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Beccah
Aug Member 2009

Beccah

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Zyphix said :
Is there any TLDR version?

His last post


I agree with you that the group-feel in the game has gone down significantly. It is much harder to host an event for your clan now, regardless of what it is, as people are always doing something else that is better xp/h or better gp/h than what you're offering (exceptions made but you get the point). If they also take away the little-more-bxp-if-you-skill-close-together by destroying the avatar as proposed, well then even a thing such as a bank sklling event becomes 'bad xp/h' - or rather... not 'better xp/h' and dies off.

The game is XP and GP oriented now, but as Flabber said it's still enjoyable. Especially if you have a fun clan chat to talk in. I would like to see some of the changes happen that you've described, like picking 10 decent minigames and improving them one way or another to make them well-ran, rather than having so many dead ones... however I doubt it will ever happen as I can't even remember when the last time was that dead content has been removed.
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27-Jan-2017 21:41:55

Flabberjab
Nov Member 2023

Flabberjab

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Another point is that there simply aren't nearly as many players as there used to be. If you search "runescape" on Google Trends and look at 2004-present, it tells you a lot. More players would mean more clans, more activity, more people interested in old minigames. But unfortunately only a few tens of thousands of players are playing 'scape nowadays (the majority of whom play old school!!).

I definitely agree that the number of worlds should be reduced. That is a genuinely great idea, and so simple! Brings more players closer together and cuts server costs for Jagex. And yes, it may be more annoying when finding an abby demon world etc., but that can be fixed later with instances or maybe the new player-owned slayer dungeon.

27-Jan-2017 21:56:30 - Last edited on 27-Jan-2017 22:05:22 by Flabberjab

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Flabberjab said :
Another point is that there simply aren't nearly as many players as there used to be. If you search "runescape" on Google Trends and look at 2004-present, it tells you a lot. More players would mean more clans, more activity, more people interested in old minigames. But unfortunately only a few tens of thousands of players are playing 'scape nowadays (the majority of whom play old school!!).

I definitely agree that the number of worlds should be reduced. That is a genuinely great idea, and so simple! Brings more players closer together and cuts server costs for Jagex. And yes, it may be more annoying when finding an abby demon world etc., but that can be fixed later with instances or maybe the new player-owned slayer dungeon.
I'd like to know exactly how google trends work in that regard, because that can skew the graph big time. No doubt it's gotten less popular, but world of war craft looks the same... even with a big Hollywood movie release to make that trend spike (it really didn't spike).

https://puu.sh/tDbbE.png

MMORPG's in general have gotten less popular. My guess is we can't really use this graph to tell us the full story. All it's going to tell us is the trend of MMORPG's in general are losing interest, no matter how great an MMORPG is actually doing.
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28-Jan-2017 00:32:28

Lumine

Lumine

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The main objection people have to removing a particular world isn't because it's their favourite number but because they're used to crossing paths with the other people who also use that world regularly. If no world has that number any more, the community that formerly met there is scattered across other worlds, which is disruptive in itself.

It makes me wonder whether it might not be possible to alias worlds. What if everyone who clicked to log into world A, B or C actually all ended up in the same world? That would keep everyone who was accustomed to use world A in the same world as the other A-users, and all the B-users together, and all the C-users together, without anyone having to suggest or create a consensus across everyone in each of those worlds to move to a particular new world.
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28-Jan-2017 06:55:52

Kibbles RNC

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^ If people care to stay together they'll pick a new number together or they won't. Of course, I'm all for your idea in terms of grouping worlds together so those communities stay together (assuming that's technologically feasible; I'm sure it could at least be verbally suggested via a News Post or something (Worlds 41-49, you now go to World 40, etc.) I still believe that the worlds need to be reduced because it's a ghost town for the large majority of them and it's not worth the server cost.
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28-Jan-2017 16:04:52

Scret
Mar Member 2018

Scret

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From a player perspective I dont really see any need to reduce worlds, theres clan chats and friend chats that can group people together just fine and world theming. Doesnt take much for someone to say "i enjoy using this world, come join us"

From a marketing/cost perspective maybe.
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29-Jan-2017 08:16:37

Iron Faery
Jul Member 2007

Iron Faery

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I agree with you a lot but it isn't all so dark (:

PvMing together still exists. Some players like teaming and prefer teaming. I do. I talk less in game now as I use Teamspeak more. That's true.

