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Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Lisaa said :
Gluepot said :
I'm happy to have this forum here for us.


I am too, don't get me wrong.

My concern though is that there's basically nothing we can do here that we can't do somewhere else.


From the Forum Specific Rules for the CLF:

"The Clan Leaders Forum is the best place to give Jagex direct communication to the leaders of the Clan Community, it will help us support you better and to understand what support the Clan Community wants, and needs. As well as all of this, it gives leaders the opportunity to discuss amongst themselves about issues concerning their clan, the community or to build friendships and communities.

You have all been selected because you are the leaders of experienced clans within the Clan Community. This is your forum and it's up to you all to make the most out of it."


Most of what is listed there could be done elsewhere but not with the oversight of JMods, or feedback where we can provide it. And we do provide it most of the time. If we don't it is because we can't add anything to the conversation, or would rather watch how the discussion plays out (or sometimes we are just too busy). We use feedback from the CLF all the time, but I can't mention it everytime I talk about something mentioned here - that would just mean I'd never get any work done.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

16-Nov-2015 16:10:43

Lisaa
Jun Member 2014

Lisaa

Posts: 7,018 Rune Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
"...it will help us support you better and to understand what support the Clan Community wants, and needs.

I'm sorry but....what support? The two updates we got after over a year of nothing have been received overwhelmingly negatively. These updates haven't been support, they've hindered us.

Mod Matthe said :
As well as all of this, it gives leaders the opportunity to discuss amongst themselves about issues concerning their clan, the community or to build friendships and communities.

I said this before - we don't necessarily need CLF to accomplish this. We can just as easily use the regular forums or go offsite, out of Jagex jurisdiction, for help.

Mod Matthe said :
but I can't mention it everytime I talk about something mentioned here - that would just mean I'd never get any work done.

Please, just give me three examples where Jagex has used feedback from CLF within the past year, that doesn't include the concept for Citadel Boosters. If there's so many cases of our feedback being used, then it shouldn't be hard to give us a few examples.
@Lisaa_RS - Followed by @Runescape
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16-Nov-2015 16:21:38 - Last edited on 16-Nov-2015 16:22:20 by Lisaa

Archaeox
Dec
fmod Member
2011

Archaeox

Forum Moderator Posts: 53,398 Emerald Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Active members in clans generally sits between 50 and 60%.

Which means that 40-50% of active members are not in clans and are therefore recruitable .

