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Anti-skiller tax

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
You have already admitted you played RS3 for only 6 or 7 months. How can you know the heritage and the history of the balance of skilling and pvming in the economy of Runesape since 2002?

Im guessing you skim read right over this Ruby_Red0.

Silly Rabbit! Trix are for kids.

19-Jan-2023 19:11:34

A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Don't forget the fact that PvMer's only paid death costs when they die, therefore pro-PvMers are losing out more now than anyone else.

Pre-Update:
Pro-PvM: Rarely die therefore low death costs / No GE tax on many items gained
Poor-PvM: Die often therefore a lot of death costs / No GE tax on few items gained
Skiller: Never die therefore no death costs / No GE tax on items gained from skilling worth less than Pro-PvM haul

Post-Update:
Pro-PvM: Rarely die therefore low death costs / GE tax on many items gained
Poor-PvM: Die often but now low death costs / GE tax on few items gained
Skiller: Never die therefore no death costs / GE tax on items gained from skilling worth less than Pro-PvM haul

The only players who have gained from the update are those who are poor at PvM. Skillers should barely see a difference as the price of items varies naturally by more than 2% anyway.


~A~

19-Jan-2023 19:33:02

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Don't forget the fact that PvMer's only paid death costs when they die, therefore pro-PvMers are losing out more now than anyone else.

Pre-Update:
Pro-PvM: Rarely die therefore low death costs / No GE tax on many items gained
Poor-PvM: Die often therefore a lot of death costs / No GE tax on few items gained
Skiller: Never die therefore no death costs / No GE tax on items gained from skilling worth less than Pro-PvM haul

Post-Update:
Pro-PvM: Rarely die therefore low death costs / GE tax on many items gained
Poor-PvM: Die often but now low death costs / GE tax on few items gained
Skiller: Never die therefore no death costs / GE tax on items gained from skilling worth less than Pro-PvM haul

The only players who have gained from the update are those who are poor at PvM. Skillers should barely see a difference as the price of items varies naturally by more than 2% anyway.


~A~


Cole,

Are PvMers limited to a value of 50gps for no tax to apply?

The high gps items rarely get sold on the GE to begin with, but some do no doubt.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 19:49:58 - Last edited on 19-Jan-2023 19:51:11 by Ruby_Red0

A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Ruby_Red0 said :
Cole,

Are PvMers limited to a value of 50gps for no tax to apply?

The high gps items rarely get sold on the GE to begin with, but some do no doubt.
It depends on what they are collecting, but yes, most items gained from PvM probably do cost more than 50gp each.

This simply means that PvMers are more likely to pay tax on all items they sell.


~A~

19-Jan-2023 20:03:41

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Skillers should barely see a difference as the price of items varies naturally by more than 2% anyway.


~A~



On the face, I can agree with this, but I did notice a difference, until I started making my own prices. I didnt used to add any value to what I put on the GE. Now, I have to.

The only issue with that is, this update was supposed to prevent inflation. How can it prevent inflation when you have to request more just to end up with what the item is currently worth?

But if I dont give two beans about inflation, once I started making my own prices - all is good for me.

This doesnt mean Im happy about the tax, or feel that its fair. It just means Ive learned to work around it although calculating increases wastes gametime.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 20:09:04 - Last edited on 19-Jan-2023 20:11:10 by Ruby_Red0

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Ruby_Red0 said :
A  Cole said :
Don't forget the fact that PvMer's only paid death costs when they die, therefore pro-PvMers are losing out more now than anyone else.

Pre-Update:
Pro-PvM: Rarely die therefore low death costs / No GE tax on many items gained
Poor-PvM: Die often therefore a lot of death costs / No GE tax on few items gained
Skiller: Never die therefore no death costs / No GE tax on items gained from skilling worth less than Pro-PvM haul

Post-Update:
Pro-PvM: Rarely die therefore low death costs / GE tax on many items gained
Poor-PvM: Die often but now low death costs / GE tax on few items gained
Skiller: Never die therefore no death costs / GE tax on items gained from skilling worth less than Pro-PvM haul

The only players who have gained from the update are those who are poor at PvM. Skillers should barely see a difference as the price of items varies naturally by more than 2% anyway.


~A~


Cole,

Are PvMers limited to a value of 50gps for no tax to apply?

The high gps items rarely get sold on the GE to begin with, but some do no doubt.


No difference in the tax rate and restriction between pvmers and skillers. Pvmers do get stone spirits that sell for less than 50 gp each.

