I completely agree that since Jagex changed the way they made content quests have suffered. Just over 6 years ago there were always 10-12+ quests a year. Now it seems as if there is always 6, and to an extent last year you could even say them 4 Menaphos quests were not worth to be 4 individual quests, so we had even less than that.
There isn't a need for every quest to be its own individual blockbuster quest with loads of new places and cutscenes. It's nice to get every now and then but its not always needed for the story being told. There are other quests which can make use of already established places and NPC's to minimise resources needed.
Furthermore I don't get Jagex's obsession now with making grandmaster quests into master quests. Pieces of Hate had the finale title and the skill and quests behind it to be a grandmaster quest. I know it seems as though we are getting grandmaster quests more often but thats going to be the case when working on finales and other big stories that require other grandmasters before them. This is another problem I have with Nomad's elegy which was only made a master because player's felt that too many grandmaster quests were being made. However, it doesn't make sense to me for a master quest to require not 1, but 2 grandmaster quests. In my opinion grandmasters should be reserved for finales and big quests, but going forward because much of mahjarrat/gods/dragonkin quests are already grandmaster I think it might be time for another tier of quest difficulty to be introduced.
I'm also going to say I am strongly against quest replayability. It adds almost nothing to the game, and people don't even play the quests again when Jagex do do it. They made the Vampyre quests replayable on a Beta before, and about 10 people played it. They made sliskes endgame replayable, and 300 people replayed it. For the amount of work thats put into it, and so little people playing it, I would also say its a factor for getting even less quests a year.
24-Mar-2018 17:33:39