Now THAT is an interesting statistic... :)
~~~~ Just another victim of the ambient morality ~~~~

~~ Founder of the Caped Carousers quest cape clan ~~

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16-Nov-2015 16:39:08 - Last edited on 16-Nov-2015 16:39:43 by Archaeox

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
In the last 12 months we have made the following updates/bug fixes for clans. Almost all of these were made based on CLF feedback and discussion.

- Moved number of visitors over so they can be seen
- Shrunk Avatar
- Removed the area effect on vex stands
- Added big flag functionality in Burthorpe
- Updated keywords
- Link to clan home page on info interface
- Changes to probation/cooldown
- Changes to Citadel Upkeep requirements
- Creation of Clan directory
- Changes to Citadel visitor requirements

The Inactive Clan Leaders removal thread is just over a year old but the requirements were altered based on further CLF feedback after the launch, which itself was based on CLF wants and needs. The Clan Cup over the last few months was also modified extensively in line with requests/feedback from the CLF gathered at the start of this year.

There are also a number pieces of development awaiting qa/in development currently, also based on CLF feedback.

Feedback is in constant use though - there are multiple conversations I have had today alone that have included insights and feedback from the CLF. And no I cannot go into detail about them, because at the most they would be meaningless without the context of the continuing conversations and also because I would get in trouble for discussing some other things :)
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

16-Nov-2015 17:02:14

Freud

Freud

Posts: 6,469 Rune Posts by user Forum Profile RuneMetrics Profile
There are also a number pieces of development awaiting qa/in development currently, also based on CLF feedback.


Such as?
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Freud
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`°·.¸
Clueless Adventurers
¸.·°

16-Nov-2015 17:42:17

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Gluepot said :
Scret said :


Unfortunately its the silly parts that ruins the rest, i cant take the lore seriously when it involves cabbage gods and penguins and the fact that everything is just a pun on something in real life. When i compare the lore to something from a dungeons and dragons game its just too inferior and uninteresting. Very lazy and very low quality, yes sorry but having everything just being a joke or a pun is lazy which is a shame because it does overshadow the very good story lines this game does happen to have.


Runescape has always been about the puns and the Brittish humour. The cabbage god is loved by a large number of players which is why he keeps getting voted into things and content made about him. You've stated you don't really "play" the game. I find it hard to believe you when you say "common theme amongst majority of players".

Of course you're going to feel neglected in your wants for clan content when Runescape as a whole doesn't fit with you. And therefore these other things which are often higher priority than clans don't feel like they should be to you. Personally I love the quests for the puns and the silliness and I'm not actually interested in Lore. And then there's players which are the opposite. There are a wide number of players in Runescape and Jagex are always trying to balance it for them. If you fit into neither camp then it's not Jagex's fault for trying to cater to those other players.


If you call fishing while playing other games playing then ok lol.

I still engage in conversations on the game and the whole "afking" while playing other games is a very common thing for a lot of runescape players. Do you honestly consider that a good thing in terms of gameplay?

So a handfull of easily impressed ppl find the puns slightly amusing, doesnt mean that its not lacking in quality.
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

16-Nov-2015 18:26:01 - Last edited on 16-Nov-2015 18:28:10 by Scret

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
And it isnt my fault Jagex doesnt understand how to better the game.

"wi wil juz add punz cuz ppl lik punz lulz"

I KNOW thats a very broad generalisation lol, i just wish they would put more focus into important things and stop with useless updates (that isnt just including clans either)

In a nutshell, the game has enough content to last a lifetime, its time to cease with so much new content and work on the already existing stuff making that better and functional and balanced, i know there is a team set to do this but its not nearly enough especially when newer content more often than not undermines something else and makes it dead content.

Dont get me wrong wither, im in no way saying its a bad game, its still a good and appealing game i just find that lack of overall quality a deciding factor.
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

16-Nov-2015 18:29:16 - Last edited on 16-Nov-2015 19:20:04 by Scret

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Archaeox said :
Mod Matthe said :
Active members in clans generally sits between 50 and 60%.

Which means that 40-50% of active members are not in clans and are therefore recruitable .

Now THAT is an interesting statistic... :)


30% are waiting for their probation period to end :D
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

16-Nov-2015 18:51:59

Gluepot
Nov Member 2023

Gluepot

Posts: 4,315 Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Active players are the important stats for most things. Active members in clans generally sits between 50 and 60%. Active F2P in clans is always much lower sitting at between 10% and 25% generally.

More data? I'll get in trouble at this rate :)


Ohh :D I was pretty accurate then. I love data, I found the Q&A livestream with stats disappointing due to how little stats were given. It is interesting to know there are lots of players "recruit worthy"

Scret said :
And it isnt my fault Jagex doesnt understand how to better the game.

In a nutshell, the game has enough content to last a lifetime, its time to cease with so much new content and work on the already existing stuff making that better and functional and balanced, i know there is a team set to do this but its not nearly enough especially when newer content more often than not undermines something else and makes it dead content.


Actually there is a large portion of the player base who are at end game. Who haven't got enough content to last a life-time. Which is why there is currently the focus of high level mobs, high level skills and quests with increasing requirements. Also yet another Ports update, which is hours of content for relatively little dev time aimed at end game players to keep them playing.

I would say Jagex know the game pretty well. And they are tracking more and more data all the time, allowing them to better understand where to use their resources.

Personally I'm not a fan of these high level mobs and I'm getting the feeling of a lull in content as work is going on invention. One of the big draws for Runescape which makes it still a big, strong MMO (while many others die) is it's regular new content. I worry for the game if it stops to rework everything gone before.
Ho Ho Ho!

The Imperial Legion

17-Nov-2015 00:55:11 - Last edited on 17-Nov-2015 00:56:31 by Gluepot

Gluepot
Nov Member 2023

Gluepot

Posts: 4,315 Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
In the last 12 months we have made the following updates/bug fixes for clans. Almost all of these were made based on CLF feedback and discussion.

- Moved number of visitors over so they can be seen
- Shrunk Avatar
- Removed the area effect on vex stands
- Added big flag functionality in Burthorpe
- Updated keywords
- Link to clan home page on info interface
- Changes to probation/cooldown
- Changes to Citadel Upkeep requirements
- Creation of Clan directory
- Changes to Citadel visitor requirements


Thank you for this reminder. I admit I had forgotten these had come this year. But I guess this is the end of the year now and things slip your mind. I think it would be cool if this was added to some sticky thread, perhaps in the Leader lounge or something. "updates this year" Once reminded we can continue to give feedback/discussion about them :)
Or at least collate a list starting from next year :D
Ho Ho Ho!

The Imperial Legion

17-Nov-2015 01:01:33 - Last edited on 17-Nov-2015 01:02:12 by Gluepot

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