19-Jan-2023 20:13:38

A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Ruby_Red0 said :
On the face, I can agree with this, but I did notice a difference, until I started making my own prices. I didnt used to add any value to what I put on the GE. Now, I have to.

The only issue with that is, this update was supposed to prevent inflation. How can it prevent inflation when you have to request more just to end up with what the item is currently worth?

But if I dont give two beans about inflation, once I started making my own prices - all is good for me.

This doesnt mean Im happy about the tax, or feel that its fair. It just means Ive learned to work around it although calculating increases wastes gametime.
Did you ever set your own prices before the update?

I.e. did you look at the GE graph for each item and decide what value was a fair reflection based on the average historical price, rather than the current price?


~A~

19-Jan-2023 20:13:58

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Ruby_Red0 said :
On the face, I can agree with this, but I did notice a difference, until I started making my own prices. I didnt used to add any value to what I put on the GE. Now, I have to.

The only issue with that is, this update was supposed to prevent inflation. How can it prevent inflation when you have to request more just to end up with what the item is currently worth?

But if I dont give two beans about inflation, once I started making my own prices - all is good for me.

This doesnt mean Im happy about the tax, or feel that its fair. It just means Ive learned to work around it although calculating increases wastes gametime.
Did you ever set your own prices before the update?

I.e. did you look at the GE graph for each item and decide what value was a fair reflection based on the average historical price, rather than the current price?


~A~


No, for the most part I just threw it up there and went back about my business ingame. Of course, there were the rare occasions when it seemed it dropped so low that someone might be trying to manipulate a price, but prices for most mats were running relatively consistent aside from upcoming DXP events and such.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 20:17:55

A  Cole
Nov Member 2003

A  Cole

Posts: 14,761 Opal Posts by user Forum Profile RuneMetrics Profile
Ruby_Red0 said :
No, for the most part I just threw it up there and went back about my business ingame. Of course, there were the rare occasions when it seemed it dropped so low that someone might be trying to manipulate a price, but prices for most mats were running relatively consistent aside from upcoming DXP events and such.
With this in mind, prices of skilling items varied by far more than the mere 2% we're being charged to use the GE now.

You could have been selling your Elder logs for 8k each when they have been worth 10k each at other times of the year - a 20% drop in potential profits.

You could have been selling your Super Strength (3) potions for 3.5k each, when you could have gotten 5k each at another time - a 30% drop in potential profits.

So to simply complain that 2% now affects you, is to ignore the fact that prices fluctuate by far more than this on skilling supplies, and if you don't want to be affected by this, you should pay more attention to what your items are actually worth.


~A~

19-Jan-2023 20:30:10

Ruby_Red0
Jun Member 2022

Ruby_Red0

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Ruby_Red0 said :
No, for the most part I just threw it up there and went back about my business ingame. Of course, there were the rare occasions when it seemed it dropped so low that someone might be trying to manipulate a price, but prices for most mats were running relatively consistent aside from upcoming DXP events and such.
With this in mind, prices of skilling items varied by far more than the mere 2% we're being charged to use the GE now.

You could have been selling your Elder logs for 8k each when they have been worth 10k each at other times of the year - a 20% drop in potential profits.

You could have been selling your Super Strength (3) potions for 3.5k each, when you could have gotten 5k each at another time - a 30% drop in potential profits.

So to simply complain that 2% now affects you, is to ignore the fact that prices fluctuate by far more than this on skilling supplies, and if you don't want to be affected by this, you should pay more attention to what your items are actually worth.


~A~


Death Costs.


The need for a tax is SAID to have emerged to cover a gap in the coin sink created by reducing Death Costs with a side benefit of preventing Inflation.

Does reducing Death Costs benefit the entire game population equally?
I would say not.

Will it cause us all to drop what we are doing/enjoying so we can all suddenly go bossing?

I dont know, did any attempts to get the entire population into PKing ever come to a satisfactory fruition? From what I have read, it didnt.

Is it fair and equitable that the entire population of the game is now charged with the responsibility of making up for the coin sink revenue generated by the few?

Im sorry, but I dont think so.

Does reduce Death costs benefit the PvM community?
One would think they are the primary and possibly only true beneficiary.
New(ish) Player
:
This is YOUR world, and I'm just a squirrel tryin' to get a nut.
;)
RS3: The game where RWTers are more important than Real Live Players

19-Jan-2023 20:53:11 - Last edited on 19-Jan-2023 20:55:58 by Ruby_Red0

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