskae had an all new non-recycled environment. According to Mod Osborne, five (I believe, may be wrong, but definitely five-ish) quests are usually in development at any given time and quests can take quite a while to make. (up to a year - but that's very rare and only for the WGS's out there really)

Additionally, other large projects also require a large budget, which may well inhibit quest release. Think RuneScape 3 or Prifddinas - these had/have a very large team of developers, designers, Quality Assurance testers, artists, etc. working on them, who would then be unable to work on quests."

The "customers" can demand one thing, but whether the company has the time, resources and budget is another.

Last but not least, one of the Jagex content development team is working on a quest already. It probably will come out this year.

============================================================

This is how I have told you would happen already. When the "customers" wanted "only" 14 quests in 2014 and did not get them... you should have the idea on the same situation that hasn't changed to Jagex.

At least, the "customer" in 2014 appeared to be understanding although disappointed. :D

16-Sep-2018 21:23:57

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