I host full raid everyday 19.00 in game time and feats sometimes. Extra kills too. Just did 2 feats yesterday, game got 1 new daredevil in our team. There is a lot PvM happening. Pvming fc and Raid fc are sometimes 100 full. Basketball feats are much loved.

In my clan and Teamspeak we often duo soloable Reaper tasks as it is faster and nicer. RoTS, Vorago tasks we're doing together of course. People camp bosses for gp less than before, it's not useful to do same activity countless times. Or play same minigame over and over again.

If you think it is too hard to newcomers to get in it... Can be - it depends on people too.

My team likes to see some new players. It is no joke, in team was a guy with kc 1 and daredevil with 5,4 b xp. The young one got codex and 200m in every skill player said: See, our team won't die out, the game won't die, still new ones are coming. He was happy, I felt happy too. Only thing we need to do is secure the kill and guide beginners good, then they melt in.

Random matchmaking doesn't work well though. Can't fill the roles like that. So people ain't using random matchmaking. It is glitching teams also with random leaders and most of randomly joined players are getting instantly kicked.

Jagex do some statistics please, how often randomly joined player
1. exits group
2. gets kicked
3. gets a kill

I check few things about beginners: Can they listen and cooperate? Can they behave? Would they listen team calls at Teamspeak? If they can, I'm not strictest about gear and combat experience, both of this things people can improve over time.

Game needs solo and team bosses both. People are migrating between the sides. Good teamers often start with friends support but they can grow up to be strong soloers as they got best advices and healthy contest.

30-Jan-2017 01:29:50

Iron Faery
Jul Member 2007

Iron Faery

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People who prefer solo often train alone but they reach the point where they are strong and skilled enough to join teams. They don't need combat help but they need to melt in differently, learning patience and team spirit, how to give right amount of support and be strict enough to make team work. They improve social skill through PvM and game overall.

That's why I appreciate solo and team bosses both and can't wait for new raid bosses.

When Jagex said, raids aren't popular enough to release new bosses, I was thinking...

Raiders are active part of community. They prepared their accounts for it pretty good, pretty long. They dedicate a lot time and patience to keep raids going. They're able to team or like to team. And it is gving to others chance to join in. I hope RS3 raiders won't be forgotten. I really pray for it.

About old times, minigames and activities... Yes I had my hard feelings too, just like you. I had my scares and memories. But, when one activity dies it is giving to you free time and resource to do something else. You can take it this way (:

30-Jan-2017 01:43:42

Thunderaign
Jul Member 2007

Thunderaign

Posts: 3,591 Adamant Posts by user Forum Profile RuneMetrics Profile
A little bump ^^

I strongly with this thread and have felt this unhealthy efficiency obsession as harmful and detrimental to our community and for much that it offers for years. I didn't really know how to word it or pin exactly what was changing to make the community change so drastically over the span of time to create such an isolated and narrow-minded player base.

Also with the lower world populations I have also believed there needs to be a significant reduction to servers... I understand many of these servers have a purpose such as Bounty Hunter, Barbarian Assault, and Blast Furnace.... But even when you go these worlds their featured event is still completely dead... u'll find 2-3 people if you're lucky... we need a big server crunch to evenly spread the community back to a healthy concentration. Granted there will be many players upset that their home worlds were removed but they can always find a new one like countless others in the past. If RuneScape does grow they will still have those servers to expand with. But for right now we have far too many worlds for too few players. A game this popular it shouldn't always feel like I'm the only one in that server because the community is so scattered.

14-May-2017 23:13:41

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