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Anti-skiller tax

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Impex

Impex

Posts: 83 Iron Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
I am a skiller.

I feel like I am completely unaffected by this update.

As the seller of resources, I dictate my own price for the items I sell.

I can now choose to sell my items for 2% more than I would have pre-update.

It's the PvMer's who will have to offer 2% more to buy the produce.

The skillers are still in control.


~A~

Pricing is determined by what the market will bear.
I highly doubt that it's feasible to just push the additional fees towards the buyers, because it's supposed to be an inflation reduction measure.
A 2% additional markup would have the opposite effect; prices going up.
But maybe you're right and we'll face even more inflation.

IMO, just the 2% tax itself isn't that much of a deal though, it's the fact that PvMers get the tax compensated for by death cost reduction, simply because Jagex wants to push people towards combat.
In vino veritas.

10-Jan-2023 19:46:53

Fish Kitten
Sep Member 2013

Fish Kitten

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
What's being overlooked by those claiming this is biased, is that if it works in practice, the inflow of gp into the game will soften, which will raise the value of the currency overall . That affects everyone equally and positively. It's also the underlying mission of this update, not "forcing players" to do anything.

It's laudable that Jagex spelled out their thinking and plan to accomplish this. Where it could be tweaked is with some tiers on the lower end of item costs. It's probably easier to code that flat 2% but that's not a good excuse imo. The floor is a little low too; items worth 50gp and above. They could raise that a little bit so it doesn't apply to some bulk goods (e.g. divination energy). That would be a little more fair to so-called skillers.

edit: And besides all that, the tax is basically optional anyway since it can be bypassed by selling directly to another player rather than using the GE.

10-Jan-2023 23:03:49 - Last edited on 10-Jan-2023 23:06:57 by Fish Kitten

Jil L
Aug Member 2005

Jil L

Posts: 971 Gold Posts by user Forum Profile RuneMetrics Profile
I totally agree.

Jagex does not understand some ppls don't do pvm just because they are not so interested in this part of the game and reducing death cost won't change their minds

As a skiller I feel betrayed once again because we are going to pay the price of jagex continuously petting PvMers, as usual.

What about Darkscape? Was it a success or just a waste of money?


Jagex why don't you compensate reduced death costs by reducing monsters drops ? Why do skillers have to pay a benefit for fighters?

Why does combat seem to be the only way to get rs cash while skilling must be a money sink? In real life wars are a money sink.


Jagex, since it's plain to see we are second-class players, why don't you get us a discounted membership?

:@

11-Jan-2023 04:44:12 - Last edited on 11-Jan-2023 04:55:45 by Jil L

Jil L
Aug Member 2005

Jil L

Posts: 971 Gold Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
thuhbadguy said :
Every Runescape Pure Skiller now gets to help pay for the death costs of the combat fighters because of Jagex's unfair tax.


But how many of the over 320 mil registered Runescape players are pure skillers?


Then why darkscape was a failure? How many of the over 320 mil registered rs players are still playing?


Skillers are the silent hard core of this game, this is why jagex always gives us for granted and continuously adds new content that's meant for fighters only.

It's becoming frustrating, seriously.

11-Jan-2023 04:51:06

Jil L
Aug Member 2005

Jil L

Posts: 971 Gold Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
I am a skiller.

I feel like I am completely unaffected by this update.

As the seller of resources, I dictate my own price for the items I sell.

I can now choose to sell my items for 2% more than I would have pre-update.

It's the PvMer's who will have to offer 2% more to buy the produce.

The skillers are still in control.


~A~


Everyone in this game use the GE, skillers too, while not all players like bossing. So the benefit is for some players only.

There's a different way to compensate reduced death cost, that is reducing monster drops. PvM less risky and less profitable, without nerfing the whole rs economy.

11-Jan-2023 05:00:34 - Last edited on 11-Jan-2023 05:01:20 by Jil L

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
Jil L said :
A  Cole said :
I am a skiller.

I feel like I am completely unaffected by this update.

As the seller of resources, I dictate my own price for the items I sell.

I can now choose to sell my items for 2% more than I would have pre-update.

It's the PvMer's who will have to offer 2% more to buy the produce.

The skillers are still in control.


~A~


Everyone in this game use the GE, skillers too, while not all players like bossing. So the benefit is for some players only.

There's a different way to compensate reduced death cost, that is reducing monster drops. PvM less risky and less profitable, without nerfing the whole rs economy.


If you genuinely want to see a tax system favouring PvMers - take a look at the one OS uses - introduced as a compensation for removed staking (which this game had taxed for many years), 1 % fee, capping out at 5m per item. Since only PvMers will ever hold items worth more than 500m per unit also in that game either it obviously favours them. With another great addition of 'using the fee in order for the game itself buying rare equipment' (which also solely stem from PvM) to permanently removing them from the economy. Obviously allowing PvMers to make even more profit, since this will permanently ensure those items won't drop below a certain value.

And let's be real - price fluctuations from monday up to today probably had more of an effect on your profits than this fee ever could. And as Jagex said - it's one tool to rebalance the economy, not the sole one.

Otherwise - obviously it's time to introduce more dangerous skilling methods, so skillers can make use of the reduced costs (and certain always lost on death items, that were mostly skilling stuff fixed) as well. OS certainly isn't afraid of using it, so RS3 could as well.
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11-Jan-2023 07:05:37 - Last edited on 11-Jan-2023 07:10:17 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
Jil L said :
Dilbert2001 said :
thuhbadguy said :
Every Runescape Pure Skiller now gets to help pay for the death costs of the combat fighters because of Jagex's unfair tax.


But how many of the over 320 mil registered Runescape players are pure skillers?


Then why darkscape was a failure? How many of the over 320 mil registered rs players are still playing?


Skillers are the silent hard core of this game, this is why jagex always gives us for granted and continuously adds new content that's meant for fighters only.

It's becoming frustrating, seriously.


Maybe since RS is and always was an awful PvP game, which at that time enough players already have understood. Especially considering that most PvPers are not even interested in genuine PvP, but rather to grief and mess someone's day up, which wasn't that greatly possible there, when that game mode had literally no incentive to join in as non-pvp players. But let's be honest - I am fully expecting players using all their skills as more numerous, than non-combat pures. They're obviously just not even remotely as vocal.

And as per my post on the last page - last year had had quite a few updates intended for skilling. Certainly more than for fighting (which basically was the high levelled abyssals, zamorak and the two wilderness updates - which were mixed updates, so they also contained non-fighting stuff). The year before was different, but even there was some skilling stuff - including a skilling boss. Don't act like it's all 'meant for fighters only'.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Jan-2023 07:14:16 - Last edited on 11-Jan-2023 07:41:53 by Rikornak

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