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Anti-skiller tax

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A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Impex said :
Dilbert2001 said :
Apparently you don't realize plenty of pvm items in RS3 are created by skillers, for instance, scrimshaws and all pop gear, divine charges, endgame potions etc. Without the inventors, summoners and archaeologists, all pvmers will be trash. :D

This is one of the reasons skillers could do with a bit more appreciation from Jagex, instead of them mostly releasing combat focused content.
You've chosen the wrong hill to die on.

I am one of the biggest supporters for more skiller friendly content. I do feel that combat PvM gets far too much attention.

However, this update affects PvMers more than it affects skillers.


~A~

09-Jan-2023 22:46:00

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
Impex said :
Dilbert2001 said :
Apparently you don't realize plenty of pvm items in RS3 are created by skillers, for instance, scrimshaws and all pop gear, divine charges, endgame potions etc. Without the inventors, summoners and archaeologists, all pvmers will be trash. :D

This is one of the reasons skillers could do with a bit more appreciation from Jagex, instead of them mostly releasing combat focused content.


Yeah - something like replacing finished metal items by salvage, ores and bars by stone spirits, herbs by seeds (which also increasing the quantity players can use) wasn't done to support skillers. And there are enough skilling focussed updates in their mix as well - het's oasis, accidental firemaking/fletching, garden of kharid + pickpocketing and farming rework. While the wilderness rework for now was most interesting for slayers (which by definition would be a skill as well, but yeah, yeah I guess as long as it prevents players to stay at cb 3 it just can't count as skilling), it also had had a lot of things for skillers in all shapes and colours - sure most of the stuff existed already, but it basically was unusable for most. Likewise the flash events - they had stuff for everyone.

When everyone pays the same fee, it hits everyone equally - some PvMer paying 2 % of 2b obviously pays more in absolute numbers than you would for your 2m item - but in relation it's basically the same.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Jan-2023 06:52:05 - Last edited on 10-Jan-2023 06:53:24 by Rikornak

BerryWeather
Nov Member 2021

BerryWeather

Posts: 77 Iron Posts by user Forum Profile RuneMetrics Profile
Indeed the death cost reduction does not benefit skillers, but only pvmers.

The GE tax affects everyone equally.

So I can see the point why some will see this update as pvm-focused.

Skillers do not gain any benefits, so all in all, it may be just not affecting them at all (when they choose to sell their products at 2% more to counter the tax) or actually negatively affect them because they need to pay more for their (e.g. herblore or farming) supplies (because other players will increase their sell prices by 2%) when they don't increase their own sell prices (or don't find enough people willing to buy at higher prices).

To balance that - has jagex done the math about what's the biggest gp sink for non-fighters? And if they have - would they please care to publish these statistics as well? I'm sure the player community will be more than happy to come up with suggestions how the (no effect or negative effect) GE tax can be balanced out for skillers by something that benefits them just as much as the death cost reduction benefits pvmers.

10-Jan-2023 08:02:49

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10-Jan-2023 17:34:41

Snowbuddy
Jun Member 2004

Snowbuddy

Posts: 1,420 Mithril Posts by user Forum Profile RuneMetrics Profile
You have to be actively stupid to confuse
G E T A X



with

D E A T H ' S O F F I C E


this is the texas sniper's or straw man LOGICAL fallacy and I fail to see a connection outside of jagex proximity to updates. jagex has about 500 updates they want to release. the time of release does not make them directly related. How beginner magician are you
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'.,**;***.....
LET IT*******(o..o)
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10-Jan-2023 17:37:33

Fish Kitten
Sep Member 2013

Fish Kitten

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Impex said :

Why yet another update that mainly benefits PvMers?


According to Jagex's own figures in the link you provided, 'monster drops' only directly account for around 12% of daily generated gold. On the other hand, alchemy represents around 58% of that 88B gp along with another 20% from stores. It's arguable that some of that alchemy comes from PVM, but not all of it (Jagex should've elaborated on that data).

As for gold exiting the game, over 60% of it was from death costs. Along with that, item degradation/portal redirects/and instance costs accounted for another 6%. All of those things are practically exclusive to PVM.

Given those facts, the vast majority of the game's weak money sinks were from PVM, yet PVM wasn't generating nearly the bulk of gold in the game. The tax is meant to address ALL gold coming into the game. I'll give Jagex credit here for at least trying to be transparent. With all that in mind, do you still think it's biased towards PVM?

10-Jan-2023 18:56:08 - Last edited on 10-Jan-2023 18:58:16 by Fish Kitten

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
BerryWeather said :
Indeed the death cost reduction does not benefit skillers, but only pvmers.

The GE tax affects everyone equally.

So I can see the point why some will see this update as pvm-focused.


It absolutely benefits me when more players are doing more pvm. It hightens up consumption of repiar pouches, scrimshaws, divine charges and many other items I crafted. I am making a lot more gp crafting pvmers gear than the mere 2% tax.

10-Jan-2023 19:11:42

Miu

Miu

Posts: 16,996 Opal Posts by user Forum Profile RuneMetrics Profile
Jagex: "We're adding a G.E. tax to all goods traded on the G.E."
Skillers: "WHY IS JAGEX TARGETING US???"

Pretty sure with how overpowered boss drops are, there's more skilling supplies like rocktails being brought into the game from bosses than they are from skillers. Those boss drops are the real bias against skillers - a small tax is nothing compared to how PvM devalues skilling resources. Until that gets fixed... seems like the PvMers are getting taxed more tbh.
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10-Jan-2023 19:30:15

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
The good thing is RS3 gives us the free will to take up any possessions. We can make gp and being taxes as a skiller or pvmer or both. The other good thing is RS3 gives up us all a totally free market economy. Even skillers can switch from one job to another.

When pvm is becoming more active now thanks to the very low death cost, pvm supplies are skyrocketing. For instance, an Elite Sirenic Repair Pouch selling for 7.1 mil in November before the 2% GE Tax news is going for 8.6 mil each now. It is simple math, after tax, my 8.6 mil gp will still be 8.43 mil, or 1.33 mil or 19% more than without the GE/Death Tax Rebalance.

Verdict: advantage skillers, the smarter and multifaceted ones at least.

10-Jan-2023 19:39:29

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