Kibbles RNC
said
:
My argument is we don't need to be a priority in their eyes to be successful, and in all honesty, clans were most successful when we weren't a priority. This is the community's arena, not Jagex's.
You're right that clans themselfs don't have to be a priority to be successful, but the times clans were successful was when RuneScape was a multiplayer game. It has evolved into singleplayer now. Outside of the higher-end bosses, all combat is 1v1. The only time someone speaks during combat is when they're asking you to hop worlds, as players became way overpowered compared to most creatures. Before EoC, my F2P clan used to group up on things like Greater Demons and Cockroach Soldiers as it was an advantage to kill them with multiple players. Now you can kill the Cockroaches in 1 hit and just afk at Greater Demons. Dungeoneering became a complete joke, what's the point in grouping together when the bosses during solotrips are 120 combat levels below the player's own level. Might as well remove the bosses and put a goblin there.
And when we start talking about PvP clans, they were already in a decline before EoC, but EoC was just the final nail in the coffin of F2P warring. My own clan has opened on OSRS 2 months ago and we had more recruits in 1 week than in 1 year on RS3. There's just no interest on RS3. The only thing that could've saved F2P warring was pre-EOC combat which Legacy was supposed to mimic. But it was nowhere near good enough. When the old generation doesn't enjoy RS3 PvP and the new generation isn't attracted to it, it dies out.
Clans can't grow without a game that supports multiplayer activities.
Clan Europe Staff
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Clan Cup Winners
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Maxed Pure F2P
12-Dec-2015 14:14:38
- Last edited on
12-Dec-2015 14:16:33
by
Fire Hawk154